its funny cause i had multiple Occasions where there was literally 0 selectable T4 missions available,
like at all.
i am approaching 170 hours and everything inside the mission is still fun, everything in the mourning star is rng crap.
cut the rng crap @Fatshark
the only good random is the spawning inside the mission.
i still play killing floor 2 regularly even tho i have all the classes maxed that i want and there is no gear loot in the game that is not a cosmetic, cause its fun. the gameplay itself is the reward due to its entertainment factor. imagine playing a game because it is inherently entertaining ⦠such a wild idea. even tho i will never use most of the weapon skins i still threw money at tripwire out of gratitude for over 1000 hours fun split evenly between kf1 and kf2.
i will just quit the game the instant more rng is added, not worth my time.
i can always go back to a co-op game that doesnt have the rng crap and lets me enjoy the cooperative shooter experience. the social features are still bugged or missing, so if i see more cosmetics and rng crap added before this is an actually released good game as complete composition, i know where this will be headed design wise. then this will have been an enjoyable gameplay experience with surrounding design trash. a faulty publishing execution and example of misled game design despite its brilliant gameplay. really worthy of mourning what it could have been.
Yeah, and almost all of them are sedition, uprising, or malice. As a damnation player, Iām routinely left with one or two missions to choose from. Great. Iāll dip down to heresy if I have to, but even doing that only opens the mission pool to maybe three or four total missions that wonāt be a goddamned walking simulator for me; and there are still frequent occasions on which there are NO scripture/grimoire missions at those difficulty levels.
Iām playing to have fun, not to speed through low-level missions like itās a chore.
Playing despite the retention tactics, not because of them.
A rare event when I can wholehartedly support the whole message.
I even support the hotkey proposal.
The endgame at the moment is:
Have enough $$$ to buy weekly stuff.
Have enough $$$ to buy hourly stuff.
Hit up shops every hour.
Play a mission if you run out of resources.
Itās not what I expected darktide would be.
Oh yes, and youāre going to do it all in ~30 fps tops.
As a matter of fact I donāt think that it is the most effective way to play the game.
Running D4/5 nets you more cubies/circlies/ordobucks.
IMHO tomes and grims are a waste of time unless your whole team knows the spots and actively search for them. Frankly I got burned out after a couple of weeks of farming weeklies.
The honeymoon phase is 80 hours on a game? Nah, itās like 40 at tops.
Someone whoās got 200+ like OP, has gotten tons of value for the game. And either he/she loves the pain or legit had fun to start, then overdid it, now dislikes it and now blames fatshark.
Iām betting on the latter.
Iām playing a dagger build without lacerate and itās just fine. Maybe youāre getting too involved with the āneeds to haveā.
/shrug
This gameās loot system comes off like it was designed by someone who thinks players are stupid for wanting progression, and then decided that since players are stupid for wanting progression in the first place the system doesnāt need to actually respect them or their time.
With the exception of ordos, nah. Pound for pound, minute for minute, youāll get the most resources running Malice. And this goes triple for plasteelāIām not sure what the algorithm determining resource spawns is doing, but it seems like it swaps out plasteel drops for more diamantine on heresy+. If you only play on the high difficulties, you will inevitably wind up with no plasteel and an excess of diamantine. This has been the case for every single heresy and damnation player Iāve talked with, including myself.
Semi-relevant, but Iām playing Inqusitor Marty and Iām having a way better experience in regards to loot acquisition than in Darktide. Through engaging the game, I get loot from annihilating heretical fiends:
Since thereās an abundance of loot to gain through each run. I always find new pieces to experiment with. Then thereās the crafting system which allows me to grab those pieces and further amplify their capabilities:
This makes me more invested in the game. As I want to play more. Try out different builds. Further tweak and tune my equipment to my preference. Thereās no silly artificial mechanics imposed upon me that serve to gate me from that enjoyment either. Itās shocking how Fatshark missed the mark with the silly hourly refresh RNG shop and the crafting system that serves to limit player expression.
Yea, the problem with Inquisitor: Martyr is that the actual gameplay gets kind of stale. If you had a loot / character building system like Inquisitor with gameplay like Darktide Iād be playing that game for ages.
Me too. Itās a shame on how Fatshark is managing Darktide. I can see so much potential for Darktide and itās all being squandered due to greed. Real shame.
āBoy, I have some free time; I canāt wait to boot up darktide and play a round on damnation!ā
Meanwhile, the mission map:
Willing to bet we get the Choose difficulty option in January.
Remember, you need more than 30 hours ± to get lvl 30 and enjoy the game completly. 120hours ± its having all character to lvl 30.
i looked at martyr but the engine is so fickle with resolutions. would be cool if they refined it, also options hidden in registry makes me facepalm. looks like a cool game tho, have you checked out space hulk: deathwing?
The maps and visual design of Deathwing is great. The gameplay is clunky at best, which is a shame since EYE Divine Cybermancy was really fun to play.
Thatās 100% fair, but letās think about what the author is complaining about.
You donāt need 120 hours to figure out the systems. You are presented with them and live with them for hours by that time. /shrug
If thereās something to be POād about, itās the penance system, which is a heaping pile of garbage. Games from 10 years ago do it better. /shrug
a) Vermintide 2 had pretty much the same at its release, within 1 month it went from 30k to 12k average and within 2 months even down to 5k average.
Darktide is actually still more alive.
b) Vermintide 2 got more a less a 2nd life-cycle while giving it out for free. And even if this game has way more content, it still failed to hold all those āF2Pā - players for more than a week or so into the game.
The whole series is niche for different reasons like its combat, static maps and no real endgame progress but repeating maps either for fun or some achievements. Even traits are very limited.
DT might have more range-options aswell, but if you don“t like the melee combat or are just not good at it, you won“t find yourself investing 1000h into this game.
Not to mention that a lot of players did nothing else but playing the game, grinding achievements etc⦠of course some of them are burned out already, meanwhile others left for a bunch of different reasons or still have sick performance issues.
Also you forget gamepass and console playersā¦
(It“s a pure PvE game anyway⦠the least last more than 2-3 months with more than 2-3 k average especially after release. Might be something different after years of development and content which interacts with each other at any time.)