Congratulations, your player retention tactics did the opposite

Do you have a source on this?

While I can’t find the direct image, there has been a screenshot of one of Hedges responses (And I believe it’s a response taken from an article interview) that they want crafting to be meaningful and to give the player agency of the items they want… basically the exact opposite of what we have.

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For me who played VT 2 very casually, once in a blue moon, it was good, but compared to other loot style games, it lacked but still fun. I was hoping Darktide would be lot more polished and built upon what vt2 already accomplished, but they some how made it less enjoyable?

I quit after reaching level 5. Looked at the Psyker’s first talents and was like “These are so boring”. I had no urge to do more. The missions and loot are forgettable. I was sad because the prologue/cut scenes got me pumped!

Imho the first half of the game should have been like the prologue up until max level. A nice solid 40k story mission that rewarded you as you went, then unlocks an end game with missions to grind better gear, cosmetics and newer missions.

It’s clear the game was rushed out at exc level. They wanted it out before Christmas regardless of how complete it was and placed these gear road blocks to make up for the lack of content. Glad i got it on gamepass tbh

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Deep Rock Galactic almost has the same player numbers as DT. Payday 2 continues to be ahead of the pack, after a staggeringly long amount of time and running on an ancient engine. Payday 2 hasn’t been afraid the throw entire systems out and start over and the game has been better for it every time and continues to print money for the devs.

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I do think that since they decided to make it “eventually” free, once it is free, you should probably be allowed to just select the perk you want.

You are missing the point so badly it’s hilarious.

The problem is not how this player play the game. It’s that the design of the game revolve around FOMO practice and layer over layer of RNG that is exponentially forcing you to spend more time on it if you even simply want to “try new builds” for example. You know, that thing that keep things fresh in a game like this.

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keep an eye on vt. watch the number go up slightly as dt number plummet. people want to play but dt sucks right now.

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All I know is that since DT came out, I’ve played nearly every day VT2 and have new people playing with me. If the plan was to bring new people in VT2 then… huge success Fatshark!

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Figured I’d post this here for perspective. Darktide which has been officially released for less than a month, is struggling to keep its player count higher than the 13 year old game on which its gameplay formula is based.

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Valve is an AAA developing and publishing company and the lead of the industry, well renowned.
Fatshark is comparatively small.

These comparisons are so asinine, why don’t you compare Darktide to Call of Duty while we’re at it?
Seriously, these doomposts are just not smart.

I just mute my game and turn off subtitles whenever i gotta re-roll anything, or else the voice lines and the re-roll sound is going to melt my brain while the subtitles block the roll.

-31C here… outside is where the air hurts my face currently.

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Never mind that it’s a source game with nearly unlimited number of mods AND a PvP mode that was pretty popular and never really replicated in either VT or B4B.

And I bet the person who posted that comparison doesn’t remember the “boycott L4D2 because it’s a cash grab” movement as L4D2 came out one year after L4D1 and was “full price”, etc.

Maybe people also forget because Darktide’s presentation is next level and very good but Fatshark and the tide games are AA games, both in price point and content as well as market reach. As much as 40k might sell copies, “zombies” probably still has more mass appeal than a gothic sci-fi universe with a heavy emphasis on melee.

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I agree 100% with the OP.

There are player builds that you can’t even try out without the right blessings on your weapon (lacerate, shred) I have a decent eviscerator and flamer but that’s it, great, maybe the Emperor will give me what I want for Christmas…

the fact that we are working to help these guys but have to buy our own gear…like why would we even need any type of money?

the resources and currency not being shared is just ridiculous…

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Wait you’re telling me that isn’t lore accurate? Someone quickly tell hedge!

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It’s clear as day FS did not gave the game the proper time to develop and they released a heavily cut version of the initial Vision.
Any vague idea that any form of long term retention design or “Endgame” is present is a illusion. As of now we can be happy that the game core mechanics as in: Melee and Ranged combat, AI, Director and the Levels works as well as it does right now.
The things that we should be vocal about is how FS never admited to this fact and they never will as this would open them up for Legal attacks.
They made their bed and now have to lie in it. And everybody who bought the game can lie in it with them, kicking and screaming.

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When the game released 6 friends played it along with me daily. Myself and one other are all thats left.

Reasons for leaving :

RNG is shockingly over-the-top (by far the biggest factor)
There is no end-game (we reached level 30 and they were like, what now? sit at the shop every hour?)
Crafting is missing (you dont craft, you play lottery)

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Do you miss the days of just speed running screaming bell? There are a dozen missions that roll up on the board. I never have an issue finding grim or scripture missions. When I run with low level friends I never have an issues finding a difficulty 2 mission to run. I don’t feel like the board is holding me back. We could use more mission diversity, but that is coming.

No, I prefer the days of being able to play the mission I want on the difficulty I want without dealing with an awful, early PD2-esque mission selection system. Further, every single campaign mission in VT2 had tomes and grims, so you could play literally any of them if you wanted/needed them. If I wanted to deal with an RNG-ish system (and potentially getting the same map several times in a row), that’s what quickplay was for.

“I never have an issue finding grim or scripture missions” just reads to me as “I haven’t had an issue finding grim or scripture missions (yet)”, assuming it’s even a truthful statement.

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Also nerfing instead of buffing hurts the loop, one of my friends 30ied a Veteran and wanted to 30 a Psyker found him completely unfun to play and now only plays Vet just a few times a week, while another buddy who mained Zealot for 70 hours got tired because by his own words the only pleasant weapons were the Eviscerator and the Combat Axe, and he’ll come back in 6 months or so to see if the game has any more content. Truth is after LVL30 there isnt any more game content and nerfing classes/weapons further just makes the game not worth the hassle.

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