Disclaimer:
Foremost i think this post will get critizised and thats ok, i wont defend my opinion/ feedback that much, but maybe explain further what i think or answer questions if they arent sarcastic, offending or rethorical trying to discredit this Feedback.
Its not a general discussion it’s a Feedback from me to FS to reconsider some things and yes i know they already do or have reconsidered their designed mechanics.
Sescond my english maybe isn’t completely bad, but i allways need and use google translator to express my thoughts and maybe i sometimes phrase something in a way that sounds bad or can be misunderstood, i apologize in andvance.
TL;DR:
The best player retention is a good gameloop, not progression!
That is the cause people played VT’s and other games ad nauseam afaik - didnt play it myself, but you can read it more often.
That is the main cause some old FPS, many TBS, RTS, 4X and sandbox games get still played for hunderts or thousands of hours.
Their new iterations allmost all added some progression systems to unlock cosmetics, have MTX shops and alike to earn the Developers and Publishers more money and i dont want to criticise that in general.
I got already called a whale, but i’m really not, at least not what i think a whale is, a rich person spending hunderts of euros for gaming.
This i cannot and do not, but i’m willing and spending some bucks if i can afford it and like what i see and believe or hope to support the Studio and Developer not only to get rich themself, but also to maintain, fix and improve their game and develop new good games.
It’s 2023 and not 1990 and i got that as i’m more or less an oldsql Gamer, started in the CPC464, C64 era with green Monitors and Datasettes attached to your keyboard, had no mouse, but arrow keys
In Detail:
I read a comment that said what i wrote 2 days before in another thread in the length of an essay in just three sentences - admirable
I want to rephrase it a little and start with “I dont bother with progression” that much and as far as i’m able too, because the systems we have affect me also!
This said i’m starting to be ok with it in general as progression or crafting and getting BiS gear is really not the core game of Darktide even if it for some is.
And i see you want to stretch the time for those players who foremost want or play to progress and get BiS Gear.
It’s not that i dont want it, it’s not that like i said the mechanics dont affect me, but the main reason i play this game is not that. The main reason is because it is fun to purge heretics!
I played the Chivalry games for thousands of hours and yes Chiv2 has progression to unlock cosmetics also, but i never cared for it that much.
But ofc when you put the effort into it to have that nice Armor or Sword Skin at the end you feel good, rewarded and show it off.
But you keep playing although there is nothing to achieve anymore other than having fun.
They recently added a BP and Seasons, i haven’t played much since then, but i play chivalry since the Age of Chivalry HL2 mod and thats 15 years already.
I do breaks sometimes for month or even a year or two, but i come back everytime like i come back to several TBS games or FPS and their new iterations and they mostly never get old really.
I can shrug your RNG based systems off mostly and just have fun playing the core game and purge heretics, but as you can see all the debates and arguing the player loss and bad reviews, the fuss about the release and state of the game and all that affects me too and everyone else.
Some things you cannot run away from completeley, because i’m/ we are human and not a machines and they are so frustrating and sadly also addicting.
But i have overcome addictions in my life more than once and not only regarding games, but also more serious ones.
I know i’m sensible to some of these psychological tricks, many are and sadly some dont get it and have the courage to admit it, reflect themself and the power to get over it, controll it etc.
You are not responsible for them, everyone is responsible for himself, but i ask you to reconsider your decisions nevertheless.
I want to end with:
Fatshark your freaking CORE GAME is good, very good, you can rely on that mostly!!!
Yes you really can and for sure need improve netcode, servers, balance combat, classes, weapons
over time, but your core game is all fine and fun to play!!!
You can have progression, you can have RNG if you feel the need to have that in 2023 to create some more player retention and earn more money and all that.
Many of us wouldn’t need it, but ok if you need to do that, do it, but then dont overstress it!!!
It’s so frustrating that it drives players away in droves and even hardcore fans like me are affeced in a way that it makes us play less - and that is maybe good for us, but not for you
You have to find a middleground, a sweet spot and this sweet spot is miles ahead in the players direction to give them more agency what they can do to progress and how they dont get frustrated 9/10 times.
Even 50/50 would be too rough and frustrating, it should be more like 7/10 times you are lucky and some times you can have bad luck to keep it spicy - ok?!
Do it for shops, boxes, consecrating and refining!!! ASAP!!!
And give us earn and re-blessing and if you consider to add some RNG to these two processes to make them possibly fail “go to hell”
sincerly Ras Moti