Good is subjective. I don’t consider any of my 530+ ripper guns good for example, just ok.
As I said, the problem of the current system is the fact you could, eventually, get a perfect weapon…
What I had was that:
And here the bad crafted that I used until I get better MK II
I did not spend lot of time to get these weapons… I play mainly a zealot and a veteran
None of those are “perfect” in any meaning of the word, ‘usable’ maybe. ‘Good enough’ for some.
I also take issue with your use of the word ‘eventually’, since that suggests some sort of actual progression system over the RNG. Please still remember that your experience is not someone else’s experience due to the nature of RNG.
yup. keep playin them scratcher tickets. You’ll eventually get that million! Just keep at it!
Yeah its even worse than that, this is an example of stale knowledge and blessings that are overrated. Blaze Away is literally only usable on the flamethrower, kickback and shredder, because everything else is too inaccurate. Especially Ripperguns, which as we have learned confirm a lot less pellets fired from braced than the hip. And the hipfire literally needs to wait almost a second before shooting again (another ogryn pro tip: with the recent wield time buffs for Rippers, swapping is faster than recoil reset). To make matters worse if your Ripper 6 has an ammo stat giving it over 20 rounds, it won’t even proc anymore from M1.
So yeah the item system is trash, because at best I have some weapons with 1 locked blessing that I like that I still can’t experiment with because of the awful perk rerolling. I have about a dozen ‘god’ weapons I won’t even bother finishing with now knowing a rework is coming, that have T4 flak or maniac or unarmored already. And that says nothing of weapons with more than 6 blessings total, basically required perks (headhunter autoguns and the shooters) and a bad system clearly designed to spit out certain outcomes less than others. That’s the only explanation I have for no thrust 4 on the thunderhammer despite like 70 crafted and months of Melk camping. I only recently got power cycler too.
the beauty is that none of the weapons are above 530 except the ripper with the cavalcade
any weapon above 485 should be considered a good enough/god weapon
people jus cant progress to a higher diff without better weapons n blame it on the crafting mechanics essentially saying that its too hard to roll better weapons with the locks on
These are just okay for me.
And as someone else said, RNG guarantees that some will never get what they want.
Bullcrap. Anything below 670 is not a god weapon.
Uuuugh… 670? Current max is 550…
DEAR GOD EMPEROR! It’s it you John Darktide!?
What color is your crap-bucket?!
I think he is saying that there is no good weapons
Which is more telling of another issue, skill issues
Look, I get it, yes the game does need more content, that is certainly corrent.
I still stand by what I must’ve said at least 12 times by now: the amount of content is irrelevant if the core experience is not worth playing. Gameplay wise DT is worth playing but only if you either have beaten the “progression” or if you never cared about your weapons in the first place.
The moment you care about your items even a little, the experience sours. It sours to the point where I’d say: “play VT2 instead”.
And it looks undeniable to me that you have amassed so much playtime that you have beaten the progression. So no wonder you would want content, that makes complete sense. ^^
The thing is, we have seen that adding new content only draws old players back for less than 2 days. Even if 40 unique maps were added, that would only last “so long” before we go back to having a lower concurrent playercount than DTs 5 years older sibling…
Exactly… On my zealot I have better weapons, just cause this is my main. Tbh, I have played with lot of weapons < 500, and the difference between an average weapon and an excellent is not huge.
In fact lot of players in the community want a perfect weapon… even if a just average weapon is sufficient to play damnation. I can say it, as I have surely spend more than 40 hours at playing with a garbage shotgun on this difficulty (was thinking it was great… but it was the shotgun of my veteran that was great, not the one I was playing with as a zealot…)
You’re right… as you cannot go above 550, for sure a 670 weapon is a god weapon.
These ripper guns were made in few hours. They are really sufficient, especially when we consider that the Ogryn class is really easy.
Off course, you can get better. But, if you think that such weapons are not good weapons, then this just proves that a lot of players here search for the perfect weapon (that won’t make them better tbh).
As I said, the main problem of the current system is that you could get a perfect weapon. That’s one good reason why I don’t like such system (even if the locks were broken). As I said, I would prefer a system where you can never get a perfect weapon but have to choose its weakness and its strength.
Btw, I suppose that these weapons are not good?
This is a part of the weapons I have on my zealot… I have also excellent weapons on my veteran.
And yes… sometimes I don’t even take the time to change the perk… Lot of the weapons I show here are wanted weapons.
Also, don’t say me that I don’t have the Heavy sword MK IX… I had one 375+ with headtaker T4 and rampage T4. I needed rampage T4 and I don’t like the MK IX… so I offered it to Merk.
The core gameplay is solid, it’s the continual gut punches from the crafting, itemisation, Melk’s contracts and the mission board that drags it down to the point I don’t want to play.
You’re just jealous, because you’re lacking skill to bend RNG to your will like John Darktide over there…
He did it! He beaten Darktide and now all weapons are only 670 rated. He never gets curios with +% to exp, ordo dockets or curio chance. Also Hadron asked him out on a date, because she’s secretly a tsundere.
I agree about Melk. Contracts are boring, especially cause as we chase for the 1000 mark bonus, the contracts sound like a long punishment.
About mission board… I tend to agree with you. I don’t think that it hurts my pleasure, but I understand it can ruin the fun of several players. I would say that they could easily allow any player to create the mission they want and adapt the quickplay feature to allow us to define filters to always jump to a mission we want (example: you let selected only damnation, you will jump only in damnation missions).
Bullcrap, you have to count in resource acquisition time into the equation along with wait time for good base for upgrades.
And if it took you sub 10h to get that and you don’t see how lucky you are, I am not gonna discuss ease of gearing up.
Some of them are ok, some I wouldn’t keep. Any with high defense, any combat axe without 75% damage.
Out of all of them, your second heavy sword, first two shotguns and flamer to me are “good enough for time being”. Rest I’d work on replacements.
And until you stop not considering those parts as core gameplay the message will be muddled. Core combat loop is good, core gameplay not so much.
Maybe you miss the point. I already said several times that the problem of the crafting is the time you spend on it…
What I said is that it did not take me lot of tries to get these weapons. And surely not many hours as the Ogryn is really not my main. I play it from time to time, more than the psyker but far away of the veterans (2 chars) and the zealot. I think I have played it like 4 hours this month. And the rippers have been all bought from the shop (I am not stupid, I won’t spend ordos to Brunt’s armoury).
In fact you can get good weapons without real big difficulties. The problem is that you need a good grey weapon (or not grey) and the resources. But that, also, I already said it and pointed the fact the current system is not player friendly (but did you read what I wrote before or did you just decide to jump on something just to argue?)
Well, I would say that they are sufficient to take fun in the game. I won’t chase for something better. If I find something better, ok… but if I don’t, I see no problem to keep them as they are really effective and the improvement would be by a small margin.
By curiosity, what is for you a good bolter, a good thunderhammer, a good revolver, a good kantrael (I hope you won’t say me that he has not full bore as full bore is a waste on a kantrael), a good lawbringer and finally a good combat axe? I did not put a T4 unyielding perk on my bolter, mainly cause I am lazy and also cause 5% won’t change anything.
Once again, this show that the current system is bad cause it create frustration to players that hope for a perfect weapon that they most likely never get. Even a true good weapon is not enough…
I continue to think that the system should be replaced by something without RNG but that would force each player to think to the strength they want and the weakness they accept for their weapon.
However, I am realistic… so I don’t think such system will be added (maybe for red weapons we could get a variant of this system?).
rng guarantees the opposite
RNG guarantees that some will get what they want?
Seriously, elaborate wtf the opposite is supposed to be to what he said.
Whoever said that “RNG guarantees that some will never get what they want” is on point so…
bruh i can roll god weapons in less than 10 minutes, its called burning through 150k+ ordo and at least 2k plasteel
people have to rly be s**t out of luck to not be able to roll god weapons
“resource acquisition” yeah always have at least 6k plasteel vaulted up cuz a) youre not upgrading more than youre finishing runs, aka you shouldnt be spending more than 750 plasteel in between rounds ; and b) even fatshark has vaulted up skins and you wont even vault plasteel, no wonder people complain about not being able to make anything
I’m sorry but your numbers are delusionally low…
Well, unless you consider a “god weapon” 340+ correct stats, 1 perk and 1 blessing you want, then sure you can get them that quickly…
If your standards are however worthy of calling the items a “god” roll, no, you are dead wrong.