Community Comm-Link 27th July 2023

Updated with timelines:

                    **PRIMARY PAIN POINTS**
Action items Description Mod Mitigation Status
Crafting locks Remove the crafting locks, or at least allow the players to have some functionality to remove them or swap them for a cost. This can be seen as an amelioration while a rework is done. None directly.
* Blessings of the Omnissiah mod improves inventory indicators of which blessings are in your library.
* Shop Checker Browser Plug-in makes it easier to check shops remotely and keep an eye out for high rated itehms and/or desired blessings.
Pending (Comm-Link 15/06 2023). Expected Date: Summer 2023
UPDATE July 27th: New date for more details has been given for August 3rd
Community Comm-Link 27th July 2023
Siloed resources Allow Ordos, Melks, Plastic, and diamonds to be account wide instead of character specific.
Additional note: Curios could be account wide as well, like in VT2.
None directly.
* Character Wallets Mod allows you to view your resources from the character select screen.
* Psych Ward mod allows you to access shops and inventories from character select screen.
The mods above make it a little easier to manage things, but doesn’t directly change resource silo’ing.
Pending (Comm-Link 15/06 2023). Expected Date: Summer 2023
UPDATE July 27th: New date for more details has been given for August 3rd
Community Comm-Link 27th July 2023
Shirtless There was a bug that allowed players to unequip tops to show off their tattoos. Expected to have little uplift, re-introduce the bug or make it allowed. Should be no reason to not have this, since lore wise shirtless isn’t much better than going to combat in prison garbs. N/A NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Map selection Players cannot select maps, difficulties, and modifiers they want. Some changes need to happen here.
Proposal: Allow a VT2 style where all maps and difficulties can be selected at any time (with no modifiers or secondaries).
The current mission terminal is repurposed to have maps ONLY with modifiers and secondaries, the difficutly is selectable.
Quickplay gives +25% more resources to encourage team play

Additionally, since some penances require completing specific mission types, always have one map per mission type on the board.
None directly.
* One More Try / Many More Try Mod allows you to replay a mission and extend the access window for a desired level (e.g. Hi-Intensity Shock Troop). Can be used with strike team to launch mission no longer available on the mission board if you use the mod to save it’s code.
* Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesn’t provide any progression.
Pending (Comm-Link 15/06 2023). Expected Date: Summer 2023
UPDATE July 27th: New date for more details has been given for August 3rd
Community Comm-Link 27th July 2023
Solo mode This is to allow players to play games by themselves. * Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesn’t provide any progression.
* Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots
* True Solo QoL - additional solo play options
* Unspeakable difficulty modifyer mod that interfaces with the solo play mod.
NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
OVERDUE: December was original target.
Editing all aspects of character after creation Currently, if you want to change your voice, height, background, name, etc. It cannot be done. It is not reasonable to ask players to delete their characters to start over.
According to Devs/CMs on Discord this has been deprioritized.
N/A UPDATE 26/06/2023
Pending Action Items for Fatshark - #23 by FatsharkCatfish
Action Item: FS to deliver timeline for implmentation/communication on more details. Earlier communication can generate earlier feedback so dev time isn’t wasted.
Better bots/ bot customization Allow bots to have better gear and to scale with the difficutly, as a minimum, if the strike leader cannot edit them or use their own characters like in VT2. Allow commands for bots (pick up grim, grab ammo, etc.) For penances, there should be a cease fire command.
Potential to scale bots not just with difficulty but player level and same gear score as the player as well. Taking highest, lowest, or medium values in games with more players.
None directly in live/hosted games.
* Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots
NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Changing load out/character before mission starts Currently, if you are joining into a map, you could see the same classes using the same weapons. Being able to quickly/easily swap to other characters or loadouts would allow for better team composition and diversity.
As part of this, there should be more info on what the other members in the strike team have equipped and setup.
* Show Weapons in Lobby mod allows you to toggle between displaying team’s melee and ranged weapons.
* Loadout Monitor Mod provides a chat command to see detailed load out information for the team.
UPDATE 28/06/2023
Pending Action Items for Fatshark - #23 by FatsharkCatfish
Implementation date: Next patch will fix this.

Fixed a bug that prevented players from changing loadouts in the Mission Ready screen.

This is fixed, however I am leaving this item here as there is a desire to have more information as to what the other member strike team players have in their loadout to have this feature be more useful (knowing what weapons and perks they have).
Balancing of weapons, blessings, and perks There are a lot of balance issues here. Weapons that are useless without a blessing, a blessing that doesn’t work on a weapon, etc. N/A UPDATED (28/06/2023)

Was originally discussed (Comm-Link 15/06 2023). More balancing still needs to be done. Details here:

Patch #11
Changes to secondary objectives There is a lot of discussion on how secondaries are handled. Players rushing ahead, others staying to look for secondaries (exacerbated by random spawn locations), and the risk/reward is seen as too high. This likely needs to be reworked to allow for promoting better team play and encouraging the risk to be worth the rewards. None directly.
* Book Finder mod adds a configurable sound/notificaction indicator when close to books
NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Choose Perks from a list Currently players are using a mod to circumvente this, but it should be in the vanilla game. This is especially true for console players who may not have the ability to mod this. Choosing a perk from a list is much better than spending 15 minutes or more on hitting a re-roll button. None directly.
* Re-Roll Until Rarity mod allows you to pick a perk at a desired tier level and automatically re-roll until X times until found.
UPDATE July 27th: New date for more details has been given for August 3rd
Community Comm-Link 27th July 2023
ReForm Strike Team This was working but was removed as a feature. This should be re-added when working. None directly.
* One More Try / Many More Try Mod allows you to replay a mission with the current strike team.
NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Enhanced social features Better support of inviting players after a mission.
There have been several requests for a for the emperor button that were discussed shortly after launch (likely from the DRG players) that has not received any status updates on.
* Who Are You? mod allows you to see player’s actual steam names in addition to their character name so that you can better find and friend players.

* For the Emperor! mod adda this at a social wheel button. Triggered voice lines ARE heard by other players.
UPDATE 26/06/2023
Pending Action Items for Fatshark - #23 by FatsharkCatfish
Action Item: FS to deliver timeline for implmentation/communication on more details. Earlier communication can generate earlier feedback so dev time isn’t wasted.
New Classes This was discussed to be every quarter (but it was also communicated to be delayed while other fixes were prioritized). It would be good to know exactly how this is planned to be released (classes as part of existing characters, new characters needed for each class, paid DLC, free, etc.) N/A DELAYED. Original date: Every quarter.
Action Item: Fatshark to communicate new expected timelines and implementation method.
Flash Missions Currently there are penances and achievements to unlock from flash missions but it is unclear what this is and what it will do. N/A NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Curio perk updates Remove +XP from curios and more resources. These are generally seen as undesirable by all players, especially after reaching level 30. N/A NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
MourningStar shortcuts Players must manually walk around the ship to see different menus and waste time. Shortcuts or a menu to bring up the various systems (crafting, cosmetics, meat brinder, barber, weapon shop, etc.) would save a lot of time. Hub Hotkeys at Warhammer 40,000: Darktide Nexus - Mods and community

Currently there is a mod to resolve this.
NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
Joining Game issues Currently there seems to be a bug where if you join a mission in progress it doesn’t count towards no player deaths. There should be a more consistent experience and allow this to count, or allow players to choose where to join games in progress or in the foyer. It is presumed this is to prevent people from cheating but I don’t think this implementation is worth it. If joining PUBs makes it more efficient to finish some Melks quest I think that is a fair trade off to promote players playing together. N/A NO UPDATE.
Action Item: Fatshark to communicate whether anything will be done about this.
                    **Widely Requested Enhancements**			

I wanted to include these in a separate list as they would be nice to have, but not as large a priority from what I can see.

Requested item Description Status
Story mode A lot of players were anticipating a campaign mode to the game based on Dan Abnett marketing. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Weapon Attachment System References to older dev logs mentioned swapping weapon attachments. Swapping sights, flashlights, bayonets, etc. on weapons. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Official Modding Support This would be good to have if a lot of the above cannot be fixed. Something similar to the modded realm in VT2 so that maps, modifiers, and gear can be chosen by the players in a way of their choosing.
If not, at the very least, since mods are resolving so many issues for players getting official mod support would help to alleviate the pain points.
It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
More weapons, maps, cosmetics, etc. Just in general, more players expecting more due to the marketing of live service. A roadmap, even with tentative expectations and expected cadence would help. It is assumed this is delayed for console version, and hopefully to resolve the critical issues above. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
More voice lines based on character customization Players want more to hear and see their voicelines matter more based on their choices, as well as to have more voice lines in general. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Less loading screens Not sure on the technical uplift but players want less loading screens. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Make Heresy viable Right now Damnation is where players go for challenge but it is also the place to get the highest resources. This causes a bit of tension in players going to efficiently farm vs those wanting the challenge. Proposal is to make the seperation like Legend and Cataclysm in Vermintide 2 where heresey and damnation offer the same rewards, but damantion is there primarily for the challenge. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Penance improvements Have better trackers for keeping progress of what to do for penances.

Allow penances to be completed in solo mode, or allow them to be done in multiplayer mode if all players agree to it (like a vote kick option, if all players agree penances are enabled)
It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Premium Cosmetic Store There has been much discussion on why the premium store in Darktide is not similar to VT2. Main issues are:

FOMO rotation cycle: Available cosmetics are rotated in and out applying pressure to force people into buying. The cosmetic store style of VT2 seemed fine and this promotes bad feedback. Fatshark commented part of the reason for this is to have a less confusing layout but most agree this reasoning seems to fall short or be more of an excuse.

Aquilas currency seems quite stingy and originally designed to force you to buy in bundles that are not efficienct. To promote better consumer convenience and less frustration Fatshark should either A.) Remove Aquilas and charge real money for cosmetics, or B.) allow Aquilas to be grinded in game. Again, similar to VT2.
It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Join lobby in foyer only This is for people who only want to join games with randoms if they haven’t started the mission yet, as some wouldn’t want to join while in progress. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Darktide Chaos Wastes implementation I haven’t heard too much asks for this, but it would be a good idea. Probably not something Fatshark is even thinking about right now, but would make sense as a long term idea. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
Melk Improvements Currently weeklies are reset entirely regardless of progress. There is an ask to bring some of the convenience and functionality from VT1/VT2 where if progress was started on daily/weekly tasks that it would continue over, or, you could use a limited number of holds so that it wasn’t reset at the next weekly reset. It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening.
                      **Reported Technical Issues**

I wanted to include these in a separate list as they would be nice to have, but not as large a priority from what I can see.

Reported Issue Description Status
Hit Registration issues Seen reports of players mentioning that hit registration has become worse since launch. This is obviously hard to narrow down, as to whether this issue is geographic dependent, distance from servers, some new issue with net code introduced in a patch etc.
Suggestions have been to have some of these inputs sync client side to server vs server side to client.
It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on.
Ray Tracing turning back on This seems like an easy win with little technical uplift, patches should respect the current players configuration when applying so that player don’t think the new patch has caused stability issues when it is just a graphical setting that has turned back on. It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on.
Weapon swap speed Players have mentioned noticeable delays when switching their weapons. Suggestions have been to have some of these inputs sync client side to server vs server side to client. It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on.
Stability performance/General bug fixes This is just general stability issues players have mentioned, not much can be done here since it’s too broad, but can be updated with technical details/tickets. Fatshark seems to be relatively responsive when it comes to these if the appropriate details are provided. ONGOING. This will be an ongoing and never ending item. Similar to balancing.

Lets get working on the implementation. Would love to mark some of these off as solved <3

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