Updated Jan. 27, 2019: Added horde size data.
Disclaimer: These numbers were farmed manually through a pretty tedious process as console does not have modded realm and should be taken with some measure of margin of error. PC numbers are taken from UnShame’s Enemy Data Sheet for comparison purposes.
Originally posted to the r/Vermintide subreddit. This is a work in progress—all errors are my own.
Thank you to PS4 users @Kittythepet, PoeticShaman, and Yig-Kthu for doing this with me. I’m not half as proficient as these guys, and I appreciate them taking their time to help me collect data and shorten the process, rather than me going at it alone.
Also, thank you to Boofy14 and Jonas in Squirrel Squad for giving me advice on how to collect these numbers.
Numbers were taken by killing whatever we hoped to test and then by having the player die after the targeted enemy was killed. We went in with two on CC and horde control duty/support and two as testers. After death, we used host’s scoreboard to extract the damage done from the testing players and compared it to the PC enemy data sheet. When feasible/possible, we did tests in triplicates for replication/control purposes.
Two bosses were tested, but the margin of error was too high in calculation (ie. trolls), and were put in the chart as estimated values, with the reasoning below.
Update: Skaven fodder see an increase of ~60% in HP, while chaos fodder see an increase of ~33% in HP.
It’s been known for a while that in order not to overload the console, that hordes are smaller, but enemies in these hordes have a higher health pool.
From what we could feasibly extract, it seems the only changes really arise from enemies that can appear in hordes (fanatics, slave and clan rats, etc.)
at an HP increase of ~33%, with specials and infantry remaining otherwise unchanged. As such, it has been estimated that other non-fodder enemies such as lords and mini-bosses would otherwise remain unchanged.
Update: According to Reddit Xbox user blahblah982487, these numbers are currently accurate for the latest Xbox version of Vermintide 2.
I can’t imagine these numbers would be too terribly different, but since this data was collected on a PS4, I can’t vouch that enemy HP numbers are the same for our Microsoft console counterpart.
A WORD ON HORDE SIZE:
From Reddit user blahblah982487 who was a total champ getting this data:
Xbox One X Avg. chaos horde size: 91 Avg. skaven horde size: 112 Fanatic hp: 24 Slaverat hp: 12 Total avg. chaos horde hp: 2184 Total avg. skaven horde hp: 1344
PC Avg. chaos horde size from Reddit user Dollar249: 100 Avg. skaven horde size: 166 Fanatic hp: 18 Slaverat hp: 7,5 Total avg. chaos horde hp: 1800 Total avg. skaven horde hp: 1245
This means, that chaos horde size is 9% smaller on console compared to PC in average and skaven horde is 33% smaller on console. On the other hand total chaos horde hp is 21% higher on console compared to PC in average and total skaven horde hp is 8% higher on console.
DAMAGE CHARTS COMING SOON™
|Name||Legend HP PC||Legend HP PS4|
|Clanrat w/and w/o shield||15||24|
|Sackrat||75||75 (estimated the same)|
|Marauder w/and w/o shield||39||52|
|Stormvermin w/and w/o shield||39||39|
|Plaguemonk||52||52 (estimated the same)|
|Ratling Gunner||36||36 (estimated the same)|
|Globadier||60||60 (estimated the same)|
|Packmaster||75||75 (estimated the same)|
|Lifeleech||60||60 (estimated the same)|
|Bile Troll||1500||1500 (estimated the same)|
|Spawn Naglfahr||2100||2100 (estimated the same)|
|Spawn of Chaos||2100||2100|
|Spinemanglr||1500||1500 (estimated the same)|
|Gatekeeper Naglfahr||1200||1200 (estimated the same)|
|Ribspreader||1800||1800 (estimated the same)|
|Rasknitt||1200||1200 (estimated the same)|
|Deathrattler||1500||1500 (estimated the same)|
|Halescourge||2160||2160 (estimated the same)|