Patch 11 reduced horde sizes

Please undo this change, it’s terrible for the game. With this nerf to hordes and the atrocious new modifier you’ve successfully taken the “tide” out of darktide. Put it back.

Click here : https://github.com/Aussiemon/Darktide-Source-Code/commit/015215d5266fa83bac4c7dba56659291e5d24383#diff-c0155b86958342d6a8e8292d903f2799290f2ca732ce3a53dfe3ec416f2ae969

ctrl + f “horde_compositions”

Red numbers are the old value, green numbers are the new ones. The number at the top is the lower bracket of how many enemies are in that horde, and the number at the bottom is the upper bracket.

If you’ve felt like less enemies have been spawning after patch 11, you’re not crazy. Fatshark silently nerfed horde compositions for unknown reasons, though we can speculate it’s likely something to do with crossplay and a potential console release.

Please bring back the tide.

10 Likes

Like was said, crossplay means the game is gonna have to be in a state where the Xbox can keep up with PCs, which probably means smaller hordes with stronger enemies.
It looks like exactly this is happening, unfortunately.
People have been saying the enemies are harder since the patch, now you’re saying the hordes are smaller, I guess they were hoping no one would notice.
I haven’t played in weeks and honestly the way things are going I have less and less desire to, they’re steering this beautiful game down a cliff and are determined that it’s the right path, such a shame…

7 Likes

If this is true that’ll be pretty bad…

5 Likes

total console death

2 Likes

Huh, wonder if this is part of what the Gamepass version had in general. I wouldn’t assume it’s necessarily to do with consoles (since at least modern ones actually are pretty decent with current specs compared to a lot of people’s PCs right now), it could have been that the Gamepass version used cut down horde sizes to improve performance. I’ve noticed Gamepass games in general tend to run worse than their non-garbage-Windows-store counterparts, probably due to the crappy packaging Windows Store apps use. Rather than optimize the game better it’s entirely possible they just culled down the hordes and whatnot and achieving version parity was part of the issues with implementing crossplay. Obviously this is a lot of speculation but it’s based on prior experience.

That said, I did notice that hordes felt less… horde…y… in the two rounds I tried. On top of that the general performance of the game felt waaaaaaaaay worse, both in terms of networking and FPS-wise. Particularly on the networking side, I was getting tons of no regs/phantom hits which have always been a problem but they felt even worse when I tried. Since I’ve been taking a break for a bit this was absurdly disappointing. Near the end of the match getting this:
image
for the first time was a lovely kick in the teeth. (Spoilers: Checked my network connection. It was fine.) Could have been an attempt to curb some of the issues with network performance.

tl;dr: Don’t jump to mindless console hate. It’s quite uncouth, we wouldn’t want to look like we’re uncivilized, would we?

1 Like

I agree, it is a terrible change for the game, and if it has to do with crossplay, i don’t want it anymore. Give us back big chunky hordes, please !

2 Likes

Is this for real?

Anecdotally, I played a few games on damnation, one was high intensity, and at the the time I chalked it up to a good team but it did feel a lot easier looking back on it…

What was the percentage reduction?

Assuming it’s legit, it’s a roughly 10-20% reduction depending on the particular horde type/clump based on a quick skim.

1 Like

I support this statement

Bring back to us real hordes please

Hey, just to let you know that this is a bug which will be fixed in the next hotfix - not an intended change!

24 Likes

Thanks for this clarification

Thanks a lot, i guess we were all scared for a bit !

Thank you for a quick and reassuring response

I have no idea how you guys accidentally reduced Horde size by roughly 10%-20% depending on enemy type, it seems rather purposeful. But I’m glad you’re reverting.

2 Likes

My wild guess is the numbers reduction for the new modifier overwrote the default values.

On a scale of 1 to Ireland, how potato is your actual codebase?

Their codebase isn’t actually that bad, when you dig through it. You can make out fairly quickly what does what.

I assume it must be down to miscommunication between the coding teams or such.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.