Please undo this change, it’s terrible for the game. With this nerf to hordes and the atrocious new modifier you’ve successfully taken the “tide” out of darktide. Put it back.
Red numbers are the old value, green numbers are the new ones. The number at the top is the lower bracket of how many enemies are in that horde, and the number at the bottom is the upper bracket.
If you’ve felt like less enemies have been spawning after patch 11, you’re not crazy. Fatshark silently nerfed horde compositions for unknown reasons, though we can speculate it’s likely something to do with crossplay and a potential console release.
Like was said, crossplay means the game is gonna have to be in a state where the Xbox can keep up with PCs, which probably means smaller hordes with stronger enemies.
It looks like exactly this is happening, unfortunately.
People have been saying the enemies are harder since the patch, now you’re saying the hordes are smaller, I guess they were hoping no one would notice.
I haven’t played in weeks and honestly the way things are going I have less and less desire to, they’re steering this beautiful game down a cliff and are determined that it’s the right path, such a shame…
Huh, wonder if this is part of what the Gamepass version had in general. I wouldn’t assume it’s necessarily to do with consoles (since at least modern ones actually are pretty decent with current specs compared to a lot of people’s PCs right now), it could have been that the Gamepass version used cut down horde sizes to improve performance. I’ve noticed Gamepass games in general tend to run worse than their non-garbage-Windows-store counterparts, probably due to the crappy packaging Windows Store apps use. Rather than optimize the game better it’s entirely possible they just culled down the hordes and whatnot and achieving version parity was part of the issues with implementing crossplay. Obviously this is a lot of speculation but it’s based on prior experience.
That said, I did notice that hordes felt less… horde…y… in the two rounds I tried. On top of that the general performance of the game felt waaaaaaaaay worse, both in terms of networking and FPS-wise. Particularly on the networking side, I was getting tons of no regs/phantom hits which have always been a problem but they felt even worse when I tried. Since I’ve been taking a break for a bit this was absurdly disappointing. Near the end of the match getting this:
for the first time was a lovely kick in the teeth. (Spoilers: Checked my network connection. It was fine.) Could have been an attempt to curb some of the issues with network performance.
tl;dr: Don’t jump to mindless console hate. It’s quite uncouth, we wouldn’t want to look like we’re uncivilized, would we?
Anecdotally, I played a few games on damnation, one was high intensity, and at the the time I chalked it up to a good team but it did feel a lot easier looking back on it…
I have no idea how you guys accidentally reduced Horde size by roughly 10%-20% depending on enemy type, it seems rather purposeful. But I’m glad you’re reverting.