I’m not a huge fan of the suppression idea either since I don’t think that I could ever really trust the effect to protect me. I just figured I’d voice it as something extra if we’re throwing the whole kitchen sink of ideas at the wall.
I disagree with this in a couple ways. First I think Bloodthirsty would be actually insane if it procced on the light attacks. I would much prefer if the Chaxe just got shred and called it a day. While it might be boring it’s a good blessing and requires skill to maintain charges. As for Bloodletter, I think that would be perfect if it was changed to match the Eviscerator Bloodletter, maxxing out at 6 stacks.
I don’t think shred would save it at all. Its light attacks are still weak and I don’t want to have to be forced to critbuild every weapon in the game for it to be relevant.
This is what I’d been harping on about in the past; I don’t think it necessarily would need to go as far as “Just remove them completely”, but just rein things in.
Pre-patch 13, when blessing combos could easily add +100% (or higher) to a weapon, RNG was the difference between tolerable (at best) and incredible. It’s better nowadays, but putting substantial amounts of weapon power in blessings to begin with wasn’t the finest idea IMO. I guess it was one way to scale weapons (compared to how VT2 scaled them with the Power level)
Would they need to revisit the Finesse multipliers though? As it stands, crit/weakspot multipliers are so-so (about 1.4x crit/weakspot and 1.7x for anything that’s not Flak/Carapace, and 1.4x weakspot, 1.66x and 2x vs Flak/Carapace)
That said, I would like more weapons that aren’t crit weapons.
Here’s a question…how do I become one of these elite chosen community testers so I can help make the chain axe great for the first time?
You misunderstand me. I’m not saying that the weapon needs or should have shred. I was specifically referring to Reg saying Bloodthirsty/Bloodletter should apply to the light attacks. I don’t think Bloodthirsty should at all, and it would also make it just “another crit weapon,” and that if they did just want to make it a crit weapon shredder would be a better route than Bloodthirsty on light kill.
Dumb idea there’s no way fatshark will do:
Light attacks apply 1/4th the effect of special triggered blessings.
I wouldn’t be opposed to blessings that specifically interact with the lights, especially if later down the line we get more chain weapons with similar behavior to the current chain axe where they could be reused.
Reginald a thought just occurred to me. What the hell are the Chaxe variants gonna look like when they eventually arrive? I have a sinking feeling that FS will just abandon the Orestus to give a less wonky and just all round superior variant at some point down the line that functions better as a dumb light attack spam weapon to appease the people that would rather turn Chaxe into a different weapon entirely than make it better while retaining the feel it currently has.
Hope I’m wrong but they just seem to be fumbling Chaxe at the moment with no idea what to do with the thing. Rev light attack buffs and maniac mod buffs that as far as I can tell do nothing to improve useful breakpoints does not fill me with hope that they understand the weapon or understand how to improve it while retaining identity.
Not that it’s complicated. Just make unrevved light attacks more worthwhile (with more damage, NOT by removing animation commitment) and give the rev heavies the same increase rev lights got and we’d be 90% of the way there.
I bet they will. I had the same thought about 2 hours ago. I would be just so freaking sad if they did this. I know us passionate chaxe enthusiasts have dedicated ourselves to the bizarre art of this weapon for a long time and it’d be a real shame to ironhelm it.
A guy from the team that reworked the Indignatus Crusher commented on my youtube build guide for it and I have messaged him asking how he got involved as a community tester and how I can do the same for the Chain Axe. I don’t have any data to back this up but it would not surprise me if I was the single longest (per gameplay hour) user of the weapon and one of its most skilled users. I’d be very enthusiastic to work with FS to try and make the weapon good while preserving its character and style. I’m not an expert on all the weapons in darktide but I’m absolutely a chain axe master.
literally this. Just make light attacks have meaningful 1 and 2 shot breakpoints and make the revved heavy attack appropriate to the weapon and its targets. I mean, its pretty strong as it is, but its weirdly too in line with Rev Light so it needs something.
Man I hope you can be a tester, not that it’s democratic but you have my vote.
I think it’s fine damage WITH thrust and Zealot boosts but needing thrust to make rev heavies worthwhile is dumb. I see the roles of the different attacks ideally looking like this:
Lights: One shot bruisers, higher DPS for higher risk to weave into your horde clear combo. Some light base bleed, like 2-3 stacks would be nice extra flavour and help a bit here and there but not needed.
Heavies: Mostly control for denser horde, part of your horde rotation with push attack when things are too dangerous to throw out many lights. Should kill the first poxwalker cleaved with minor damage boosts (like just HT’s amount of boosting). This one is mostly where it should be but securing a kill on the first pox cleaved without having slaughterer pre stacked would make building momentum with the weapon less annoying (sometimes getting that first slaughterer stack going is a pain).
Rev lights: Anti squishy elites. Secures a one shot on gunners and shotgunners without stacks active. Again this one is mostly where it needs to be.
Rev heavies: Anti meaty elites. Should be able to one shot a rager with only max thrust without the need of crit, head shot, Zealot Ult, or non thrust boosts. Good Ogryn and boss damage. It’s a significant time commitment especially with a full charge for thrust. It’s reasonable that non Ogryn elites reliably die to it. Two max thrust rev heavies with a carapace perk should kill crushers again without the need of head shot, crit, or Zealot ults.
AAAAAND WE ARE BACK, WE’RE MORE BACK THAN EVER
Well its kinda funny but i think you were half right. MK 12 IS in fact just a dumb light attack spam weapon and the heavy and rev attacks are designed to be strictly overheads or thrusts so they never risk twisting your camera. Upside though, while the Mk4 has been changed it mostly seems (on first pass) to be a better weapon and has a lot of the character it had before.
It’s the circle of life. You also get the clubbing sound/feeling on the old chainaxe heavies too.
I guess I’ll leave feedback on the new Mk. XV Eviscerator here.
Negatives
- Comboing attacks together feels very sluggish and clunky, even with the +10% increased melee attack speed talent.
- Comboing into the 2nd heavy attack feels terrible.
- A charged light attack will deal less damage to trash mobs than an uncharged light attack. This is in contrast to the Mk. II Eviscerator, which it’s charged heavy attack will deal increased damage to trash mobs than an uncharged heavy attack. Don’t know if this is intentional, still feels weird.
Positives
- Can reach breakpoints which allow you to kill Crushers, Reapers, Bulwarks, and Maulers in one heavy attack.
- Light attack spam for horde clear is a nice alternative over heavy attack + push attack spam.
I feel like the Mk. XV Eviscerator can be fun for deleting high priority targets, but due to how the attack patterns flow and the charged light attack jank, this weapon is both the best and the worst thing right now.
current chain sword should be chain falchion, it literally has the same attack patterns on the heavies as the falchion on VT2.
I should probably make a compendium thread for these.
Alright - I know its vacation time soon. Things are not really up for further significant changes. All good, game is in a lot better place than it was on release. Congrats! Merry Christmas, Happy Newyear!
The change to the Mk12 Chaxe audio today was not the victory it first appeared. I consider this to remain an open issue. Far from sounding like a chain weapon whirring away as I hack and slash (as the chainswords managed to become, though they still have their problems!) it sounds like an old man with asthma wheezing after a light jog. I think fatshark might be making fun of me at this point so hats off to you on this one.
oh the mark 12 chain axe sounds like a club eh?
Here, we’ll add some rev effects
Anyway basically this is still on the revisit list for me as are the MK4 heavy attacks pre-swing SFX.
At work so not tested… but is still the same “wet plank” sound with some anemic revving added on?
Yup.