Ever since Cata came out my friends and I have stopped doing book runs and farming chests as there is no real point for us if we usually only win one or two rounds a session (usually 4 or 5 tries). We have all the Red items and plenty to spare but I am worried that with 4 more careers coming out with possibly 2 new weapons per character our supply of extra Reds will dwindle.
The thought of having to go back down to Legend to “farm” more emp chests for reds just does not appeal to me so I have a few thoughts on how to handle “Red Farming” on Cata.
The first suggestion is obvious. Make a Cata chest with a higher red drop rate, this would make full book runs on cata not feel like a waste of time for some people and getting an even cooler looking chest would be satisfying at the end of a hard run.
The other suggestion would be to just give a red dust at the end of a successful cata run. This could also be done for other difficulty’s.
Veteran = 10 Green Dust
Champion = 5 Blue Dust
Legend = 3 Orange Dust
Cataclysm = 1 Red Dust
If the idea of 5 cata wins equals a new red item seems a bit to fast or broken then make red items cost 10 Red dust so that 10 cata wins equals a red item. If this approach was taken then all dust stored in some ones inventory could be doubled so you don’t loose any red dust and salvaging a red item would give you 2 red dust so things stay relatively the same.
This change would allow you to work towards getting some red items without having to farm for them.
These are a few of my ideas on how to make cata a bit more rewarding and have an alternative to just farming books on Legend for reds. If you have anything to add to the ideas or any ideas of your own I would like to hear them, I would also like to know if this is a problem for you or if you don’t really care and think dev time would be better spent else where?
Please let me know and thanks for reading