You should probably re-read the initial post, as it never suggested red farming at all. It did suggest Cata chests as one alternative, but it also suggested a pure QoL solution that is very moderate and wont lure loot-hungry players to Cata.
You can have 2-3 fully geared characters without being ready for Cata and you can definitely be ready for Cata without having a single piece of red gear.
I donât care about loot in the least, but just because Cata is about the challenge doesnât mean it cannot also be about some loot. I donât mind either way, but giving out a chest that has the same chance no matter how many books and whatnot, I see no harm in that. You already get something from playing cata, might as well make it a little more worthwhile.
I donât see any issue with just having dust as a repeatable challenge. Like complete so many legend runs = red dust. I havenât opened vaults in well over 6 months now as Iâm sitting on 150 red dust or something. But newer players might want to craft some weapons.
Or just add in the Weave crafting to the main game? That would solve the entire crafting and loot issue⌠You can still have chests/vaults with different cosmetics for each weapon. But just let us use the weave system. That way you can have any weapon at max power level and change stats around as you like.
In my opinion, a decent compromise would be if Cata was treated like a legend deed with regards to rewards.
Meaning you should be given a guaranteed extra legend vault just for completing a map on Cata.
Say like a guaranteed Emp vault for completing the map on cata (+ the vault you get from the books, dice, Ranald etc.).
Essentially just like a legend deed.
That would not create issues with Cata specific loot or push any players into Cata âjust for the lootâ.
Rather, it would be closer to Vt1 Cata vs. Nightmare where you had better loot on Cata but the risk vs. reward for most people was way better on Nightmare.
In Vt2 a no book Cata run is still harder than a full book legend run.
After all, a harder challenge warrants a better reward does it not?
The reward should just not be âthat much betterâ, and I doubt another Emp vault would be any reason to risk playing Cata when youâre not ready for it.
Also, making Cata free for everybody (and rewarding Cata just a bit more like mentioned above) could add more players to Cata. And more players would definitely be a welcome addition.
While I canât agree that one red dust per Cata is a reasonable solution to this issue I do agree that grinding reds get tedious. And Iâm saying this as a person who specifically grinded reds for 200~ hours with best methodics available at the time.
All I can say is that something like a system we have in Weaves called Athenor IIRC would be really good. Done with all of this rerolling properties/traits stuff. Loot system in Vermintide always felt superficial anyway.
I see this misconception a lot. Why does everyone think that a âbadâ or struggling player is leaching for loot? Maybe he just wants a challenge but doesnât want to go into the next difficulty because he doesnât think itâs fair not being justly rewarded for it.
Thatâs at least what I feel is more plausible. Also I donât mind helping new cata players, and I donât think most people do.
A big issue is that we donât know when fatshark is gonna rework the crafting system. Should we propose bandaid fixes meanwhile or is it better to wait and hold on for a little bit longer?
Issues with the current crafting system:
rerolling takes time (even if you cannot roll dupes)
illusions are super rare
orange items donât roll max stats
can get multiple of the same red items, which would make a player scrap 5 red items for a weapon he wants if he is unlucky.
Advantages of the current crafting system:
sense of progression with item level
little dopamine Rush when getting red items as a new player (and old)
rare items such as deeds, which are more difficult and give you more loot
dust, which allows a player to craft any rarity of weapon he wants (less rng)
Do we try and propose bandaid fixes for all those above issues or do we just hope fatshark addresses them in the rework?
Thing they could do to fix the disadvantages (same order):
make us able to change properties and traits on the fly. they can achieve that by doing some kind of athenor system, or increase red item drop chance = more red items/laodouts (also add loadout system).
add illusions to lhoners imporium, or make a player not able to get duplicates (if they introduce the last idea, make it so it counts illusion duplicates from release, so unlucky veterans can also benefit from it.
make every rarity roll max stats, or make some kind of athenor system and remove rarities.
add an anti dupe or psuedo system, or add athenor system, or add all the same chest types to every difficulty like they did with experience, so players could âfarmâ on the difficulty they enjoy.
Disclaimer: when i say add athenor it doesnât have to be current WoM one, it can take inspiration of it. Also all the âproposed fixesâ are all looked at individually so things may and are overlapping.
We also have to keep in mind to keep the âpositiveâ side of the current crafting system, so how do we keep the progression, getting a red item feeling, getting a rare deed, and implement a way for the disadvantes to be fixed? If anyone reading has some suggestions.for that please comment, iâd like to read them.
Also
Personally i donât wanna add a new loot type to cata as it gives the same loot as legend. So if legend is too easy and boring, and no books cata gives less rewards (and books on cata is too difficult), then there are middlegrounds (deeds, twitch).( Yes deeds are super rare ik).
Edit: i most likely forgot some crafting system issues, let me know if i did.
I got ~900 hrs of playtime.
I have got like 90% of all reds (for all careers ofc).
However I have almost no duplicate reds to try out different builds or just to play around.
Moreover getting the last 10% of reds would probably take a looonng time.
Some Napkinmaths:
You get 1 red appr per 5 emperors or 10 generals (legendary difficulty).
One perfect run (3 tomes, 2 grims, some dice) brings emperor chest in like 30-40% of times. I need to get like 15 specific reds - 75 red dust. The chance that I get the red I need is less than 5%. So, to get my ~15 items I need over 300 emperors/generals. Thatâd give me ~75 red drops (from which I assume maybe 2-3 will be the items I look for so no need to disench).
Thatâd take about a year at my pace (I run approximately 1 successful mission a day).
Iâd say itâs a bit excessive, donât you?
Just to prove my point Iâve opened several chests in-game:
41 generals(L) brought me 4 reds;
~50 other chests (40 commendations brought me squat, as expected - the drop rate from them is ~1%, 5 soldies(L) chests on the other hand brought me 3 reds (a statistical aberration^^));
33 emperors brought me 9 reds.
None of the reds I got were the reds I was looking for.
To get this number of chests it took me 2-3 months being relatively free during lockdown. So it means that 3 months of running maps brought me 2.9 red items.
Thatâs a bit slow.
Please take into account that I utterly hate when all the rarest stuff in the game can be obtained in 1-2 weeksâ grind and I love to have a difficult target I could aspire to get and the farming process in V2 is the basic gameplay loop, which is excellent.
Still, the game was out in 2018.
I did not take any long breaks.
Iâm a relatively intelligent player - 2+ years is a bit too slow.
My suggestion would be: Make garbage currency let us buy real gear/chests or return chest rewards for dailies/weeklies!
P.S. Improving Chest-opening experience would not hurt either - I hate clicking for 30 odd minutes getting squat in return.
It took me 2.3K hours to get every red skin. Duplicates are the major problem. Fatshark just need to eliminate the crap RNG system and switch to athanor crafting + Lohnerâs emporium or Bogenhafen style (no ducplicate) weapon cosmetic chests.