The following applies to all effects that apply the “ignore hitmass” modifier to axes - Brutal Momentum happens to be the current most popular one (e.g. ignoring hitmass on crit).
Suggested fix: Instead of ignoring hitmass these effects now half hitmass/double cleave. The result should be that the number of targets that can be hit with an attack is doubled rather than made unlimited so that the extremely low base cleave of axes still matters.
After this nerf they will probably still be best in slot most of the time. The base blessing and the ability to increase cleave on heavy hitting axes is THAT good!
Reasoning:
In the current state of the game axes with brutal momentum are by far the best melee in the game and invalidate all other melee weapons. There is absolutely no reason to use anything else if you could also pick an axe with a blessing that makes it ignore hitmass.
Axes are and have always been very powerful single target weapons with excellent stagger (capable of staggering most elites/serkers consistently) and outstanding single target damage as well as armor penetration.
The downside to axes has always been that axes dont have cleave. Thats all. That was the only reason the weapons werent best in slot everywhere all the time.
This blessing fixes their only downside and what youre left with is an absolute monster of a weapon capable of:
staggering multiple elites in 1 swing
shredding through hordes
amazing armor pen
amazing single target damage on all armor types
They are damage wise almost power sword but with much better mobility and without the need to activate the weapon. There is absolutely no reason to use anything else anymore.
The problem is mostly specific to axes since other weapons dont share the same damage profile / cleave as axes and going from “okay/good cleave to insane cleave” is much much worse than going from “effectively no cleave to insane cleave”.
Please fix them.
And since this has been a reoccuring theme everytime i come here ill say it again:
Mechanics that allow you to ignore density are broken in horde games. EVERY. SINGLE. TIME. The only way they can ever not be broken is if the numbers on them are so insanely bad that they literally dont do anything.
Please stop designing things that dont have limitations based on enemy density.