The problem is that there is only few weapons that are not uterlly under powered. (Animation canceling macros / manual animation cancelation with Q Q switch is no option in comparing weapons as it is more of a glitch/bug than intended feature or just poor design).
Writing that above, because a lot of weapons are thrown in to ground just because of really bad animations. How great would be rapier if the animations cycled just between 1st and 2nd swing and they removed the partial/full charge of heavy attacked (and made it deal damage somewhere in middle of those values). But here we are with weapon that almost nobody plays just for those reasons bad quick attack animations and too slow charged attack (on paper it is good damage, but you cannot pull that in most situations).
And list of weapons that have same problem is huge. They slow down movement speed, have bad animations, deal too litle damage. And than there is the one or two weapons that have a lot of those in good.
But saying this and this is OP nerf it, will never bring anything good.
One hand axe will be ok if they remove movement speed debuff. Heavy attack is utility for breaking shields and guaranteed headshots, that seems ok to me.
Rapier would be just great if the 1st and 2nd swing was whole attack animation cycle, removing half of the movement speed debuff and merging partially and fully charged attack into one charged attack with damage somewhere in the middle.
Never used flail so cannot tell much.
Falchion is more than less ok, but would make heavy attack go top down.
Zweihander, don’t like weapons with non-existent dodge range and dodge count, so hard to tell any tips.
Axe and Falchion needs nerf in charged attack and remove movement speed bonus.
(Personally I see it that one-handed / dual wielded weapons should have 0% impact on mevement speed on fast attacks. Heavy attack should do just a bit of slow, which is on Saltzpyres weapons ok overall, maybe except Zweihander and Flail as I don’t play those cannot tell)
This is kind of constructive topic I want to see from you guys. Not this weapon is OP. Point out what needs to go down and what up and in which way. Maybe they could take inspiration in it. But if everyone just throws in A&F is op, nothing will get tweaked, just nerfed. And no nerfing is not tweaking or balancing.
Balancing is moving everything on almost same level by improving or nerfing.