A lot of the new meta has made the original game’s weapons feel obsolete, or severely deprecated. I would argue that many of the new DLC items (with the exception of Javelins, Moonfire, and other one-shot wonders), are actually closer to what I’d want.
I think the cog-hammer is a great example of a weapon that serves two functions well. You can jump into a quick-play game with them, knowing that you can handle crowds and elites efficiently. If I join via quick-play with a regular one-handed hammer, into a group of crowd clearers, it’s not going to be very helpful; likewise, if I take my one-handed axe into a group of elite killers with little crowd control, we will get swarmed. Take the cog-hammer, you’re good to go either way. Cog-hammer was released OP as is usual because it’s harder for something to overcome a reputation as underpowered on release, but it’s great to have something else that performs 2 tasks moderately well.
Each item from the base game has 3 main advantages listed below, but often, it seems they’re usually only really good at one thing. There are some weapons from the base game that actually do serve two functions fairly well. The executioner’s sword is great vs. elites and crowds in much the same way the cog-hammer is, except it kills the crowds and is very slow; a well-rounded weapon.
Some examples of some weapons I think are fairly underpowered, mainly because they’re not good at much besides one thing:
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For Bardin: One-handed hammer, hammer and shield, two-handed hammer, drake-fire pistols. (maybe throwing axes, or maybe I just don’t know how to use them, I can’t make them work).
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For Kruber: Sword and Shield, Two-handed hammer, Two-handed sword, Blunderbuss, one-handed mace.
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For Kerillian: Just wish the volley crossbow was usable by a few other careers. I’m not sure if it’s underpowered, or if it’s just not great with shade. The one-handed axe too, maybe it’s good, but I can’t make it work. Most of Killian’s melee weapons are fairly efficient against hordes and elites. In chaos wastes, she’s one of the few characters I can weapon swap, and not have to worry too much that I’ll get something less effective.
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For Saltzpyre: One-handed axe, two-handed sword works alright with a zealot, not much else though.
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Sienna I’m still learning, but so far Pyromancer seems to be the best class in the game. I would say her mace isn’t so great. The beam staff might be good but haven’t figured out what it works well with; besides its alt-fire, the beam itself kills elites and specials very slowly in legend and cataclysm. It’s much more difficult to manage against hordes. Fireball seems like great to spam, but very easy to hit your team. Flamestorm staff I wish could ready itself a bit quicker. Feels about the same as Bardin’s flamethrower.