Bring Back Shop Cosmetics

@Tzcheese

There is actually, the cost of game development, especially AAA, has exploded and the price of games not keeping up with inflation has been a huge problem for the industry.

To say this hasn’t kept up with ambition would be the understatement of the damn century my guy.

To give you an idea, Final Fantasy 8 and Final Fantasy 7 were made in 1 year.

1 Year.

That’s effectively impossible today for anything AA or above.

Audience and revenue has also exploded in that time.

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No it hasn’t, because for every expansion of the audience there are even more game developers bring ever more games to the market and splitting that customer base down ever further.

For example, modern Final Fantasy games either have similiar or worse sales compared to Final Fantasy 7,8,9, and 10.

Overall it definitely has.

There were definitely less games coming out in 1998 but while the share for individual games has gotten smaller the pie is several orders of magnitude larger. Only a small percentage of games have AAA budgets, but you see them because so much of the budget was marketing.

And a specific series isn’t a great example, since I could point to something like Animal Crossing where its latest entry sold almost 20 times the first entry.

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It’s now possible for small studios or even individuals to put out games that eclipse the previous generations in content, scale and quality with less investment.

Besides, that wasn’t my point. What I was saying was that developers will charge anything they can get away with as long as there’s people like Jelo here who have an “I just want to spend money” mentality.

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What a dumb argument.

If you wouldn’t spend 50 USD in 1995, you’d still have 50 USD now.

By your logic, if I will bring 50 USD of 1995 to the bank they will exchange it for 100 USD?! :clown_face:

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It has, but it makes no difference to almost all devs because they aren’t seeing tens of millions more sold units at the high end of units sold which should be the case with a market ten times the size. They are seeing roughly similar or fewer numbers because there are that many more games on the market competing.

Fatshark alone employs 190+ people according to linked in. It is not a small studio. lol.

That’s 190+ people salaried for multiple years per game cycle and not just 1 year like how game dev used to be, and that’s on top of the price per unit sold being 40% of what it was in 1995.

The low end Indie & small studio scene has gotten cheaper, but this is not the case at all for AA or above because as I said, Ambitions have outpaced any efficiency gains.

Fingeris bellows, as he completely fails to understand what inflation means in the most embarrassing way possible.

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They did, before Christmas. There’s buttons to cycle between the pages on each class screen. Everything is available and won’t be going away. The featured screen just shows the most recent full costumes without buttons for next page, you gotta click on the class to browse all of the sets.

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well i hope they dont pay them a full salary lol, if a almost 200+ person studio can’t get a game right after a few years of development then i dont know what they are getting paid for

considering top selling games sell 25+ million units in a year, while say the 90’s only a couple games sold more then 10 million units in a span of a couple to almost 10 years. something about your statement seems incorrect

The thing is you are using nonsense arguments in the most ignorant way.

Your point got nothing in common with the actual inflation impact.

None of that has anything to do with microtransactions, that’s just Fatshark.

Didn’t notice - cool! Gotta check :slight_smile:

The vast majority of projects aren’t what I’d call “ambitious”. There are some here and there that do have goals beyond “I’m going to do what someone (maybe my own company) did last time, but in a different setting”, but for the most part that’s what games have been since the early 2000’s.

It’s every developer with an in-game store and the roots of these design elements are in monetisation.

nope, the game design has nothing to do with monetization, its all about rng

Not entirely true, we’ve no guarantee things won’t be cycling out, in the post they released with that little patch they specifically say that the plan was for there to be 3 pages, and for the oldest page to rotate out giving you a 24 hour countdown when it was about to. I’m guessing they initially paused the shops rotation so this would not happen and throw more fuel onto the dumpsterfire of Darktides launch.

I think it’s time.

I think the shop is destructive to the game because even mid/low tier cosmetics are all being monitized. You telling me a dirty cloth head bandana is worth $5? Absolutely not.

Most of the cosmetics should be earnable in-game by (well thought out) achievements. IF they had to keep cosmetics monetized, I’d be okay with some of the bigger flashier sets being paid for. But all the other misc stuff like the bandana, rebreather, hats should be included in the base game we paid money for. I should be able to earn that Ogryn trucker hat damn it.

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