@GreenColoured @Danielgafforio
Complete overhaul:
Passive Ability: Ammo back on kills (Specials+1/Elites+1?/Bosses+50%), reload on Melee kills
Career Skill: Control large enemies, increasing damage dealt to them
Passives:
- 50% Ammo
- 15% reload Speed
- Melee hits increase range damage, and Range hits increase melee damage
- Enemies effected by your traps take 20% more damage from all sources
Talents | ||
---|---|---|
On-Cleave THP | On-Stagger THP | On-Special kill 1 True HP |
I can’t think of anything to go here: 20% Power increase, but a big boglin bstrd appears, who must be defeated. You are a monster hunter after all. | Headshot damage (ranged?) increase (super armour ARP) + Inspirational Shots | 1 Stamina Shield + After Pushing, your next Heavy Attack gains 30% Attack Speed |
Smiter | Assassin | Enhanced Power |
[Trap] Every time you land a melee kill, your next shot is poisoned/causes bleed/blessed – Crossbow bodyshot breakpoints (would like to see +1 Pierce just for Crossbow too) - CAREFUL WITH GRIFFONFOOT DAMAGE(could use ALTERNATE FIRE to avoid this) +Another effect for melee possibly (heavy attack+?) | [Trap] Every 6 seconds: ‘Silver bullets’ – shooting an Elite/Special enemy with a ranged weapon gives you unlimited ammo for 2 seconds – Headshots/ Elite kills/CLOSE RANGE kills extend this effect | [Trap] STAGGER/CC Fire bolts/Explosive rounds ???Crititcal hits no longer deal increased damage, every third shot is automatically a Critical Hit, shots bleed/burn/cleave??? Something AoE for Volley/Griffonfoots/Repeater Pistol build |
Increase MAX health per ‘x’ kills (up to 150), Special kills give 1 True HP | Job Well Done 2x per kill or Specials count too | [Trap] Every ‘x’ seconds Dodging leaves Caltrops on the ground, which slows enemies and causes them to bleed – bleed heals (Atharti’s Malice Damaging enemies with damage over time effects grants 0.25 health. ) |
[Trap] Net gun – Every 30 seconds fire a net gun, trapping enemies and causing X Your bombs/pots/x now do ??? | [Trap] You leave a HUGE blessed trap on the floor, which traps large enemies for 5 seconds, and (consecrate the ground for a few seconds on impact. Players within the consecrated ground gain increased ‘x’) You now turn one bomb into 3 flash/smoke/bleed [Trap applied (means you can switch out from Shrapnel)] | [Trap] Smokepowder Bomb – Saltz fires a shot that explodes on one enemy (dealing huge damage), but leaves a large smoke screen (blocking enemy sightlines and causing smaller enemies to be blinded) Headshot CDR |
Please mix and match on bottom row. Could add: if enemy dies while trapped ‘x’ CD reduction.
Reasoning for a lot of this is to move away from Crits, which caused a lot of the build variation problems, due to not being able to land headshots reliably with all weapons.
- Explosive Bolts is supposed to push players to use Scrounger and spam ranged with AoE weapons more
Defensive Talents can probably be tuned down with access to Cleave/Stagger THP.
Do smokepowder bomb in a way that leaves the smoke screen below Bosses mid sections.