Are we ever getting a new class or is that reserved for Darktide 2?

I had 200 hours in the first six months then dropped the game because of the atrocious lack of content. Came back because after 2 years they finally broke the weapon locks. And my question is new class when?

Reject Skitarii
Mercenary Votann
Halfling Sniper/Saboteur/Trapper

Or whatever, is there ever going to be a new class?

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that’s for Darktide 3 actually

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Darktide 2 isn’t needed like Vt2 was.

And Vt2 didn’t add new character. So there is no reason to expect DT2 with new archetype, it might happen here or it might just not happen.

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It should happen… this would be a good reason for them to charge us with a DLC.

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VT2 didn’t add a new character because they actually had unique characters with multiple unique classes each. Darktide has faceless nobodies (for “muh customisation” big mistake IMHO). New classes or new “operatives” would add more unique stuff just like how existing classes have unique weapons and skill trees. A skitarii reject could have unique skills like fats hacking, ability to “seal” doors for enemies and have like 5-6 unique weapons like Rad Guns, transonic blades and a few more I can’t remember now.

Each archetype has 3 careers. Since the tree update.

Would you have been ready if instead we had characters…and you wouldn’t be able to stack archetypes? So no 4 Veteran, no 4 Ogryn…

And mean 3 or 6 new VA, each with 3.800 individual voice lines.

It’s not a simple thing to add, it’ll take a lot of time before it happen.

And ideally a Tech Adept would not share any weapon at all.

Well that might be more of a problem than anything, as while in all accord it’s more sensible to sell it, then you might have problem with selling cosmetics for it

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Give me Felinids. I need the BIG MEATY CLAWS.

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Keep in mind we’re still in ‘season 1’ of our content cycle after an entire year.

Well instead of new Classes which I would be up for they will more likely add new Skill tree paths with new abilities and keystones.

But what class would really fit into Darktide ? Lore experts please advise :slight_smile:

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New skill tree paths is concerning to me considering how taxing it already is to cross paths in the tree.

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If anything talent trees need to be condensed and more impactful. So many talents that feel ‘mandatory’ and make many other options mediocre or downright worthless. Actual build variety just feels so crippled by the tax-heavy pathing.

No turning back now though.

As in new branches for the current sets.

Veteran Stormtrooper

  • Rad Grenades
  • Hotshot Lasgun (Sub Nodes changing it to either a Volley Gun, Laspistol or Longlas)

Other potential candidates: Commissars (Instead of being working like a Support branch, having it be Saltz’s Bounty Hunter), Grenadier/Saboteurs (Explosives/Traps); Transmachina Ocula (Tech themed, but not Admech stuff)…

Zealot Enforcer:

  • Concussion Grenades/Carbines (Think R6S’s Air Jab from Nomad)
  • Cyber Mastiff

Other potential candidates: Crusader (Melee tank focused); Redemptionist (Fire focused)

Ogryn it’s more about what can they write rather than what they can find, and for Psyker it’s mostly picking new ability from the 5+ disciplines.

Honestly I don’t see that as a problem, it’s just part of the balancing factors

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forget about dt2. by the time it comes out we’ll all be too old to have the reflexes needed to pay a tide game.

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