Arbites class New Players having Rambo syndrome

and the man pulled that off by improvising.
they sure dont make em like they used to anymore :sleepy_face:

still trying to find “the jugger/blood of heroes” as a decent copy.

damn good 80s flick

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I call my zealot “hobo with a shotgun” in his honor

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I love that movie!

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but is still as annoying, the problem was that knife zealot that messes up would be punished and die in seconds.

An arbitrator that messes up still tanks damage like its no ones businesss and survives which makes the people playing them feel invincible

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Loner zealots had a good ratio (like 50/50 ?) of dying alone/quit quickly. Here Arbites almost never die.

this is true
 i should not be able to muddle through damnation as an arbite while stoned off my gourd; it is way too forgiving.

I thought Fatshark fixed that bug:

Based on my first attempt at taking a self-made space cop build into my new havoc 30 for the first time this season, you could do it there too. And be better value than the teammates I just had.

Puncture got fixed yes.
Razor jaw bleeds not being assigned got fixed after some bozo reported it broken, but it assigns bleeds to dog (normally) player so it inadvertently get buffed to Spice Mahreens levels. Might be double dipping IDK.

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I see, thanks for the clarification. Spot the Superhound strikes again! He is one strong doggo.

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Arbites is the new class for previous Zealot mentality players, just run away from the team trying to kill everything by yourself. I love covering team from the back, only to turn around and see 2-3 Arbites running ahead. Makes me think, “Perhaps next time I’ll let horde/elites sandwich us so somebody goes down”.

In Havoc the majority of those clowns don’t even pick nuncio-aquila and instead crutch on selfish Castigator Stance, despite nuncio being the best support ultimate in the game right now


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TBH I see Ogryn players do this way more often.

You can’t. It’s a learning process. People don’t get good at anything in life without failing a bunch. The best thing we could do is have them learn from their mistakes in a safer environment such as a lower difficulty without burdening others too much. It’s their own journey to get good at the game, not ours.
That’s not much we can do as a another individually is to steer them in the right direction. But if they’re willfully ignoring directions, the only practical way we can do is take matters in our own hand and just outright disassociate them for our own good.

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