Arbites class New Players having Rambo syndrome

The shield bash and needing to hit stuff leads us to inevitably hold W. Plus its a class that needs to walk forward while holding the shield, this is far better than the ogryns stand still shield that does absolutely nothing for everyone.

I do notice the one class not staying inside the Auspex Vox AoE buff is usually the Arbitrator, but I boil it down to players not knowing to stay inside the buff range (ignorance).

I remember 2.5 years ago it was always a Zealot speed running ahead. Funny thing is now an NewOgryn can outpace Zealot because he can push through resistance better like a freight train. Now you got Arbites with Zealot mobility and strike like an Ogryn.

Vet and Psyker support role. Kind of tough when in Quickplay it’s always a speed run and I see people leave them behind.

Eh, Darwin says let 'em die. If they act like uncaring asshƶles then decline to revive them. The smart, considerate, or serious among them will learn from the experience and adapt accordingly.

Death can be a learning experience for all involved! Especially in video games, and ESPECIALLY especially in all things 40k.

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i think people should be doing this in malice and heresy, and hopefully learning in order to see what their character and themselves are capable of doing and not doing. i know that isn’t the case though because a lot of people unlock auric+ and think that they’re capable of playing it just because they have access to it. i spent months in malice before moving up to heresy, and then months in heresy before moving up to auric+ after that.

one of the biggest problems is that too many people lack common sense nowadays, so when they run off and die, i’m pretty sure they just think ā€œoh well, i guess this is the gameā€ and their brain just stops processing anything after that as they wait for a revive - like, that’s the entirety of the gameplay loop for them lol at no point do they think of how/why they died and what they could do differently to prevent it in the future. some of us try things to see if it’s viable - like using certain abilities, e.g. arbites ā€œbreak the lineā€, to run head-first into mutants to see who has priority (lol)- and learn from it, while others will try things, fail, and just keep failing at the same thing over and over again without taking anything away from it.

i know people play carelessly, and i think it’s fine if they do, but they need to stay in their lane lol i don’t mind if me and the rest of my team have to cover for 1 or 2 people every once in a while, but it’s exhausting having to cover for these types of people on a seemingly regular basis when it’s not just a player having a bad match. being able to carry doesn’t mean that you always want to. i enjoy the challenge that auric+ brings, but in that i like it when my team is working together well and it ends up being a hard fought win at the end. not constantly playing with 1 or 2 people being downed because they still don’t understand the basics of the game’s mechanics.

a lot of being good at this game is just having and applying common sense, and i’m pretty sure if FS just added a system where you had to solve a recaptcha before queuing up for auric, it’d weed out 90%+ of the people that don’t belong in it lmao

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And knowing that teamwork is a thing that exists and you are allowed to not play like a selfish little shitestain.

I always say I’ll take a struggling player who moves with the team, shares resources, and tries objectives over main characters any game. Sure it gets old if I hit a string of them. But I get way less frustrated when I can at least see they’re trying.

I believe there is a term ā€œpocketingā€ in some games. I’m happy to pocket in this game if a person has good intent. Especially as an Ogryn, that’s what they’re for anyway.

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though this is true, those other classes dont have a passive get out of Jail free card.
im singling out this class because of that get out of Jail free Doggo.

i would like to consider all my post Fair and Objective.
and as this is talking mostly about how Doggo can remove trouble on lesser difficulties.
that is why im um,… singling out thta Arbites class. as it is the only one with such a counter.

and i get this, and we were all new once, and i would never suggest kicking new players.
assuming they arnt being pulled into Havoc 30 at lv5 with theit lv 30 friend.
new players have to experience this at this own pace.

.

that why i made this topic, to Ask how to best help but also as a PSA.

how best can we encurage better understanding of DT, without defaulting to:

  1. telling them to just play less difficult mission
  2. telling them to just play the other classes

thanks again

The new class is just too safe to play. I’m sure the base game mode / auric changes also makes the issue bigger.

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Which is why the best way to look at it is:

They may be new, so gently guide them. Also remember, there’s a thousand reasons people might be split off.

The number one reason I see myself get split off from allies is allies choosing to leave without saying anything. The game does not make it obvious that there’s an objective change, for example. It’s not a huge audible sting and the UI is quite subdued, especially if someone is stuck in combat. Especially for people unfamiliar with what’s happening. Which happened to me in mortis trials where I never realized there were unique objectives at waves 3/6/9 for a ridiculous amount of time. Like the UI for explaining that there’s new objectives is actually trash.

Other reasons can be that special(s) are forcing people to do stupid things. This could be something as simple as ā€˜A bomber was thrown into the party,’ and 3 people choose to go X while 1 goes Y. This caused me to get singled out by a trapper because I flat couldn’t recombine with the team, and the team took an age to realize that I got hit by a trapper (another issue, downed states also aren’t super obvious.) I survived mostly because my dog saved me, but I still had to wait 30 seconds for an ally to realize I could be saved.

I can only imagine the other 2 players (4th was dead at this point) thought I was being an idiot, when the game forced the issue and I had no choice in the matter.

Another time this happened was in maelstrom, where a wave of mutants decided they wanted to spawn, and a daemonspawn was between the team and the direction of progress. I chose to stay behind and elect to not accidentally get hit and thrown into the daemonspawn, the rest of the team ran forward instead of helping with the specials. The rest of the team got their ass handed to them because they took a wave without help from me, and I couldn’t help because I had 2 mutants, a bomber, and a dog on me that I couldn’t kill fast enough to safely move past the dog. And I honestly think it was worse than this, there was a lot going on at that exact moment.

So who’s wrong in any of these scenarios. Me for not sticking to the team, or the team for not realizing that they were outpacing someone else?

The only time it’s a player objectively being wrong for splitting off would be if you’re at a point of no return and they choose to jump down without waiting for the team to follow. I will always try to prioritize slower players over doing the objective faster, because I can always jump and save someone too fast, but can’t climb up to save someone who is slow.

This game is complex, and weird states reasonably can show up all the time that split up the party. The best defense against it is to be mindful of what someone is doing, and always try to move at the speed of the slowest person. If you can, type something in chat or say something in voice chat. Sure, xbox and PS players can’t necessarily see it, but you never know.

Yeah, unfortunately I see a lot of Arbites players being pretty bad team mates. I guess there’s an influx of people because of the new content.

I wish there was an ā€˜account level’ displayed after people’s names. Like the mod True Level.

I wouldn’t dare say anything to newbies, but at least I’d know what to expect in QP.

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A lot of people will be doing penances too though, which means they will be focusing on ā€˜x’ amount of ā€˜hits’ or ā€˜kills’ or ā€˜pushes’ etc instead of focusing on what’s best for team. It’ll chill when more people have gotten their penances and can focus on their comfort play style.

Penances can make people seem very unteam but that’s fine imo as long as they’re not doing it in havoc lol.

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That’s a good point.

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As you should! It hardly takes any time at all to loot the boxes scattered around a level and plenty of times I’ve opened one that was a bit out of the way to find a Medpack, Stim or Ammo Crate. Players that just bulldoze ahead without looting at all deserve to get downed.

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I’ve been meaning to ask some code inspector folks what the spawn logic for these items (med, ammo crate) is. Because, when I’m doing the same thing here, running ~1second off main path to loot a box all my teammates passed up, and I get that glorious item, it just feels like I was rewarded intentionally and it wouldn’t have been there if I didn’t look.

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Just came to the Forum to see if it’s different from reddit. And thank you, I feel less lonely.

The power of Arbites completly trivialize the difficulties of match.

When a play with more of 1 Artbites (and I play Ogryn, Vet and Zealot), I feel like I’m watching a Rambo movie, where everything die insanly fast and Nothing seems bothering them a little bit.

Just exit from a Maelstrom with 2 Arbites who were completly melting everything on their way. Litteraly nothing was stopping their momentum, they were just magdumping monstruosities like everything else..

Feel like a bot.

I grinded my Arbites to 30, and really liked the journey. But where’s the fun when you’re a god-tiers class ?

I won’t play with more than 1 Arbite from now on and I won’t play my Arbites until a good realignement with other classes.

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I’d be curious about that as well. My experience is similar. I wonder if the boxes are all pre-seeded on the map or if there’s X percentage chance to spawn when opening.

Just had a look through the code. There’s a PickupSpawner with different spawn methods depending on where the players on the map are, so it looks like pickups are generated dynamically, meaning that if you are near the end of the map and haven’t had a med or ammo crate yet, you’re almost guaranteed to get one if you open the last couple of containers.

Someone who spent more time on this code can probably correct me on this.

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Welcome to sanity.

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that’s simply old knife zealots returned for Arbites DLC

but seriously, there’s nothing new in it

well as sort of ā€œextra entertainmentā€ i take my oggy (still no bully club 3 spam) for a spin and try to outdamage/outkill any arbi on the team.

gonna go zoooom anyways, might as well enjoy it :smile:

though that dog-bleed crap right now is not compensate-able… guess even bully3 wouldnt ā€œcut itā€ :squinting_face_with_tongue:

then again, op or not, casuals are still casuals and by the emprahs tits, i have seen things… :eyes:

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R

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