The shield bash and needing to hit stuff leads us to inevitably hold W. Plus its a class that needs to walk forward while holding the shield, this is far better than the ogryns stand still shield that does absolutely nothing for everyone.
I do notice the one class not staying inside the Auspex Vox AoE buff is usually the Arbitrator, but I boil it down to players not knowing to stay inside the buff range (ignorance).
I remember 2.5 years ago it was always a Zealot speed running ahead. Funny thing is now an NewOgryn can outpace Zealot because he can push through resistance better like a freight train. Now you got Arbites with Zealot mobility and strike like an Ogryn.
Vet and Psyker support role. Kind of tough when in Quickplay itās always a speed run and I see people leave them behind.
Eh, Darwin says let 'em die. If they act like uncaring asshƶles then decline to revive them. The smart, considerate, or serious among them will learn from the experience and adapt accordingly.
Death can be a learning experience for all involved! Especially in video games, and ESPECIALLY especially in all things 40k.
i think people should be doing this in malice and heresy, and hopefully learning in order to see what their character and themselves are capable of doing and not doing. i know that isnāt the case though because a lot of people unlock auric+ and think that theyāre capable of playing it just because they have access to it. i spent months in malice before moving up to heresy, and then months in heresy before moving up to auric+ after that.
one of the biggest problems is that too many people lack common sense nowadays, so when they run off and die, iām pretty sure they just think āoh well, i guess this is the gameā and their brain just stops processing anything after that as they wait for a revive - like, thatās the entirety of the gameplay loop for them lol at no point do they think of how/why they died and what they could do differently to prevent it in the future. some of us try things to see if itās viable - like using certain abilities, e.g. arbites ābreak the lineā, to run head-first into mutants to see who has priority (lol)- and learn from it, while others will try things, fail, and just keep failing at the same thing over and over again without taking anything away from it.
i know people play carelessly, and i think itās fine if they do, but they need to stay in their lane lol i donāt mind if me and the rest of my team have to cover for 1 or 2 people every once in a while, but itās exhausting having to cover for these types of people on a seemingly regular basis when itās not just a player having a bad match. being able to carry doesnāt mean that you always want to. i enjoy the challenge that auric+ brings, but in that i like it when my team is working together well and it ends up being a hard fought win at the end. not constantly playing with 1 or 2 people being downed because they still donāt understand the basics of the gameās mechanics.
a lot of being good at this game is just having and applying common sense, and iām pretty sure if FS just added a system where you had to solve a recaptcha before queuing up for auric, itād weed out 90%+ of the people that donāt belong in it lmao
And knowing that teamwork is a thing that exists and you are allowed to not play like a selfish little shitestain.
I always say Iāll take a struggling player who moves with the team, shares resources, and tries objectives over main characters any game. Sure it gets old if I hit a string of them. But I get way less frustrated when I can at least see theyāre trying.
I believe there is a term āpocketingā in some games. Iām happy to pocket in this game if a person has good intent. Especially as an Ogryn, thatās what theyāre for anyway.
though this is true, those other classes dont have a passive get out of Jail free card.
im singling out this class because of that get out of Jail free Doggo.
i would like to consider all my post Fair and Objective.
and as this is talking mostly about how Doggo can remove trouble on lesser difficulties.
that is why im um,⦠singling out thta Arbites class. as it is the only one with such a counter.
and i get this, and we were all new once, and i would never suggest kicking new players.
assuming they arnt being pulled into Havoc 30 at lv5 with theit lv 30 friend.
new players have to experience this at this own pace.
.
that why i made this topic, to Ask how to best help but also as a PSA.
how best can we encurage better understanding of DT, without defaulting to:
They may be new, so gently guide them. Also remember, thereās a thousand reasons people might be split off.
The number one reason I see myself get split off from allies is allies choosing to leave without saying anything. The game does not make it obvious that thereās an objective change, for example. Itās not a huge audible sting and the UI is quite subdued, especially if someone is stuck in combat. Especially for people unfamiliar with whatās happening. Which happened to me in mortis trials where I never realized there were unique objectives at waves 3/6/9 for a ridiculous amount of time. Like the UI for explaining that thereās new objectives is actually trash.
Other reasons can be that special(s) are forcing people to do stupid things. This could be something as simple as āA bomber was thrown into the party,ā and 3 people choose to go X while 1 goes Y. This caused me to get singled out by a trapper because I flat couldnāt recombine with the team, and the team took an age to realize that I got hit by a trapper (another issue, downed states also arenāt super obvious.) I survived mostly because my dog saved me, but I still had to wait 30 seconds for an ally to realize I could be saved.
I can only imagine the other 2 players (4th was dead at this point) thought I was being an idiot, when the game forced the issue and I had no choice in the matter.
Another time this happened was in maelstrom, where a wave of mutants decided they wanted to spawn, and a daemonspawn was between the team and the direction of progress. I chose to stay behind and elect to not accidentally get hit and thrown into the daemonspawn, the rest of the team ran forward instead of helping with the specials. The rest of the team got their ass handed to them because they took a wave without help from me, and I couldnāt help because I had 2 mutants, a bomber, and a dog on me that I couldnāt kill fast enough to safely move past the dog. And I honestly think it was worse than this, there was a lot going on at that exact moment.
So whoās wrong in any of these scenarios. Me for not sticking to the team, or the team for not realizing that they were outpacing someone else?
The only time itās a player objectively being wrong for splitting off would be if youāre at a point of no return and they choose to jump down without waiting for the team to follow. I will always try to prioritize slower players over doing the objective faster, because I can always jump and save someone too fast, but canāt climb up to save someone who is slow.
This game is complex, and weird states reasonably can show up all the time that split up the party. The best defense against it is to be mindful of what someone is doing, and always try to move at the speed of the slowest person. If you can, type something in chat or say something in voice chat. Sure, xbox and PS players canāt necessarily see it, but you never know.
A lot of people will be doing penances too though, which means they will be focusing on āxā amount of āhitsā or ākillsā or āpushesā etc instead of focusing on whatās best for team. Itāll chill when more people have gotten their penances and can focus on their comfort play style.
Penances can make people seem very unteam but thatās fine imo as long as theyāre not doing it in havoc lol.
As you should! It hardly takes any time at all to loot the boxes scattered around a level and plenty of times Iāve opened one that was a bit out of the way to find a Medpack, Stim or Ammo Crate. Players that just bulldoze ahead without looting at all deserve to get downed.
Iāve been meaning to ask some code inspector folks what the spawn logic for these items (med, ammo crate) is. Because, when Iām doing the same thing here, running ~1second off main path to loot a box all my teammates passed up, and I get that glorious item, it just feels like I was rewarded intentionally and it wouldnāt have been there if I didnāt look.
Just came to the Forum to see if itās different from reddit. And thank you, I feel less lonely.
The power of Arbites completly trivialize the difficulties of match.
When a play with more of 1 Artbites (and I play Ogryn, Vet and Zealot), I feel like Iām watching a Rambo movie, where everything die insanly fast and Nothing seems bothering them a little bit.
Just exit from a Maelstrom with 2 Arbites who were completly melting everything on their way. Litteraly nothing was stopping their momentum, they were just magdumping monstruosities like everything else..
Feel like a bot.
I grinded my Arbites to 30, and really liked the journey. But whereās the fun when youāre a god-tiers class ?
I wonāt play with more than 1 Arbite from now on and I wonāt play my Arbites until a good realignement with other classes.
Iād be curious about that as well. My experience is similar. I wonder if the boxes are all pre-seeded on the map or if thereās X percentage chance to spawn when opening.
Just had a look through the code. Thereās a PickupSpawner with different spawn methods depending on where the players on the map are, so it looks like pickups are generated dynamically, meaning that if you are near the end of the map and havenāt had a med or ammo crate yet, youāre almost guaranteed to get one if you open the last couple of containers.
Someone who spent more time on this code can probably correct me on this.