Hey Everyone,
Hotfix #71 (1.8.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.
To stay consistent with how Arbites cosmetics have been presented to players, we’ve deployed a fix for an issue introduced with Hotfix #70 where precinct decals were incorrectly appearing on them. With Hotfix #71 the intended decal behavior will be the following:
- All progression gear upper bodies will display the selected precinct number. The upper body of the deluxe edition will remain unchanged.
- The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.
- Earnable in-game cosmetics that include capes will not show a precinct number on capes.
- The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore’s Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.
General Fixes
- Upgraded to the latest version of FSR (3.1.4).
- Fixed an issue where Basic Training rewards preview images were displayed in an incorrect size.
- Fixed an issue where backstory choices were randomized at the start of an operation in the Barber-Chirurgeon instead of using the player saved backstory.
- Fixed an issue with the ‘Chained Deathblow’ Turtolsky Heavy Sword blessing where the critical chance bonus would not scale correctly on all tiers.
- Additional fixes for a crash that could occur when Auspex devices started playing sounds the same time as the player wielded a weapon.
- Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.
- Fixed an issue where excessive dismemberment was triggered by several attacks
Cosmetic & Animation Fixes
- Fix for the Veteran “Regimental Beret” headgear cosmetic causing part of hairline to be hidden.
- Fixed an issue where some headgear cosmetics would cause the hairline of the characters to break.
Arbites Fixes & Tweaks
General Fixes & Tweaks
- Lowered requirements for some Arbites Penances:
- ‘Justice Dispensed’ from 3500 to 750
- ‘Arbites Gunner’ from 3500 to 2000
- ‘Castigator’s Arrest’ from 3500 to 2000
- Fixed an issue where sound was not playing correctly when the Nuncio Aquila ability expired.
- Fixed an issue where some enemies were getting deformed when pounced on by the Cyber-Mastiff.
- Smoke-emitting VFX are now enabled again for Cyber-Mastiff cosmetics displaying said effects.
- Fixed an issue where ‘Remote Detonation’ could trigger Ranged Attack bonuses (e.g. the ‘Puncture’ weapon blessing).
- Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.
- Fixed an issue where ‘Prosecution Blow’ didn’t apply correctly.
- Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.
- Inspiring Recitation now correctly applies the intended 30% damage reduction, as stated in its description.
- Fixed ‘Castigator’s Stance’ not replenishing Toughness on activation while standing on fire surfaces.
- Fixed an issue where players couldn’t tag enemies in certain cases while using the double tag setting.
- Fixed an issue where enemies tagged with ‘Execution Order’ would stay tagged even when not relevant to the mission anymore.
We’ll see you on the Mourningstar.
– The Darktide Team