[quote=“Ralendil, post:18, topic:98080”]
That’s why you see more and more veterans playing melee.[/quote]
People play Veteran in melee, because the VoC is a big crutch that glosses over people sucking at melee.
If they were to remove the stagger and surplus toughness, nobody would be playing Melee on Veteran anymore.
I strongly disagree with that. I play all the Classes, although Veteran the most (as i enjoy shooting the most) in Auric Missions and the Zealot is still the strongest class in the game.
I am not sure how i feel about the idea of a Plasma Gun Nerf. I would like it to be slower to draw, but that is about the only thing i would do. I do not think a Plasma Gun should be something you just whip out of your pocket. I think it should be more akin in draw speed to the Helbore.
As for the Revolver… it needs its Carapace damage removed, i think its fine as a weapon to kill a Gunner or a Rager, but the fact that you can use it against everything is the issue, when combined with the quick draw speed. Now that we have the Bolt pistol i think it would be best if the Carapace damage is removed and then the Bolt pistol fixed.
I am worried about how the Mark system will work, that is supposed to come with the Itemisation update. The idea of unlocking new weapon Marks with Mastery suggests to me that there are going to be a bunch new weapons (well, weapon marks).
And i do not agree with the Void Strike being OP. The increase in charge speed was all it needed. I am fine with it being a “line killer”, just like i am fine with the Plasma Gun being that, as long as you don’t just “whip it out” in the midst of Melee as if it was a Pistol.
But it is not fun to play, and if i had my way, i would give them an Oversized revolver. Something that loads Shotgun slugs. Maybe give it 4 shots and a big kickback like the Bolt Pistol… but it would be something that isn’t the Grenade Gauntlet, which explodes all over the place and knocks the enemy down if it doesn’t kill them.
I am not saying “remove the melee weapon from the Veteran”, but i absolutely hate how it has become a discount Zealot.
Used to be Executioner’s Stance was the Veteran’s thing… with the highlighted enemies and everything, but now its the least usable Veteran’s ability. And i would love to the the Stagger of VoC to be moved onto Executioner’s Stance. Then you need to decide: “do you want to create space for yourself, to shoot” or regain Toughness.
Who thought to give both a Stagger and Toughness gain to VoC, make enemies spawn all around you and give no toughness gain on the Executioner’s Stance is beyond me. Even the “Stealth” ability is better at shooting people than Executioner’s stance, because it inherited the -90% threat ability, which allows you to get in position and take a couple gunners out before the melee enemies swamp you again.
I am fine with Executioner’s Stance not giving Toughness anymore, if it would create space and give you a few seconds of breathing room to actually shoot stuff in a HIST mission. But not creating space or giving a toughness shield makes it absolutely terrible… and this used to be the Veteran’s Trademark ability… highlighting enemies for themselves and the Team.
I do not understand why VoC wouldn’t give the highlight the enemies ability either… heck, i don’t understand any of the decisions they made with the Veteran tree… but giving it the tools to be Melee Focused with Weapon Specialist and VoC as it stands is puzzling.
I mean a Boarding Shield isn’t that bad an idea, but it doesn’t fit the Games mechanics. Edit: Killteam had Navis Endurant Models…
So its not entirely just an Astartes thing. But it could be a double barrel shotgun with the ability to block ranged attacks akin to the Ogryns Shield, just minus the “brace”. Just make it the special activation to duck behind the shield and make it cost stamina. Maybe the Shotgun would have 2-4 shots.. be short ranged like the double barrel.