Power Fist for Veteran

I know we are all excited for Bolt Pistol, and yet I was thinking of how the Power Fist can be an idea for being in game as well. I imagine it to be as something that fills the area between the Zealots Thunder Hammer & Crusher Power Maul (as we know per the IP Lore, the power fist packs a walloping charged punch, as well as just a nice heavy punch) and the Ogryn Slab Shield. The Power Fist being fitted to the left hand, light attacks can be like “slaps”/swipes, forehand and backhand, followed by a punch strike, heavy attacks be a hard punch, special be the charged up power fist punch, and blocking with Power Fist bears the forearm block, which can also do the block push (reasons I thought of Ogryn Slab Shield, the power fist can have that level of defensive protection and the animation of the Slab Shield attacks would be exemplary for the Power Fist attacks). Although slightly cumbersome, this melee weapon can handle horde, and can shine against elites and Monstrosities.

This will likely be best seen in the Darktide forum section. People may not notice it here in the lounge :slight_smile:

If you ask a mod they may move it.

powerfists are stupidly rare and powerful, and we’re only getting busted powerswords with dead batteries as it is. besides, vet is supposed to be the worst in melee and i’d rather not have a powerfist over having a ruined one.

I think the power fist would be a better fit for Ogryn. He’s a big lad and it would be funny to punch people to death.

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Doesnt need to be on the Vet tho :wink:

Id rather have a ruined powerfist than none at all tbh.
Its one iconic 40k weapon you dont really see in any 40k games. Hopefully SM2 has one!

Moved thread to be in the right section.

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Well, Guard sergeants occasionally have access to power fistst iirc, certainly officers. They aren’t that rare really (more of an alternative to power swords at a similar level).

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Imho it like an open hand shove with lots of pushback and basically nothing else in there. Maybe as special or block attack?
Overall I could see it as sort of a knife version of the Hammer. Quicker, faster swap, shorter range, less targets and maybe less damage/stagger. Powerfist would certainly be cool, particularly if it stayed on the character model even with ranged active (thus certainly left hand!). I’m already slightly sadenned by swords and pistols not being simultaneously drawn and visible :frowning:

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This is not a fetishforum sir

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Power Fist should just come with an adjusted pistol weapon in the right hand. Either a nerfed laspistol, the Autopistol in it’s current state, or the coming boltpistol with ridiculous recoil.

The Power Fist would have a strong, very short ranged, charge attack and a mediocre damage, high stagger light vanguard attacks.

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Are we?
Pretty sure revolver currently covers that niche in terms of powerful single shots. So it would have to be less powerful, or they’ll pretty much have to nerf revolver in the same patch.

As for power fist, i think most power weapons will be better on Ogryn, unless we get a new full melee class.

I dont think it should have less stagger, be faster to swap to or quicker. Calling it a knife version of the THammer feels… offensive somehow! :laughing:

Yes to shorter range and less targets.

Power fists are used to punch holes in tanks or destroy single targets. They are extremely slow. They attack last, pretty much no matter what, and have the lowest initiative iirc (although that was back in maybe 6th or 7th edition rules, idk what we are at now)

They will ofc have to balance it for gameplay but I would hope it would retain its TT identity somewhat. So slow, powerful, single target killer.

Maybe some Ogryn hand slap animations? :rofl:

Posts like that should cum with a warning!!!

ChickenDick

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Powerfist are no rarer than currently available weapons.

But PF do have the issue of being difficult to animate tons of animation for

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It does.

Click

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Well, in 5th both Thunder Hammer and Powerfist always attacked last (up to 7th iirc). Thunderhammer did crew shaken in addition to that, and some reducing initiative debuff iirc (damage wise, both were the same: x2S, no armor allowed). Thus I’d argue they are both slow, but the hammer delivers more of a concussive effect. Hence the idea of the fist doing less in terms of knocking the enemy about. We could also argue that the low reach of the power fist factors into the initiative. It’s literally less than dagger ranged.
When I say quicker, I mean relative to the hammer. That thing is basically a powerfist on a long pole. So Imho the hammer should be less responsive but have more ooph (longer lever/higher rotational inertia), in addition to some possible other shock(kinetic) delivery device. The tradeoff would be better handling for less crowd effect compared to the hammer. That still means the fist would be slow overall.
If we want real hole punching, single target annihilation, we should talk chain fists…

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They had power fists in Deathwing. But they were kinda crap. Hit like a truck but awful slow and short-ranged. Especially compared to the genestealer enemies in that game. Trying to use it was guaranteed to trade hits and just asking to be killed.

It is one of those iconic 40k weapons that I hope they can make work somehow but there’s a chance it’ll be iffy even if they do. It’s also primarily used as an anti-vehicle weapon and, despite the overlap in the anti-vehicle and anti-heavy-infantry niches, they haven’t given us very much anti-vehicle stuff. No meltas, rocket launchers, autocannons (ogryn), lascanons (ogryn), etc. The krak grenade is the most anti-vehicle they have given us but, on the other hand, it is also insanely useful.

I’d really like to see some polearms if given the choice myself. Power spears, chain glaives, chain flails, power halberd. Gimme that reach and cleave.

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With a PFs single target focus and considering the DT THammers ability to knock crowds around I reckon a fist should do insane single target stagger and damage and be slower, also considering that its one handed.
To add, the DT THammer is quite quick considering its slow TT status. Iv never used one or had it used vs me on the TT and Im surprised its stats are so similar to a PF! which I have both used and been victim to :skull_and_crossbones:

A lack of knowledge trips me up on TT TH :speak_no_evil: :hear_no_evil: :see_no_evil:

Perhaps it could have the same speed but with no charge up? Its one of the DT THammers failings is the second to charge but this is, I assume, meant to be mitigated by its cc. I dont think it is and that it could do with a slightly quicker charge time. Maybe the PF could have its own identity by not needing powered but being slower.
I just want to hit things really hard!!!

I would welcome a chain fist for single targets or even power claws for cc but I think they are super rare unlike the PF or TH which are more common (relatively speaking?).

The Navy regularly uses them for their breachers:

(They would make a nice skin btw)

Now power claws might actually be truly rare/almost exclusively a marine thing.

Wouldnt that be a highly specialised role? I dont recall ever seeing one in anyones guard army. Still its not out of the lore that we might come across one.

Power claw on the other hand (I wish! PF on the left and PC on the right :partying_face:) yeah I highly doubt we will ever see one outside mods.

It’s from Kill Team Navy breachers. They’re not something that’d really turn up in big 40k. They’re basically the spearhead/relative elite of naval armsmen in boarding operations. Afaik, every Navy vessel has several squads of them. So not uncommon. The chainfist guy is one of their regular specialists, every squad can theoretically have one.

(Also not guard!!! But the Inquisition doesn’t have to care)

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