Bring back adhesive charge rumbler sticking to maulers pls.
Bull butcher cleaver still absolutely steamrolls through almost everything.
If an ogryn canât play without a shield then theyâre probably missing something.
(And meta is apparently the pickaxes, though admittedly I havenât messed with them enough, I always just miss the ability to lawn mower with bull butcher)
Dodging a dog and slicing it in half mid-air to send it flying into space is one of my favourite things to do as an Ogryn
Yeah why canât the big guy escape dogs and nets? If an Ogryn is disabled and still has stamina when he goes down it makes sense that someone as strong as Ogryn could break out of a net or push a hound off pf himself.
Because gameplay balance trumps lore generally.
What youâre asking for here is extremely powerful utility. Which is why it currently exists as a Keystone sub node, not a passive, since that would be patently ridiculous:
Sure auto breaking out if he survives like⌠30 seconds in the net/dogged without dying? Probably fine flavour albeit fairly pointless in practice the vast majority of the time.
Really, Feel No Pain breaks Ogryns out of trapper nets?
Fair point, I misspoke, itâs just dogs and expanding that sub node to get you out of nets would probably be fine. I just think thatâs way too powerful to be base kit.
The current version does feel clumsy and brittle, which is disappointing for a class that should be able to charge through gunfire and still come out standing.
Thereâs actually a perfect example in the lore that captures Ogryn strength: during the Battle for Macragge, four Ogryns aboard a Thunderhawk managed to beat a Tyranid Hive Tyrant to death in close combat. Thatâs the kind of raw, indomitable power that makes Ogryns unique and should be reflected in the game. Right now, his toughness and weapon impact feel underwhelming in comparison.
One of my biggest grievances is his surprisingly low stamina. Given that Ogryns evolved on high-gravity worlds, it makes sense that their lung capacity and stamina would be impressive, especially in lower-gravity environments with good oxygen. Yet in the game, he runs out of breath almost immediately, which feels completely out of character. Playing as Ogryn should make us feel like a force of nature, not like an oversized soldier with weak endurance.
And donât get me started on his inability to block overheads from Maulersâjust regular humans! For a character built to be a literal tank, itâs frustrating that he canât withstand blows that feel like they should be nothing to him.
Your suggestions for things like toughness restoration during Bull Charge, stun immunity, and more impact on his weapons are spot-on. A bit more room-clearing power in the Ripper Gun and some boosts to the Grenade Gauntlet would really bring out his unique strengths.
The Ogryn fantasy is all about being an unstoppable brick wall, and these adjustments would help bring that to life.
Nothing breaks lore immersion more than watching a powerhouse like the Ogryn get pinned down by a mere dog or tangled up in a net, completely helpless. This is an Ogryn, designed to be a brute force of nature. Yet in the game, weâre supposed to believe that this same kind of character canât shake off a hound or rip through a simple net?
It just feels out of place and strips away the Ogrynâs essence as this indomitable force. Letting him break free from nets and throw off dogs would make him feel true to his lore based strength.
you might wanna have a look at this, sah
shieldâs been in the tool box for since the pickaxe came out.
even before, bully I club and knife IV were more than suited to carry matches.
besides iâm a strong advocate of âif you want something done right, you do it yourselfâ
why taunt enemies that can be killed in a fraction of the time it take the team to notice theyâre focused on you?
as of today all an ogryn needs in a team is someone to get a net or dog off occasionally.
the rest is ALL doable by this one class.
besides as for the match shown in the link, the âhardestâ i had wasnt the âtimeâ
this is basically why i enjoy darktide so much
I feel like putting in here a general response as many tended to latch on to me saying âshield is the only viable Ogrynâ and âlambastingâ me for it xD SO,
I will say my reasoning behind that is the only Ogrynâs Iâve seen that have seemingly done well have been using the shield, and it also just fully fixes the âgets ripped apart by gunnersâ issue if used right. This being the reason I said what I did.
But I will also note the pick axe is an incredible weapon, and the only Ogryn build I can personally stomach uses it. It does very well, and the la with a I think itâs a light heavy combo (or a heavy light, one of the two) clears waves pretty well still while hard bonking almost everything, and that feels absolutely satisfying. Pairing it with a âwave clear rumblerâ or a kick back is also good joy.
but, all that still doesnât fix the main gripes I have with the class, which many have gone into in here and made me ârefineâ my annoyance xD.
Ended up thinking what I said next should be itâs won âFeedbackâ post, so I did one!
Yes, happens to me constantly, pretty much play only as ogryn.
I agree with this so much.
Just want to point out how, your statement is a bit contradictory, but ok.
I just also wanna say that mostly here, people are really salty, but for some reason. The people who play Ogryn seem to be the most friendly and nicest players in the game, and in the forums.
Thanks for that guys.
I think the main problem is that the toughness nerf, hit him particularly bad. I personally would like to see him be less reliant on the perks, that he would be pretty tanky on the baseline. I think he was in a good place before the nerfs tbh. He needs some much needed love, giving him more toughness dmg reduction and rolling back some of the changes made to the shieldgryn would be much appreciated.
The specials and so on they just are really a pain. I think one of the solutions would be to add a âpushâ, to his dodge, this would allow him more mobility rather than make him stuck in a horde for example. I mean he is a 3 ton guy, so naturally this would occur. I mean its like trying to hold a bull by the horns, in place.
Cleave on his weapons is also another thing, I truly hate the shield, even tho having played with it the most. its animation is boring; âpool noodleâ, it does very little with light attack. Where are my variants of bull butcher cleaver and the shield.
The main problem is that he lacks identity; he is not tanky enough, he lacks the mobility of the zealot, and the killing power very often, he gets stuck in and cannot escape specialists, due to his lack of mobility and size. In essence he is a cheap version of the zealot, increasing his survivability, and having the size as an advantage, instead of hindrance would go a long way to address this issue. The main culprit being his; toughness; he cannot tank, due to chip damage; attack speed is too slow, and some of the animations are too slow.
The solutions for this I suggest would be;
- revert some of the changes made to him; toughness nerfs and shieldgryn especially; heavy hitter still underperforms; he is brittle without having toughness due to his size; lack of cover in the maps
- give some attack speed; pickaxe especially; + some cleave like 5-10%
- Ripper gun; Damage buff + reload speed buff; and some accuracy to make it viable a bit longer range
- make his dodge; âpushâ, enemies so you can move even when âstuckâ in melee
- give him a way to escape specials; so he will not be a hindrance in Auric
- Weapon variety; shield + cleaver; buckler + pickaxe, kickback with slugshot + chainshot ammo switch.
- Bull Charge; 20% toughness on ult; with +%, when hitting enemies, like zealot dash; faster recharge
- Change the first intersection of the tree; invert the current; damage on reload with toughness brace; make him more survivable
- Weapon deployment speed; this animation needs to be faster in addition to the animation of for example; the rock throw; I frequently miss due to the slow speed of the animation; pulling the animation enemy is already; gone, or elsewhere.
Again thanks guys for the discussion; really nice to see that people agree with this. I think those who argued for the nerfs had not played the ogryn, or maybe the heretics wanted to ruin our love for 'emprah.
Also finally, could we get a facial tattoo; that would say Emprah instead of Emperor. I would really love to have it on my big man. Please fatshark make this happen, I just want him to be a viable class on auric and not an experience in frustration. I think you guys went too far with nerfhammer, but mistakes are human and you have the power to make him a really interesting choice and a unique character. (Ps: give some Sah; voice lines also to the other voices, like the heavy weapons specialist; he is my favorite).
Where I am coming with my suggestions I have I would say around 570 hours played, with this class. I play him almost always. If fatshark wants I will stream in Discord and illustrate the problems if needed; if there is a âquestionâ of skill; we play usually with a 1-2 friends of mine(in voip), + rest with randoms.
Generally I can say that he should be able to âstand upâ more; be less dependent on always with the rest of the team, as others are more self reliant. Just more toughness + and the dodge, âpushâ, would help a lot; as he got really hit by the additive toughness; even with 20% dmg reduction against shooters, he goes down in 1.5 sec, so little more agency and reaction time would be appreciated.
PS: sorry for the wall of text; and thanks for the responses guys, I think some of these were more universally shared feedbacks. I really hope that this is noted by your team @FatsharkCatfish . Look forward to see him, receive some much deserved loveâ from the Emprah.
Uh, how, exactly?
how?
his best keystone underperforms?
would love to know how do you even come to this conclussion
a weapon that has the option to take 2 power blessings, and you still need more cleave?
current attack speed is perfectly fine
no, itâs great now that you can do a 1 point dip and have some more damage on a nonlugger build on kickback/rumbler
actually wait do people seriously take the brace talent?
those are weird, idk what are you doing in your games that youre getting stuck and why should a class have some form of immunity from disablers
didnt read much into this thread, but currently ogryn suffers the most from having mostly bad talents and VERY bad uninteresting keystones, being very much onebuild, being completely centered around heavy attacks, having no weapons outside of pickaxes (you can make an argument for mk4 cleaver or the shield, but who wants to spam h1 whole game with it?) and range weapons feeling bad, also ogryn doesnt have iframes on his dodges unlike other classes iirc ?