Alt f4

Maybe change the ability to quit and get back into the game. Maybe when you join for the second time you have to wait to be rescued. You get some people bouncing in and out of a game all the time . At the moment there is no incentive not to do this.

I get there needs to be a mechanism to rejoin as crashes do happen but to actively encourage people to do it……

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My suggestion would be to disable auto-rejoin entirely until fixed. Can FS see the difference between Alt+F4 and a game crash? I can only assume they get that data.

Ah yes… Punish everyone who plays the constantly crashing game, so that a few people who abuse the reconnect feature can be hurt as well.

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There is no viable solution to the alt + f4 abuse until FS gets their constant server error codes in order.

The game simply isn’t stable enough for that to not turn into a massive shtstorm

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Are they not being punished enough by the crash? An abuseable mechanic vs people that crash. I’m sure FS has those numbers and can see the wolfs in sheep’s clothing.

Exactly, the game is too much of a mess in any regard.

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Agree you need to rejoin the mission as game stability is questionable - it’s not very bad though. Not crashed mid mission in ages. The only reason people alt f4 is so they don’t have to be rescued so think that’s not a bad change

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Yes they are suffering enough already.

That is why it would be crazy to not let them rejoin and why i do not get your point.

It was you who suggested that the auto rejoin feature should be disabled completely, which would probably cause players who frequently crash to quit the game completely.

The discussion from OP is the abusement of Alt+F4. My solution eliminates the abuse, that’s the point. People who have systems that crash would crash regardless. Seems to work fine in Vermintide, right?

To drive this home, my point is the re-join mechanic is being abused and needs to be fixed. Re-joining into a state that caused you to crash seems insane to me.

Vermintide and Helldivers don’t offer re-join mechanics and it crashes all the same. I do not see why players have to re-connect. It would be nice for FS to work towards a solution.

Like @nemy123 mentioned, the game isn’t stable enough anyways.

My solution would be remove penances that incentivize this behaviour, not punish the many for the sins of the few.

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Yes.
And you would prevent anyone whose game crashes from rejoining their match.
That is what is moronic about your suggestion.

The game does not run very well and many players crash frequently.
You would keep all of those players from at least reconnecting to their lobby after a crash, just so that a few bad actors (whose actions do not even really matter tbh) can no longer do what they used to.

You “solve” the problem by creating a new one that is probably 100x worse.

What?

OK you’re right. I offered a solution that you and others are clearly not a fan of.

What’s you’re solution or suggestion to the ALt+F4 issue? @Flawless

I do not have one.
But i do not need to have a solution in order to tell you that preventing all crashing players from playing the game, in order to keep the game “pure” of reconnect abusers, is terrible.

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Could have one as a grace maybe. But ideally it would help if they could differentiate the difference between an alt+f4 and a server side crash or another client side crash.

Maybe different rules for just server side crashes.

I will say it is clutch when everyone’s down, the mission is lost, and someone says “GG” and leaves so a bot revives someone to complete the mission (and they don’t come back).

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People are doing it because of the memory leak. Once your game starts lagging it’s unplayable. Alt F4 and rejoin fixes it.

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Thats good to know, I didn’t know it was that bad.

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Personally, as someone who hates the Auric consecutive penance and the playstyle it encourages, I would absolutely hate this.

The rare times I can actually scrape some people together to play this game, crashes and server issues happen. If we couldn’t rejoin, it would be ten times more miserable.

This was the best solution from the start.

Don’t quote me on this, because I’m not sure how true it is or if it has been changed, but I believe DT crashes itself to close it, or at least with alt f4. That’s why it can take awhile to close if you just hit quit game.

I assume it’s to do with Auto Desk Stingray as HD2 has the same problem.

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If that’s true, oof.

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Basically this.

I got kicked from a game like 4 times due to construction work going on near my house. If the policy was just to disable rejoining features I’d just not play darktide until road work is done. A 40 minute mission with no reward because of a DC in the final stretch doesn’t sound like fun haha.

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Whenever someone disconnects a game, they get flagged, if the flags/h is higher than 3 they will start to add additional joining time to your connection attempt

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Yes, and so can we. These events are both identified in the game logs.

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