Punishing Leavers/Quitters

As the title says. There should be a penalty for those who leave games mid-way by giving them a 30min to an hour ban. I find it frustratingly annoying for people who constantly leave games. It’s always the same process for these people. Join, Die, and leave. Rinse and repeat.

2 Likes

I sympathise with the hated for people who quit at the drop of a hat, but punishment won’t work.

Instead of quitting and getting a 30 minute ban, they’ll just actively cause the run to fail so they can queue for a new one.

It’ll be like in V2 where the host throws a tanty and leaves, causing the run to restart, because someone forgot a tome and they can’t get their precious red item (is that still a thing? I haven’t played v2 in years).

If you want people to hang around, a couple of things need to happen:

  1. The alt-f4/crash exploit needs to be fixed.
  2. People need to be properly incentivised to stay in a run until the end. No, plasteel and diamantine and a piece of junk from the top of the emp’s trash pile aren’t enough.
9 Likes

Im not sure you can fix the alt-f4/crash exploit as there will always be a way round it and the time spent trying to fix it might just be more effort than its worth and I still think you would get many false positives, thereby ruining things for legit player crashes etc

I would love it if they could tho, as its always annoying to see people die then leave like pampered highborn nobility who’ve never calloused their palms against a lasgun grip in their lives.

As for more rewards :person_shrugging: idk.

2 Likes

Seriously… you really think that I should be temporarily BANNED simply for opting to leave mid-match due to my own reasons? I might leave mid-match to answer my door or phone. I might leave mid-match because my team is being toxic. I might “leave” mid-match because I crashed or was disconnected.

Whatever the reason may be that your teammate left mid-match, I don’t believe that it’s fair to temporarily ban anyone for simply leaving mid-match… that’s insanity.

5 Likes

Alt-F4 exploit must remain because we can’t punish people who for a bad pc/connection may crash

4 Likes

Cant agree with that.

I think better solution is rewarding for non leaving strike. 5 non leaving mission - + 10 to score of gifting weapon. 10 missions + 15 score and 5 % to all resources.

If u leave - all progress lose.

1 Like

repeat offenders, sure.

sometimes though domestic stuff (albeit rarely) happens and cant wait 15 minutes, thus alt f4 and a wasted match record it is then.

then again 30 minutes break asks for a proper :poop: usually my desire for a good game is stronger than my bowels :smile:

As many have said before, just have people re-join in the state they were in when they left. If they’re down, they spawn in downed. I refuse to believe this is an insurmountable problem that will negatively affect people who legitimately crash.

It’s less more rewards and more more meaningful rewards. What those could be, I don’t know. The point is that staying should be incentivised rather than leaving be punished.

The game knows the difference between an alt-f4 and a crash or disconnection. Frankly, people who crash or disconnect frequently enough for this to be a problem should reconsider playing online games. I doubt they get much more fun out of it than the people they’re playing with.

This is certainly an option. For every match you don’t leave, you get an increasing bonus to rewards. The issue then, is that you’ve got the case of people just going afk and throwing the run rather than losing their streak bonus if they need to walk away to do some RL stuff.

The easiest fix to this is to simply put in add a new rule “quitting while downed or incapacitated now counts as a player death”

That will should end 99% of the mid match quitting.

6 Likes

And there are ways to trick the game so thats moot really.
You cant punish someone for using alt-f4, there are legit reasons to use it.

If people start to lose their stacking win bonus because the game crashed I suspect there will be a large influx of complaints in the forum so Im not entirely keen on this as a solution but any extra loot is good loot :smile:

The stacking wins bonus works best if it doesnt get removed after crashing, which brings us back to square one :face_with_head_bandage:

This is about the best solution Iv heard to the problem and while it doesnt actually solve people rage-quitting, it would stop the rejoiners skipping death.

You are not the arbiter of who gets to play games.

1 Like

It’d certainly deal with the people who are trying to cheese their way through the ‘no death’ penances.

@MunKy As I said in my first reply to the thread, I’m in favour of rewarding people who stay rather than punishing people who leave.

As for people who legitimately crash or disconnect enough to be significantly affected by a “fix” for the problem of people leaving to reset their character status, the hard truth is that it’s not reasonable for them to expect the same experience with the game as people who don’t.

People can do whatever they want. What I’m saying is if I crashed and disconnected as often as the people who use that as a reason to reject a “fix” to this problem claim they do, my time is better spent doing other things.

If it’s once or twice a week, you deal with the consequences of a system that has some reaction to you leaving. If it’s once or twice a run, you go do something else, because this clearly isn’t working for you and you’re just beating your head against a wall and calling it fun.

2 Likes

Are you really sure the game knows? But even if it knows, maybe it’s not that simple, otherwise developers already did/thought about it

To me, personal opinion, it’s just silly spend time/resource for this thing… the better way to fix the situation is avoiding to add “consecutive” penances since, again imo, they have a bad design regardless this “problem” (and I already did them all)

Anyway, from my experience, people crash/quit exactly like before these penances. I’m not even sure they are the reason

Yes, 100%. You can test it yourself by alt-f4-ing out of the game and reading the game logs. It registers the event as an ‘end process’ command from Windows.

I don’t think it matters, really. Nobody has come up with a reason that the game shouldn’t remember your state (eg, alive/downed/health/ammo/etc) and re-insert you in that state after a reconnection. I can only imagine that the game simply can’t be made to do that because of how the engine’s guts have been put together, otherwise there’s no reason at all that it shouldn’t already be the case.

Yep. The frequency did jump a bit when the penances were released, but it was happening a lot before that.

This has been discussed many times.

Think about if for a few seconds and hopefully you will come to the conclusion that your suggestion it is a terrible idea, that would harm every player (independent of them being the quitter or not).

In short:

  1. Most people affected by this, would likely be regular players who had to leave for a “good reason”.
  2. If a person wants to leave, but you do not let them, they will probably go afk, try to get kicked, or to cause a wipe and end the run. Have fun with that.
  3. It would be complete madness to punish people for simply quitting a mission. Darktide has no ranked games and unless you are in a malestrom that went off the board, players can always fill an empty slot if someone leaves.

Do you want to get temp banned for doing anything that is not inherently bad, but might cause a slight inconvenience to others?
Probably not.


You don’t understand.
If my teammates quit out, then they are no longer there to carry me through the mission.
If this happens to me at a high rate, that can not possibly be my own fault. They are all out to get me.
They are causing me a slight inconvenience (of a ferw seconds, until the next person fills the slot), which should be punished.

I think that is the mindset of the people who want others punished for quitting out.
There is no rational thought involved.
Those people feel like they are being wronged and want to hurt the person who did it.

Anyone who wants to force anyone to stay on their team, immediately seems very sus to me. Especially when the leaving player will usually be replaced within a few seconds anyway.

5 Likes

Exactly.

I personally have never gotten annoyed at someone leaving and coming back unless they also happend to have been an actual cheater.

I’m never annoyed at someone leaving as it won’t make a real difference to my odds of being able to win the mission. So the inverse could be true too; people which are annoyed by others leaving needed their help to succeed and are annoyed because if they now lose the mission, their time was being wasted.

4 Likes

I understand the frustrations as on high difficulties quitters can kill a great run but there are problems with it because there are many valid reasons to dip out of a game that’s 30 mins a mission with no breaks. Pets can cause chaos kids can hurt themselves things can break ect there’s really no way we could discriminate between those that are being bad players and those that happen to afk for legitimate reasons. Not to mention depending its possible that fatshark might not be able to tell the difference in the logs between a disconnect and a voluntary quit too so there’s potentially the risk of punishing people who just happen to be unlucky enough to crash or lag which is common.

2 Likes

Great call - I agree Darktide should have an offline singleplayer mode. Maybe even with a pause function! But it’s never gonna happen :wink:

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The only real solution I can think of is to change the penance from “don’t die for 10 consecutive missions in auric” to “kill x amount of enemies in auric”.

Essentially don’t give the player a reason to quit.

Or even simpler. Remove the “consecutive” bit.

6 Likes

Go deeper. Remove penances, then remove missions. No missions - no leavers.

2 Likes