
I know

A timeout timer would be enough.
Alt-F4 is for players who have reached their skill ceiling.
I agree with this in theory but the problem with it is it’s well established a lot of the crashes and server errors are actually linked to fatshark and their server instability and not the player so you’d be punishing someone for fatshark crashing them
This is the kinda mindset I’d see sony agree with.
“You were born in the wrong country and chose the wrong hobby for your IRL spawn location. That’s clearly on you!”
For the people which crash and DC regularly, they’d know nothing else so they just cope.
You can only be annoyed at crashes and DCs if you know something else.
Either both of our views make sense here or neither do.
I’ve used alt f4 when I’ve reached the point where I really need to go to the toilet. Mistiming that bio break is heavily penalised by DTs lack of ‘bot take over 2 mins’ feature.
And sometimes the wife calls. Or the kids’ school. Or Amazon at my door. Or someone wanting to sell me bin liners and cloths. Or the cat, my god, the cat - ignore a cat at your peril! If I don’t feed it there and then I get charged with static electricity that lasts for days.
Never used it yet for bring out if my depth. Some teammates may wish I had mind you!
You’re right…
Let me amend my previous statement clears throat
Rejoining after Alt-F4 is for players who have reached their skill ceiling.
Anyone who lives in Australia and tried online gaming during the late 90’s to early 2000’s will tell you that the latter part of that is objectively true, even if it doesn’t really have anything to do with the branch of discussion I was on.
My comment was a response to someone saying “you can’t fix the reconnect exploit because of people who crash a lot”. That’s utter nonsense when the ideal fix for everyone is to just spawn back into the game in the same state as when you left it.
That’s nonsense too. Everyone knows what it’s like to have something they enjoy getting constantly interrupted.
League of Legends already conclusively proved that penalizing people who quit mid game only further incentivizes toxic behavior. The game shouldn’t penalize people who want to leave because a teammate is harassing them or is otherwise being extremely unpleasant.
The deeper problem is that a person leaving can doom their team because the bots are UNGODLY terrible. Their damage sucks, they only ever use basic volley fire, their scavenger aura doesn’t benefit psykers at all, they stink at killing specials and shooters, they’re really unreliable at reviving teammates, and they keep eating all the medijuice because they always take tons of damage.
So, they should probably work on making the bots actually useful for something.
“Ideal fix”, I’m not so sure on that. I can easily see problems with that too.
But if gaming was never anything else but constantly interrupted, you’d be used to it, was the point.
And I’ve played with plenty of australians around 2013, on 3DS’ online games and none had connectivity issues. So either you’re gonna tell me that 2013 is too late for the time you specified or that that’s clearly survivorship bias but if you’re into games, you’re not just gonna stop because you have bad internet at the time. I would know as that used to be the case for me for a long time.
I had 5 ctd yesterday during matches. Very regular since hestia update. Got barely any before that
You must be some kind of genius. Here was thinking it was completely infallible.
And it’s a moot point, since gaming is no different to any other leisure activity in this regard. If it gets interrupted a lot, the enjoyment does too.
yes, I am going to tell you that ‘2013’ is not ‘late 90’s to early 2000’s’. How did you guess? By the mid 2010s most of the country had high speed internet. In the time I specified, most of the country was still on dial-up and connecting to any other player or server that wasn’t within 100km or so was a complete waste of time. I know how bad internet affects your experience online, friend.
No, you’re gonna play single player, offline games. I would know, as that was the case for me for a long time. It’s a matter of how bad the issue is and your own tolerance for it. These people who are saying that the reconnect exploit shouldn’t be fixed because of crashing or disconnections are obviously having really bad issues.
The ideal fix is to change the penance.
Make it so you have to kill “x amount of enemies in auric maelstrom” then it stops alt-f4 quitter and actually shows you who the true auric veterans are.
It’s a stupid penance that’s created a stupid problem.
While I definitely agree that the current penances are a major factor in this problem, I don’t think this is the answer. Completing 5 consecutive auric maelstrom missions in a row without ever dying (and not cheating it) is actually quite an achievement, especially if you’re a pub queue player. Killing X enemies in auric maelstrom missions is not.
If the answer is to replace the current penances with something that can’t be cheated using such an easy and widely known exploit, it should be replaced with something that fulfils that “high skill” achievement that these ones are supposed to be.
I agree it’s a huge achievement to genuinely stay alive for 5-10 games but the penance can be gamed and the only viable fix that anyone can think of is to delay rejoining the same game.
The penance achievement tag already means literally nothing because we all just assume the player gamed it. So it’s become a bad joke and is affecting the gameplay. If it’s affecting the gameplay this much for a simple tag then time to change it imo.
I think you’re underestimating how tricky it might be to kill a high volume of enemies in auric for the average player - staying alive isn’t easy to most. That said, other suggestions are more than welcome. That’s the only one I can think of that can’t be gamed and does show that someone has stayed in AM for a long time.
The irony is that, imo, the most valuable tag in the game is ministorum Guardian - because it shows you’ve basically done all the penances - a true veteran! But Fs in their infinite wisdom only made it a green tag… Like wtaf ![]()
Kills come by themselves.
Takes absolutely zero skill to kill a few enemies.
It is also incredibly easy to cheese.
People would not even need to complete a single maelstrom anymore, so even worse players would feel free to join auric maelstroms in order to farm that penance.
They do not need to successfully complete a single run. They just need to fail again and again, until they have gotten the kills they need.
Yeah. It’s the same with the original penance cosmetics. The hardest ones were either easily cheeseable or encouraged people to quit the moment they failed it.
That’s the thing though: The average player shouldn’t be completing these achievements. They’re supposed to advertise to the people around you that “I did something really difficult”. We’ve already got a bunch of “Beat your head against the wall until the counter reaches X” penances. They don’t indicate skill, only that you tolerate a lot of grinding.
Yes.
A bunch of people seem to want penances to be something that effectively autocompletes by just playing the game in what ever way the person would play anyway.
No specific action and no skill required. No failure possible.
That would be terrible.
It is fine for some penances to be stat trackers that simply go up by playing the game.
But there should always be some penances that require the individual to do something difficult. That automatically means, that a bunch of players will never complete certain penances, and that is completely fine.
Playtime should not be the solution to completing every penance.
I see more people that have the title leave after their major f-up than people without it.
Blaming everything on penances is bit tiring.