People who quit are immediately substituted by a full-life bot even in case that person was downed.
Better chances for who remain to complete the game.
To quoteâŚwell me i think a punishment for leaving is an absolutely awfull idea that punishes players for not playing like other players. Without the ability to play ALONE should you desire a punishment for quitters, even one so short is unacceptable.
Also i have seen that in co-op games simmilar to this with a leave penalty people wont leave they will just purposely die and or sabotage the match to fail so they can be done anyway. Even i am guilty of this in other âleft 4 dead likesâ with a desertion penalty. It was like a 20 minute leave penalty so i just died every time they rezed me and messed around on my phone the whole time.
No easy solution there.
Giving people a minimum participation reward would help smooth things over for the players being thrown into a lost game.
As for the leavers: I really donât understand why someone would lose when the gameâs basically over.
This is somewhat of a complex issue due to the kind of rocky state the connection can be at times.
I will say itâs kinda irritating to join an in progress game where everything is going down the pooper with no grenades, no ammo, and half my health missing on top of 3/4 teammates down. Itâs less of a punishment for players who quit and more of one for the poor bugger who backfills via quick play.
Maybe have a better way to gauge reconnecting Vs newly connecting players and have a clock that incurs a stacking match making penalty (maybe 10/30/60/120 seconds leading up to 5 min or something after repeated disconnects) but I can see some people intentionally throwing to get out of bad games at that point.
In pretty much any scenario, where a player would want to quit the group, everyone is better off if that player can just quit.
When someone quits at any point during a mission, they are almost immediately replaced with an other player. It usually does not cause any harm for the three remaining players.
This goes for any mission on any playlist except maelstrom missions that have left the board.
Imagine if there was a penalty for quitting.
2 bad actors could hold 2 other players hostage by not stepping into an airlock.
You can not vote-kick them. The only way out is quitting. If you take the only way out, you get a timeout.
When you quit out anyway, a new player joins and is placed in the same situation that you were in and it repeats.
If you are in a mission and want to play with a friend who just came online, you would not be able to just quit and team up with your friend.
You have to finish the mission or wait for the timeout.
If you start a mission the moment that the mission board gets rearranged, your selected mission is reset and you enter quickplay (the default selection when you open the mission board).
You load into a mission that you did not want to play, but if you quit, you get a timeout.
Yeah this is another fair point. I can easily see a person going AFK outside the airlock and being stuck there since I donât believe the game has an auto kick function. Sure the AI will probably get the AFK person eventually but if they are as you mentioned actively griefing then itâs a problem.
Another scenario I could see (since it happened to me) is if an ai pushes a person outside of the map and that person refuses to die with 3 down. I gave it a college try for about 30 seconds to return to bounds then ended it but I can easily see people holding a game hostage in the bull zone for an extended period.
I donât mind people leaving. I actually really like that leaving has so little stigma in this game. Mostly I leave games when friends hop on and want to play together. If people are butthurt and leave, they probably werenât great teammates to begin with, so nothing of value was lost.
I just wish weâd get something for bots other than level 1 Veterans.
A leaving penalty is a terrible idea because there are some good reasons to leave - to add one to the ones already mentioned:
Iâm a dad - sometimes a child awakens. Then I rather quit then annoying my team by being afk. If I manage to take care of the child needs within 3 minutes - I would hate to be punished by further 7 minutes off time afterwards.
And while I havenât ragequit myself yet I witnessed several doing so. And usually their way and our way of playing were just to incompatible. If they donât enjoy the match they are playing in their scarce free time for nothing but fun - then by all means they should leave and find a more enjoyable match! Often if the quit didnât lead to Desaster the replacing player fit the battle rhythm of those who remained better increasing our enjoyment of the match as well!
One of the reasons people leave early is because the losing end of game screen is like 900 hours long. If I know weâre going to lose and Iâm pugging I will absolutely drop because of this and only this. Iâll sit around dead to watch some guy clutch if he can, I donât mind. I know some losers get all jittery if things start going bad, but not me. What bothers me is 90000000000 years of âYOU HAVE FAILED THE EMPERORâ. I donât want to sit there long enough to make myself dinner, I wanna get back at it.
I feel like quitters arenât nearly enough of an issue in this game to necessitate any kind of punishment, not to mention bots can rarely save games that would have wiped if a dead player does leave.
Quitters can stay but rejoin abusers should really be addressed, in my region itâs getting a bit ridiculous as an actual metagame strat and the quality of these players hurt more than their bot rescues help.
I donât really give a damn about quitters in a PVE game. I donât even care about people quitting versus matches in a social playlist. I typically only care about quitters in versus ranked matches, and thatâs the only circumstance in which I support punitive measures against quitters.
Punishing players for quitting a PvE game is not a good idea. Itâs controversial considering this is a casual gameplay setting you play to have fun, not to compete. Such penalties are common in games with ârankedâ modes, even those games donât punish quitters in casual modes.
However, rejoining should not be exploitable and needs to be addressed soon enough, the fact that some players have the audacity to do this is absolute heresy. Adding a penalty for rejoining does not make sense though because it would be unfair for players who actually crash or experience network issues. Itâs better to have mates spawn a bot with your health and toughness percentage, whatever remaining health and toughness the bot has is what the returning player will end up with. But MORE importantly, downed players that leaves should spawn a downed bot, NOT a standing one.
And we also need something to prevent cases where players join games that were just lost.
I support some kind of punishment, at least on auric maelstrom. I mostly play auric maelstrom, and during every mission, there is at least one player who is above going down so they just quit. And it takes time to get a new player. Also on maelstrom, if the mission is off the mission board, it is impossible to get a new player instead of the guy who was too good to die and left.
They are the first to die, the situation is under conrol, they still leave. This is 90% of ragequits. This is a problem. The rest is people leaving after most of the team is down.