While I can understand this, oftentimes you kick that loading screen down the road to another person that joins to load into a failed run, that then has to load out.
This is like, the prime reason for why I also think that leavers should get some sort of punishment (in certain circumstances, like if they just died or if the rest of the team is currently downed). I also separately hate that sometimes a failed run can be prolonged by the bot being alive and trying to rez, and then someone joining just to fight like hell for a few minutes and then leave, and then another bot joinsâŚ
This stuff wastes a substantial amount of time for players that are just trying to play the game like normal.
This is the reason I donât want to see any penalties. I donât trust Fatshark to implement a detection system that wonât give false positives for dropping or leaving a game for whatever reason.
if they leave by ââleave the squadââ button, then there is no problem, if they just Alt F4 and do else the game keeps them in the strike team for 5 minutes, and nobody else can replace them
you donât, but the game treat it as the same, if you alt f4 you can log back in the squad without anyone stealing your spot for 5 minutes as if you crashed
Today, out of 13 auric maelstrom missions, 13 had people leaving. 3 times the mission has left the board and we were stuck with 3 players. They all left, suspiciously, after they died. Of course, it is the servers, and not fragile players. We need some kind of punishment for these players, they ruin othersâ fun.
I donât play maelstrom very often, but when I do, I always seek a team on the Discord server and join VC. NEVER with randoms. That way your average quitter will feel more obliged to stay.
tbh, this wouldnât really deter most people from quitting. in fact, with the sheer amount of people that quit, it would just make people not want to play at all.
if this was pvp, and thank god it isnât, then i could see it being a thing, but people just wanna hop in and out of a match, hopefully complete the mission, and get the full rewards. if you start giving queue bans, people are gonna be like, âdo i even wanna waste my time playing this at all?â. 20+ minutes is a long time to play to get failure rewards.
besides, iâve actually had generally positive experiences with people rage quitting, because itâs usually the trash people that do it, and then you get a chance of someone thatâs actually good. a lot of the time, too, someone will quit after they die, but then someone will join and basically help to save the run. iâve have so many instances of this that iâm almost glad when terrible players weed themselves out lol
Then how about this alternative? When someone quits a match you get a prompt giving you the option to permanently remove that player from your matchmaking list.
I donât want this to be a Ubisoft game, so no. I donât want a 10-minute ban just because I had to leave mid-match to answer a 2-minute work call or something.
yah, some, but I think most try to leave then come back to try and save the run. I think people would be more apt to just let the run end if there wasnât such a penalty on run progress.
Iâve seen it happen many times. They leave and come back asap, but itâs mostly post-midnight where theyâre more likely to be able to join in the same mission.
If you Alt F4, the game thinks it is a disconnect and you can reconnect because the game waits for you. And I play around 10 missions a day, I see people reconnecting like once every 3-4 days.