As a cosole player, im so jealous of PC mods, especially True Level. I love this game and everything it has to offer but your character level stopping at 30 just seems way to small. I would love to see some sort of extension to the xp system so i can see just how far my characters have gotten. Its a good feeling watching your xp progress bar increase a level after an exciting match. An man can dream!
For the emprah!!
Agreed. 30 seems very arbitrary. Why not a nice round 100?
Are you North American region? It’s possible I just ran into your Psyker, though I do admit Sienna is probably a very popular name amongst Tide fans who have played Vermintide.
Agreed, true level also pretty accurate rate of skill.
It’s definitely a better guage than just “level 30”
No it isnt lmfao.
yes but not i havnt played her in abit
It’s a good gauge of experience which is often skill tho i do get lazy from time to time, especially first match of the day.
It’s a good gauge of experience.
Again, no it isnt. Can you not reply to me with delusional arguments? It will just get you permanently ignore listed.
I have seen people playing vermintide 2 with 1000s of hours upto nearly 10000 and they are still bad at the game and darktide isnt any different. Just like in real life people hit a specific amount of skill in something and then they never improve past that point.
Um how it could not be it measures game time ie experience…by all means ignore me please.
It’s a good gauge of experience which is often skill tho i do get lazy from time to time, especially first match of the day.
I mean in general, i am one of those who doest warm up matches, my 1-2 games in day always worse, than several next pnes, but in the end, most of time 60+ levels guys, will play worse than 100+ lvl guys, it can be of course that 60+ lvl guy leveling up second+ character, but that’s more of an exception.
Yes it is, if you say that it isn’t then name better parameter.
Best practice anyways to gauge a player’s skill in the first firefight anyways. If you’re aware enough, even a H40 player can look like garbage compared to the rest of your team. Happened earlier today - an Ogryn that was obnoxiously slow, failing to keep up with the team, and trying to play hero running across the map to save someone who got downed with a shiny Havoc insignia and 40.
Man you give one example, i’ve seen havoc 40 psyker, who 1st complained then leaved and he didn’t do much good before it, but that’s just one other example, in general havoc 40 player will be better than havoc 20 player, level 45 will bo worse than level 100 player
That’s what I’m saying; there are ALWAYS exceptions and you can never be fully sure just from level or havoc alone whether a player is actually going to pull their weight. If anything, it sets an expectation, but you need to analyze your team’s gameplay on your own to figure out who to back up and who to ditch.
I still like the true level mod, though. Fun to see how much people have played compared to me.
Yeah, true level feels quite nice. Having any form of metric in a game that showcases your dedication to it is nice, it feels nice even once you’ve cleared most of the penances to still just have a number to keep make go up. Got the mod pretty much entirely for that reason as I wanted to see what my numbers where, and seeing the nice big numbers (not as big as some, but given I spread them across 7 characters I think they are big enough), and having them only get bigger each game is just a nice feeling to have.
Would be cool to see it fully integrated, even if it’s ‘only a personal thing’ and you still gotta mod to see others. I know they said something about not wanting scoreboard because toxicity or something then they released havoc though so hahaha, but letting at least you see a nice little ‘+lots’ for all your achievements would be cool for all the console folks.

It’s a good gauge
of exposure to various situations while using that character.
lets say a “normal” player learns from his mistakes and see’s what works and what not over time, yes i’m more comfortable having >500 in my lobby than not.
that being said, there should be an account level.
while i only play one character to the best of my abilities i’m sure the majority enjoys a variety of chars and has that previous experience banked.
so the redundant twink veteran at 35 could be on a 3000 hour account that knows his sheet.
and then there’s the hopeless cases that level out at what they deem “good enough” " its just a game bro(hits blunt)" etc
for them there’d need to be a “pariah-tag”, showing how many games in a row they lost that day/week/month.
(are bots a thing in darktide? never understood having software play the game for you, absolute bottom feeder mentality, but that could explain >1000 suckers falling over like sandbags on maelstrom
side note: oddly enough darktide isnt a “warmup” game for me
(fondly remember the obligatory hour in quake3dm6 bridge to rail jumps etc)
but after the second or so match when the caffeine hits (mixed with cortison right now )
its overdrive time for the next 3-4 hours
the issue with true level is that not everyone learns linearly. you have people who do the same dumb things over and over and never waste one second of thought on why the previous party wiped. you still see guys with true levels in the hundreds unable to coordinate for moving a battery, camping the elevator on oblivium, or running away no matter if the rest can follow (that’s often knife zealots with very high xp levels). also, experienced players can have a bad game when using a build or weapon they’re less familiar with, or when playing another class than their main. i think true level should offer an account-wide xp indicator, especially with the expected flood of lv 30 arbites. is that one’s very first lv 30 guy, or does he also have a lv 3000 zealot?
This thread is a good example of why statistics needs to be taught more/in more public schools (not an attack/insult- how probability works is very difficult for human brains to process most of the time).
You can have a True Level 30 clutch a Havoc 40, or a True Level 3,000 fail in the first room without contradicting True Level itself as a good measuring tool for competency; as your True Level goes up the chance of a first room fail decreases while clutching high level scenarios becomes more likely.
This is exactly why it is also bad to bring up, “I saw x happen once so it disproves your argument”, anecdotes as some sort of credible evidence for/against anything really.
+1 Prestige please , with an evolving border.