With my experience playing Darktide for 1 year so far, and to where it is now, I am noticing that the level gating is outdated.
We seen how Trust Level 30 is the “end of tutorial” phase, and for most of us that don’t use (or don’t have access to) mods like True Level, we are stuck with the base game level system.
The level gating I mentioned is practically nonexistent. The manner of seeing how there are players that have not reached Level 30 jumping into Atoma Heresy and Damnation threat levels, not up to par with skills, talents and weapons in an “undercooked” state has spelled impending doom when playing missions. Even more frustrating when they first get access to Aurics and make the rookie mistake of jumping into them not knowing they are risking sudden death and wiping the mission. Someone such as myself made that mistake once long ago, and made the logical decision to not play them until I was ready. That was good times to build up to where I have accomplished Auric Storm Survivor, even if it doesn’t mean jack squat to most/other players now.
I known some players that due to their skill abilities have stuck to Malice, which is good knowing that when they reach their confidence of abilities to take on higher difficulties, they can be better.
I am by no means an elite player, yet I do feel like with the Trust Level system, they need to allow development of going beyond Level 30. Not sure what they can do to expand upon it for incentives unless they put in at least where the Threat Levels are gated more by Trust Levels.
If Threat Levels get gated by the Trust Level in a rework, there needs to be a certain quota of completing missions at the Threat Levels to get to play the higher Threat Levels, aside from simply “leveling up” Trust Level as well.
Trust Levels have only gated access to certain weapons and crafting mostly in its current state. That would usually make a budding player stick to the Threat Level they succeed in until they finally get everything up to par, yet we deal with those rookie (“noob”) mistakes by brazen underskilled players. I have faced gatekeeping before, yet I had seen where in this game involving teamwork, if one player is not pulling weight, everything goes to wipe.
I’d hope that I was able to give a comprehensive commentary, present ideas that may help resolve things, and see what forum members may think of what I have given for input.