TrueLevel Mod should be Base Game

My idea for all of this gating is this:

Add a bunch of “trial” challenges to the test chamber. Gaining access to a new difficulty requires clearing a certain set of these trial assignments. Can have a set of penances associated with clearing trials for each class. Trials can be repeatable later if you want to test things out.

Tests could be things like being able to kill 8 ragers in melee with other lesser melee enemies also present. Or solo a boss while evading disablers. Or clear a group of maulers in melee without taking a melee hit. Lots of ideas are possible.

The point would be that to gain access to higher levels you have to at least have passed some basic competency and put in a modicum of effort to learn how to deal with different situations.

Gating Auric and Auric Maelstrom, and Havoc behind these would be great.

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No solution is perfect, it’s just about what would be better than the current model. They should at least add “prestige levels” beyond 30 and they should gate auric and havoc on 2 separate increments above 30. Make it 40 for auric and 50 for havoc or something. That’s enough to force someone to play longer and lilely get better which would minimize the chances of having utter clown shows play out in game modes that are meant for highly skilled players.

There’s technically already gametime indicators in the game. For example, the 100000000 poxwalker frame, or the title for that.
I think it’s fine. People can choose to display it if they want to, but don’t have to. I’m not bothered by people using true level but I can see why someone wouldn’t want what is basically his playtime to be public. If I could hide my true level I would just because I prefer if people don’t have any preconceived notions, but as I said, I’m not really bothered either way. In that sense, vanilla wise, the frames and titles are sufficient. If someone wants to show he’s got a lot of playtime that’s how he gets to do it without mods involved.

That said VT2 gave you boxes for leveling past 35, I dont know why this game just gives you nothing but keeps counting

True Level is an INDICATOR.

But I’ve seen all versions.

30(+1) guys playing like champions.
30(+1) guys playing like N00bs. (well, duh!)
30(+400+) guys playing great, like you expect.

30(+400+) guys playing worse(!) then 30(+1) N00bs.
And those are surprisingly common.

Edit: But yeah, I think True Level should be part of the game.

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As a player with 1k+ hours, and a bunch of mods in the game, I both agree and refuse to have TruLvl as the default in the game. Lately I prefer to play without it, so that I can’t see my level and most importantly the level of my teammates.
If I see a person of 100+ level, I will at least expect that he will not immediately grab everything on E in the box, without thinking about the needs of others and similar things and if I see such a thing I will have questions, and therefore it is better for me not to know.
But what is it really for, if it is added then at least the Sharks will have questions from some players ‘what do I get for X levels?’. And some might get too relaxed and start expecting a high level player to drag them through a mission, but should they?
Too many disadvantages for the Sharks and the players, instead they should just give rewards in the form of unique titles, frames or cosmetics (aha dreams), but the conditions for getting them should be classified and only when you get them you are given a description of what for.
But as a result, among the mods that should be added to the game, TL is somewhere at the bottom of my list.

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If you do not enjoy playing with a group, leave. You are not forced to play with a group you joined.

Just use the Party Finder, or your Steam FL if you want to Gatekeep your groups.

Gatekeeping difficulties by any means always sucks. Let the people play on whatever difficulty they want. Beginners will always suck, no matter how many loops you want them to jump through.

I’d not say no to it’s inclusion.

I agree, other option would be doing ingame restriction for havocs, like +5 levels from your current one.

Usually there’s one player who cut the line and is dozens of hours from being able to walk on their own 2 feet.
So the solution here is to no gatekeep, but have you leave? And then your replacement should also leave?
Until what, 3 other people are in the group that can either carry the line-cutter to a win, in which case said line-cutter was merely a spectator and learned nothing, or the group wipes because since most people are not in a position to carry others.
Then the next group wipes, and the next, and the next until another carry-capable group accidentally forms.
That doesn’t seem fair and seems self-defeating to me, extremely selfish behavior on the part of the line-cutter.

Yeah but they can suck a lot less at a lower difficulty and not be a detriment to everyone else, then improve, move up a diff, etc. It makes zero sense to hit 30 on malice or heresy then go straight into Aurics HiSTGs+Maels, there are enough gradual difficulties to play at and be challenged, without being absolute dead weight.

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If you do not have fun with your group, you leave. Not everyone gets itchy every time someone is not able to dodge a net.
I could not care less if someone gets caught a lot. All I do is stay closer to them and exchange some banter in a safezone.

I have yet to meet anyone who plays Mael for the first time who is not dead weight. The jump from normal to auric is everything but a linear experience. As long as they try their best, who cares? They will learn.

One of the worst experiences in VT2 was when a friend came back after a break, and you had to do the required maps on Legend for them to play Cata. By the time you finish those, the evening is gone, and all you did was grind out some boring maps you could finish on your own with one eye on the second monitor. Just thinking about having to do some random “challenges” to play the difficulty we like makes my skin crawl.

In DT I can play whatever with that kind of people. Skiped the Havoc rush? Lets play a 40. Malice too boring for a VT2 regular just starting DT? Ramp up until satisfaction creeps in.

I truly do not understand how anyone is so hell bent on winning every map. Would a mod help that displayed “Victory” on a lost map?

So net not the issue.

THAT was a bridge too far? Wasn’t it just the lord (boss) maps?

Again, not the issue, it’s about having a fighting chance because everyone put in the minimum amount of effort vs an often-guaranteed wipe because of 1 line-cutter who’s worse for the team than a bot. The bar is set very, very low, be better than a bot.

Four maps. Atleast half an hour each. Skitter probably a bit longer. Two hours of boring nonsense for no reason but the desire to Gatekeep returning players. Thats a whole evening for a lot of people.

Apparently it is the issue, since there is no other consequence to failing but a reward screen, or no reward screen.

If anyone needs a smooth experience to enjoy the game, PF/Discord/FL is an option, and playing a difficulty they feel able to carry is no shameful action either.

Exactly
If Fatshark has to put nmew features in the game that already exist in available mods, there are better choices. NumericUI is the first that come in my mind. DefaultSprint is the second.

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Ig ye

Comes to mind as a mod needed or not needed to be implemented into vanilla? Prolly needed right.

But default sprint? Idk man. That’s kinda like saying remove stamina management.

Personal opinion.
I was about to stop playing the game cause of this. I have even reported it: Hold to sprint, when toggle off, doesn’t work as expected

You can see official answer.

Then I created an ahk script. Pretty annoying to have to run such (I already one other script for windows (printscreen + vol increase by 1).
So I have checked all “sprint” mods. 2 of them were close to what I needed. I asked to both. One refused. The other was very kind (and I can’t thank him as much as I would like) and did it.
Basically, I cannot maintain my finger pressed all the time on the key for “sprinting”. It gives me pain in my hand. So I wanted a mod that transform the sprinting button in a toggle between walk / sprint but that would not stop when you get hit by anything.
In vanilla game, or you press the button all the time, or you use a toggle. However, sprint become unactive everytime you get hit. That’s impossible to play with this ferature, in a combat you loose your mind in clicking on sprint to try to always sprint. At the end you finish to press the button even when you sprint.
So, I can assure you that, for me, defaultsprint is the main mod I need. If I would not have it, I would rely on an AHK script. If I could not use AHK… I would stop playing this game.
But in term of utility, this mod is fixing my biggest, and painful, problem with the vanilla game.

But I understand that this opinion is totally personal and not shared here :wink:

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Ye naw i get it. I was thinking about it in a different and wrong way anyhow. Besides a big learning curve for the people who would opt for this, I dont see how this couldnt be added.

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