We can provide feedback, absolutely, but that goes for literally everything in this game, and Fatshark is under no obligation to do react to that. If they were, we wouldn’t have had the crafting system we did for 2 years. We can tell Fatshark what we think, but Fatshark are the only ones who can actually make and act on that decision, meaning theirs is the only directly relevant opinion, and to date they’ve been pretty cool with information-enhancement mods.
That said, lets look at the official Mod policy text.
When using mods, there are a few key points that Fatshark wants players to consider. Players found using any mods falling within any of the below categories in a way that affects other unmodded players will be subject to a prompt warning and possible ban from the game service.
Using mods that directly affect unmodded players’ experience of the game and/or is used to grief other players.
- Examples: Speed hacks, outright cheating in missions, etc.
Using mods that affect the stability/performance of the game service.
Using mods that devalue other players’ investments (time or monetary) in the game
- Examples: Bypassing progression, penances or contracts, unlocking of premium cosmetics and currencies in the game service.
Toxic behaviors reported as an indirect result of using mods.
Mods will have access to the same authentication level as the regular game has which means that mods are perfectly capable of managing inventories, currencies and characters as they see fit, including but not limited to:
deleting characters
selling or buying items
spending premium currency
The use of mods is therefore to be done at players own risk and Fatshark will not be able to help with accounts losing gear, character, or other data as a result of using Mods.
If you are having any technical issues when using mods, please contact the mod’s creator rather than the Darktide Customer Service Team. Fatshark will not offer official support for any mods created for Darktide, and is not culpable for any issues arising with updates or mismatched versions.
Similarly if you have any feedback on any mods for Darktide, we ask that you contact the mod creators rather than our Community team.
Here is the mod policy thread in full
Nowhere in Mod policy itself, nor the Announcement thread commentary, is there anything from Fatshark on community self-policing. If such exists, it’s lost in digital space, uncoupled from the spaces people would look for such information.