There is nothing wrong with pushing to be most effective at eliminating specials or wiping hordes.
Nothing to do with a scoreboard. There will always be a meta and a small number of players will always be actively elitist about it.
I invite you to read what I actually wrote. I said it’s overstated, not that it doesn’t exist.
Even if it weren’t making all kinds of bad assumptions about what causes harassment, this would be fatuous. The number of murders committed with hammers has everything to do with the sale of hammers. Are you also in favour of banning hammers? Of course not. Because the actual question is - what is the cost versus the benefit.
A lot of conscientious, good-natured and cooperative players find a scoreboard integral to their enjoyment of the game. The poor behaviour of others is not their responsibility, nor is it the fault of literal factual information existing. I’m all in favour of more useful stats being added, that would reflect the contribution of a shield ogryn or similar - but that’s not the discussion we’re having.
Parroting doesn’t look good. Nor does your repetition of this ‘fuel on the fire’ mantra with no compelling reasoning or sense of proportionality.
It is not ignoring negative repurcussions to identify that it is not a root cause of why a toxic player is toxic, and that the benefits to the playerbase far outweigh this.
I seriously doubt your generalisation of pro-scoreboard posters holds up to scrutiny, but what of it - I don’t agree with that idea and it’s not what I wrote. Given you were parroting my post (again) when you brought this up originally, this is just backpedalling into a nothing burger.
Another non-sequitur, this is not what I said. It is important for simple enjoyment for many, and it also helps you to know, even if crudely, whether you were as helpful as you thought you were during the game in certain key aspects.
The two are not mutually exclusive, and in fact one can aid the other. Humans are actually just as bad - if not worse - at accurate recall of a complex chain of recent events, than they are at interpreting simple numbers. So this isn’t a red herring you’d be well-served to pursue.
Only they’re not arbitrary. And the context is your memory of the game you literally just played - which as I’ve just said, can be informed by those numbers. They’re not perfect in VT2, but they’re reasonable and that’s better than having nothing. Every number in VT2’s board has a direct relevance to how much influence you had on the outcome of that game.
This should be obvious to any thinking person not blinded by cognitive dissonance.
If anything you’d be better arguing for more numbers that encompass more playstyles, like damage prevented to teammates by killing/interrupting/shielding or similar.
Numbers don’t spread idiot ideas, idiots spread idiot ideas, when they misinterpret numbers.
The fact that you assign all this agency and causality to inherant facts, rather than how people choose to employ them in the course of their good or bad behaviour, is a great advertisement for the teaching of critical thinking.
And do you for a moment seriously think that without scoreboards, there would not be a ‘prevailing wisdom’ among players about what is ‘meta’? And that this idea would not be wielded in exactly the same way you describe?
You’re misidentifying the problem and kicking the can down the road.
I’ve lost count now, but this is once again not what I said. We can add reading comprehension up there with critical thinking classes. What I said was that the scoreboard is incidental to that negative behaviour, not causal, and they would almost certainly behave negatively regardless.
It’s embarrassing to have to actually explain this but - part of the fun in videogames is seeing numbers go up because of things you did.
And of course negative interactions happen. There is nothing persuasive about referring to conversations you’ve had with people who have had a ‘very real’ bad experience, then doing a hop-skip-jump past any reasoning, and jumping straight to blaming the scoreboard.
It’s odd that you would expect anyone to disregard their own experience of thousands of 'tide games and take your word for it unthinkingly - but perhaps less odd when considering the odious mindset of someone who thinks they know best what’s good for everyone and wants to censor what information everyone has access to.
At no point in this post did you do anything but assert unsupported ideas, conflate correlation with causation, argue with things nobody said, snidely disregard what other players find fun, and display an alarming inability to grasp causality.