51 days since open beta. 51 things we still need badly

The semi-open beta started on Nov 17.
That’s 51 days from then to now.

Here are 51 things, in no particular order, that we still desperately need.

  1. NO MORE CHEAT SPAWNS. Cheat spawns where enemies just appear for no reason are not fun. Too often we’ve done a 360, found the room empty, and been hit from behind by a poxer who wasn’t there. Additionally, too often we’ve jumped to a landing that was empty and landed in a full patrol. All spawns should happen off screen, beyond a wall, and NEVER just out of thin air within a meter of the player. Perhaps each player could radiate a ‘no spawn’ circle of 20 meters which stops at walls. Enemy footstep SOUND EFFECTS.

  2. MUCH BETTER chain-weapons. Evis is okay, axe is silly, 1H chainsword is a giant disappointment.

  3. Account wide inventory sharing. Money, crafting mats, weapons.
    Obviously some will be class locked, but if you have two of a class for some reason, or reroll a character, their inventory should be kept.

  4. Useful information in TAB menu. We should get a reminder of equipped feats, a legend of buffs/debuffs icons to refresh player’s memories of icon meaning, mention of any team buffs which will effect our playstyle, like if the vet has group grenade spawn. If I have a change of getting more grenades because the vet s running that feat, I want to know without asking.
    Should also include weapon blessings and icons for weapon blessing stacks in our usual buff/debuff tray. Should also tell you if you missed a script/grim and if the map has a special modifier in case you quick joined.
    Need to IN MISSION know how many stacks of “Weapon blessing which stacks five times” you have via icons, what the icons mean + what feats are have equipped in case player changed something and forgot.

  5. Ogryn lights. Maybe drop flares when holding grenade via special attack button or new button for flares alone. Maybe eat the flare and have it shine out the mouth.

  6. Ogryn/zealot toughness regen of some kind while in ranged combat. All classes need to be able to handle ranged only engagements. Ideally this should not require a feat. ALSO More Ogryn sized cover. ABILITY TO SHOOT WITH SHIELD UP. Ogryn ‘medium’ shield for greater mobility while still getting some protection. Possibly Ogryn armor like crushers have. Right now Ogyrn is having way too hard a time dealing with ranged, especially at long range. Ogyrn better use of cover ability. Perhaps a ‘peek out just a tiny amount to shoot’ button. Possible use of existing button while crouched to peek.

  7. W40k melee weapons that are lore accurate and not gimped. —Should be always on, decent dodges, speed, and the default. Should not be nerfed for the sake of weapons imported from Vermintide. – Plain weapons, such as shovel, should have asymmetrical bonus, such as extra grenades, speed running, extra ammunition/toughness regen, if they are kept at all after level 29… In a mission, a vet replied to a question with “We are the ordo hereticus.” As the ordo hereticus, we’re not just rejects anymore. We’re allowed to have w40k tech weapons and they should be worth using, not out competed by shovels and tomahawks. Also much more claeve, and no stunlock of the player. That sucks. Also better primary (uncharged) shot on force staves. If a weapon is too good to be in the game without being massively handicapped and handicapped in an anti-lore way, don’t put it in the game.

  8. Ogyrn and others NOT slowed when turning melee weapon ON if we don’t get always on (which we should.) This shouldn’t even cause a break in stride. Also need to turn maul ON with shield. (And shoot ranged weapon with shield up, and look around and tag with shield up.

  9. 1H chainsword should be made into a very good weapon until it is the ‘default’ against which other weapons are judged.

  10. Chain axe should have boat shaped profile, not be shaped like a rectangle or hammer. Should work like short billhook with pulling motion, and be two handed. Sideplates moved in to remove wasted space and angled like an axe. The mauler model is better then the player model. Possibly remove 1H chain axe from game and give 2h chain axe. If 2h is considered wrong for vet, compensate players with them and give them chainswords that are awesome. Reason why is that the chain axe is too cartoony for the medium of first person. This medium requires slight additional realism, and this is attainable with this weapon if you try. You guys got this far, find the magic in yourselves. (also it should be always on. Rev sucks.) Looks way too heavy to work as 1h weapon, too big as well, and too wide to penetrate. If it doesn’t penetrate, it’s not an axe.

  11. Crafting finished. +Ability to order top end grey weapons. +Ability to improve weaker stats on existing weapons. +Crafting grinder to get materials from unwanted weapons.

  12. Ability to purchase/trade crafting materials.

  13. Background reroll/voice reroll… EVERYTHING reroll.

  14. Better dodge on everything, literally everything.

  15. Sire Melk - LAYAWAY PLAN. (with cancel for refund.) Also Sire Melk item improvements. Should be minimum quality, not well below what the player has. This should also apply to any RNG not removed from any game shop. It should usually be equal to or above player top inventory, not consistently below it.

  16. Skitarii as 5th class. Everyone wants to play as Skitari. Possible different origin story, IE, They are mostly dead, sent home for implant recycled, taken by Inquisition and nursed back to health instead.

  17. More options for clothing slots. (Googles AND hat on Ogyrn. Gloves/belt/etc slots.) You’ll be able to sell more, we’ll be able to look better. Delay this until you get a lot of other stuff on the list done, good will is at all time low.

  18. Adeptus Mechanicus pole dancers.

  19. Ability to purchase colors/patterns instead of needing to buy an item for each color. This would allow free cosmetics to get greater use, allow us to use the more advanced ones that aren’t in the regular shop yet, and really show off. --within reason. No pink polka dots. W40k appropriate colors only.

  20. Autogun animation improvements -Following the improvements made to the bolter. Currently the autogun bolt interactions STILL HAVE NOT BEEN FIXED. Very happy you did fix it with lasguns and the bolter.

  21. Weapon attachment - light - Bayonet - Optics. Possibly allow bayoneted rifle to be used as full melee weapon for asymmetrical bonus. Q to shift from shot to melee, with special being hipfire from melee. Possible dual targeting system with long range and short range sights on weapon, as used on the HK-g-36 used by the German army. Mousewheel to change between them while aiming. One wide red dot, one zoomed in. Could be invisible to 3rd party and explained as projected on retina of user and provided by Hadron. ADDITIONAL this would work on force staves Mouse wheel could move trauma targeting circle to ‘long range’ or ‘normal.’

  22. Easier time maintaining warp charges. Perhaps slightly longer duration.

  23. Brain burst should use special attack button to ‘snap’ to specials/elites. Brain burst sped up slightly, damage scaled up a little on higher levels.

  24. Fire support. No, really, missions with tanks or artiliary supporting us with some ability to call for support, troops at spawn fire to support us.

  25. Mission map legend. It has many symbols and we’ve no way to know what they mean. Also a different symbol on the mission map for grims and scripts so we can tell which is which without mouseover.

  26. Map randomness isn’t totally bad because it keeps all maps in circulation, but should always have scripts/grims available at various difficulties. Circulation though, should be faster. Map algorithm should favor new maps when released.

  27. Longer maps should pay more. Maps with greater difficulty, (high intensity engagement, more dogs, etc) should pay more. Some or all of the bonus pay as crafting mats would be good.

  28. Dogs, nets, and mutants should NOT pass though a horde like ghosts to jump you. Also they should not be able to knock down an ogyrn shield from the front when the whole horde and it’s fire support can’t.

  29. Quick match should be expanded to allow favoring ///grims///no grims///scripts///no scripts, and several difficulty levels. WHEN matched, the mission should be told to the player and they should have a chance to change loadout. IE, Dark map, want a flashlight. Longer map, longer ranged weapon. Short ranged map, shorter ranged weapons. Also see need for loadouts.

  30. Auspex showing books/crafting mats - Searching is taking up too much time. Auspex should always be available and useful in many ways.

  31. Chest opening animation should be much faster. Chests with nothing in them should have a light on them. Items in chests should be revealed by ping.

  32. Ping should work on mouse up/down. If mouse up/down is used for something else, (I suggest a few places in this list) allow it to be shift up/down or crtl up/down, or put the other thing on AIM + up/down.

  33. Rock and Stone button. Ideally with selectable options.

  34. Menu to take banter we’ve already heard, and either remove it from the list after five plays, or move it up the list to hear again if very interesting. Should only appear in the menu after 2-5 plays.

  35. Demonhost should have a drop. Perhaps the other bosses as well. Crafting mats would be good.

  36. Ammo selector. (IE, Ogryn grenade launcher/shotgun ammo change.) Carry both ammunition, either weapon. Should apply to many weapons, but possibly with a requirement to set a slider for amount of each pre-mission. Not just Ogyrn weapons, ability to change ammo type on appropriate weapon types, shotguns/grenade launchers higher burn for lasers, etc. Some might be either/or, like slugs or shells in a shotgun, or some of each with a slider.

ALSO Meaty bolt option with Lightning staff. Should be GIANT SINGLE BOLT from enemy to enemy. Maybe do more damage, but not be ‘many little bolts,’ but one BIG COOL FRY THEM bolt that chains.

  1. Ability to set favorites in Weapons/curios. Build favorites for feats. Outfit loadouts. (all of them separate.

  2. Ogryn super machete/battle axe/BIG WEAPONS. Ogryn ability to use light weight enemies AS weapons/throw toys.

  3. Ability to see other player’s guns/change class in lobby.

  4. Ogryn ability to turn on power maul with shield/shoot gun with shield. Or just leave it on all the time as mentioned before. Leaving it on is better.

  5. More grenade types. Ogyrn clusterbomb NOT A FEAT and always on with grenade box, but ability to change grenade types. For Ogryn, add bowling ball. (works like current box but keeps going like a round shot from a cannon.) and “Giant mortar shell.” As long as Ogryn clusterbomb is competing with bleed, and bleed must be taken for synergy, grenades are gimped and that’s not fun. Consider allowing burn to give same synergies as bleeds. Make it ‘enemies effected by dots’ not ‘by bleeds or burns.’ We shouldn’t have to pick between good grenades and bleeds. Perhaps grenades could get blessings and ‘always crack open’ should be one. Also, it should crack open when hitting anything, even the floor. Not just armor.

  6. WAY more use of ‘special action’ button and an additional speical action button for a great many reasons. Rate of fire, laser charge level. Context use of these and others, such as switch to flares on Ogryn, light or bayonet on rifle. Much more focus on controls needed for w40k style. Perhaps mousewheel could work to reverse chain direction.

  7. All weapons should have special attacks that are of significant value. One which would be VERY fun is if chain weapons pulled enemies in the direction of the chain, and the chain could be reversed. This is lore accurate, as chain weapon users would reverse the chain to fling the other weapon ‘away’ from them when at the bind. (Blade to blade.) Force Staves need control that allows some adaptation. Mouse wheel could move trauma targeting circle to ‘long range’ or ‘normal.’ Easier time maintaining warp charges. Perhaps slightly longer duration. Brain burst sped up slightly, damage scaled up a little on higher levels. Better primary (uncharged) shot on force staves.

  8. Vet ult gives different outline color/shade for weak spot. More shading of enemies behind cover so we don’t waste time shooting at them.

  9. Psyker push with force sword should be 30 degree cone and have more range. Push should fall off, not suddenly stop. If it’s too far, they should get a hard stagger but not fall down. Feels weird when you do a full push and nothing happens. Psyker ult push should be un-nerfed and returned to the awesome push in closed beta. This push alone was a joy every time and I want that joy back. ALSO Knocked down enemies should take 0.5 seconds longer to get back up. You nerfed push by letting them spring up too fast.
    ALSO Force Sword Push is HARD TO AIM. Arms block a lot on screen, shield blocks a lot, can’t see, pushes keep missing. Figure out the aim or at least tell us what to do. Better yet make it hit everything in front of us 3-4 feet wide, 6-8 feet out, and a stagger after that.

  10. No speed bumps between melee and ranged.
    Especially remove speed bump when opening a door, interacting with environment such as opening a door or a safe, getting pushed by a barrel, throwing a grenade, or being hit and moved by an enemy. We don’t need an animation messing with the bolt if we throw a grenade or open a door or get kicked a few feet by a barrel. Also remove melee speed bump on psyker force sword.

  11. Generally greater commitment to the w40k franchise lore. + Better communication with the community.

  12. Less RNG.

  13. NO RNG.

  14. Hadron Waifu body pillows, Ogyrn scale.

  15. Get 1 grenade from ammo pickups. Get 1 magazine from grenade pickups.

And a bonus request,

  1. Complete and total remove of beans and bean derivatives from Ogryn dietary supplement packets. The cabin of the Valkyrie we use for insertion isn’t that big.
17 Likes

I hope they make more dynamic swaps than just the boltgun. Still dozens of bolt-pulls every swap that are gross. Make them cool like the revolver draws and these new bolter ones. Zealot/Veteran grenade is especially bad for me. You can’t cook grenades, but you pull the pin every draw like you’re about to. And then you stow this grenade with no pin back in your pocket. Its completely goofy to watch.

Also please let there be more flow through into melee combat like you want everyone to do. Maybe a couple of weapons need long draws but they’re also on a ton of not powerful weapons like the stubber, on top of its trigger delay and giant M2 deploy time.

And most importantly please actually change Stamina regen so that dodging does not touch the delay. I’ve seen this ‘confirmed as a bug’ numerous times and its kinda an important game functionality to be aware of. Is it going to change? Is your own design intent not to want the dodge meta to end? Let people use pushes.

1 Like

+1 to all.

  • 18: needs expanding.
3 Likes

Everybody shut up! Let him speak!

7 Likes

I said what I said because it needed saying.

2 Likes

About the cheat spawns, I’ve noticed that a lot (way too many really) of enemy spawns are just holes in the ceiling or catwalks high overhead. When enemies appear up top they drop straight down to the ground without making any sound. Sometimes the drop is very long, what seems like 20-30 feet or even more.

The player does not expect this to happen because any reasonable person would expect you to break your legs if you tried to do this, OR at least make some amount of sound. So from the player’s perspective enemies might as well be using a star trek telepporter because they just appear instantly in places entirely devoid of enemies.

The regular spawn areas are not much better. Hatches and doors in the walls make no sound when they open so an entire patrol of shotgunners and shooters can exit a wall right behind you and kill you dead before you even know what happened.

2 Likes

That’s not a cheat spawn, if you can see them on the way in… although if they fall 20 feet that SHOULD make a sound. What this is … is they just blip in. I’ve seen it in exterior maps where I jumped down to a lower balcony and just before I landed 'POOF" 20 dreg shooters and two ogryn appear on that ledge.

Fair amount of video on the forums though.

This thread had several videos, but it looks like only one is functional for me at the moment… Teleporting enemies at my back in empty rooms

EDIT: Here’s one of the videos showing it. It’s bad enough in front, it’s worse behind. No more cheat spawns. You can skip to 7 seconds for the moment.

3 Likes

Comon devs. The community has spoken.

2 Likes

Of course, you could get a bit more canon…

4 Likes

There’s a lot of Ogryn in there, do you play one per-chance?

Nice post BTW - can’t believe I read it all.

I don’t remember, it’s been so long…

TYTY!

  1. Poxwalkers being exploded inside a horde actually damaging the horde, at least knockback the zombies if no dmg.

54.Shotgunners recovery, they seem immune to suppression

  1. Phantom hits (melee and ranged) very noticible on headshot. blood and sound effect AND hit marker but no DMG.

  2. Mutant throwing you through walls

  3. Mutant quick turn while charge. (it is getting better, but still sometimes…)

  4. Dog on a skateboard 360 no scope pounce.

  5. Players picking up ammo like it Halloween

  6. Mini-boss kill with no end screen metric/points

  7. Mini-boss spawn rooms being squeeky clean (at least put a few bueboes or yellow taint)

  8. Gunners lazer aim through walls (specifically when they shoot through cracks in the floor above you)

  9. enemy accuracy at 100%. No one rolls 6 every time.

  10. Revive progress bar sometimes not showing up. causing confusion.

  11. Zlot charge and Ogryn charge immediately stopped if shot the moment you activate the ability. (they should leeroy)

  12. Dodging after releasing a charge heavy attack sometimes breaks/cancels the animation, causing you to not swing and reset. very frustrating.

  13. Clunky sliding losing momentum

  14. If ogryn grenade box doesnt explode, players should be able to pick up grenades

  15. pressing the obj button immediately will cause a UI bug and the main obj will stay there, visually

2 Likes

Love those!

But… you should have put something more fun in the last number. :wink:

This. But they’ll never do it. Too much effort, why build a good game with unique & varied weapons. Just artificially gimp and buff the stats until they all perform about the same. It’s the Fatshark way.

2 Likes

Seems like a good time to bump this list.

Who is this we you speak of?? Speak for yourself noob. This is a fake problem people come up with when they are unable to listen for the sound queue of a nearby enemy about to hit them and unable to react in time. The sound queues in this game work well and if you use them then you wont get hit in the back by enemies that snuck up on you because you had your back to one of the doors they walk out of.

See the video above noob. Just because you haven’t been observant enough to notice it doesn’t mean it isn’t a thing.

Heck, I’ll make it easy and put the link here.

1 Like

First of all this video is old. Second of all these enemies spawned in front of these people not behind. And lastly this was right after an elevator which most likely means they just spawned in late. I never feel like enemies sneak up on me because i listen to the audio queue. This changes nothing. Learn to use your ears amd dont say stuff with the word “we” in posts because i have 0 issue with the spawns in this game.

Sorry noob, we all want cheat spawns ended… but if you want to exempt yourself, you can.

WE want cheat spawns ended.

Sorry you didn’t know about them. TBH, I didn’t know they were in v2, but since then I’ve gotten to see lots of vids on that too. Your ‘first’ is bad because no updates in months until just now, your ‘second’ is just the cheat spawn better demoed, happens behind too and quit often, and your three is off base because there’s confirmed issues with the audio in game. Heck, sometimes the daemonhost doesn’t even make a sound until it activates.

Now, I didn’t see anything in the patch notes about fixing the cheat spawns, but we’re all hoping we will soon.

EDIT: Since you didn’t know about them, here’s the last big thread I remember on cheat spawns. Sadly a lot of the videos don’t work anymore, but maybe someone there can help you find them, if you actually have a desire to learn.

funny how these so called cheat spawns affect you but not me…its actually just a strait up skill issue. classic bad gamer move when they die/lose they blame it on cheaters.