3rd person POV mod - need FS to provide a yes/no

We need a statement whether the new 3rd person POV mod is acceptable under the EULA. You can make arguments both ways, but a final yes/no from FS would be appreciated (if I missed it sorry!).

It’s both fun but also seems OP and against the main intent of the game’s design.

Haven’t and won’t use it, but how is it exactly OP ?

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in TPS view you could see behind you it would be easyer to dodge

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oh my god… we are again here?

Check the rules…

I don’t see how this mod could violate this rule

This mod does not fall under this rule…

I don’t think we have to discuss if this mod crosses these lines…

Nota: I use it… and that what will make buy more cosmetics… Let’s say it, it makes my game great… I get a new pleasure at playing darktide. I configurated that, when you aim, you are in first person camera. And I aim a lot… every time I use my gun, I aim.
Let’s see now 45 654 541 321 posts that will try to say that it is like cheating…

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To me it clearly falls under outright cheating in missions.

… but then again… I’m extremely liberal with what I consider cheating. The health bar mod is absolutely cheating, but lots of people disagree :slight_smile:

It’s all subjective.

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Yeah soon you will say me my mouse with 13 buttons is cheating…

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Good points, but I think that’s why it would be nice to get an objective response from FS on this one as its a pretty significant mod :slight_smile:

I suppose then, didn’t really think of that advantage tbh

I would NEVER use 3rd person mod, and no amount of arguing could convince me that it makes someone better than me when I’m in first person :smile: It’s downright laughable. This type of mod could only provide long-term unfair advantages in a PVP shooter for corner and elevation peeking, like in PUBG/World of Tanks/etc.

Please let people use it though! They want to have fun, and it provides FAR more mechanical disadvantages than it does QOL/enjoyment advantages.

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This is, by example, when you tried to pass the first stage of Hab dreyko… that was clearly cheating in the mission.
Speedhack is a cheat… god mode is also
A mod that would inject new values in the game is cheat…
3rd person mod… Well it has several disadvantages using it.
Mainly I use it cause I love to see my char and appreciate the animations.

But what bother me is the fact that such discussion come back. If you don’t want to use a mod, don’t use it… If Fatshark want to ban a mod, don’t worry… they will tell it in the announcement section.

Don’t you think they have not noticed that such mod exists?
Several have talked about this mod on discord.

And I doubt they would want to forbid such mods. When you see the difference between VT2 and darktide regarding the mod policy… clearly you can see that they have adopted a different approach.
Also, think that this mod will make several players, like me, buying more cosmetics (yeah I know I am an evil person… I buy cosmetics from the shop!)

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Yeah, in context it seems clear they’re talking specifically about stuff that directly affects other players (like skipping events etc)

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Yes, you are too liberal with what you consider cheating.

The mod makes the game a pretty competent third-person game. So much for “we don’t do Third-Person” Fatshark - It’s already a good Third-Person game because all the mod is doing is to force the camera view you get in the Morning Star. However, it also comes with a handful of downsides:

  1. Your strikes are clearly a lot more guesswork. You only have the third-person animations to go by and those aren’t always fully accurate.
  2. You have more field of view, but you see less in front of you and don’t get the timing on all the blocks right.
  3. The crosshair no longer perfectly aligns with your First-Person Crosshair. As a result, you cannot use it for accurate sniping and ranged shooting → Pretty heavy disadvantage
  4. Enemies that attack you from behind and hit are usually not the type standing right in your back, but those annoying “rush intervention” attackers we have since VT2. In case you don’t know what that is:

In the early days of VT2 you could stack speed increases and movetechs and literally just run away from everyone, leading to some ridiculous Benny Hill rush tactics completing missions in 10 mins.
As a result Fatshark implemented “rush intervention”, a condition that makes enemies stick a lot more to you while attacking (if you ever felt that running to get away from a mid attack feels weirdly off, this is why). The enemy will slide towards you and land one very specific heavy attack that is shared among all non-shooter enemy types.

This attack is initiated outside of the POV you have with third person mod and it connects 100% of the time. So the most dangerous attack from behind that this game has is actually still not visible until it lands, at which point seeing it no longer matters.

Anyway, not only has this mod made the game a lot more fun, I can also finally see my drip. If it gets taken away or branded as cheating, I’d lose a lot of interest in this.

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The fact people are discounting how much worse this mod makes you with depth perception for both melee/melee headshots (which matters for stagger and armor) and ranged weapons is mind blowing. Mantling, throwing grenades, and AUDIO perception issues… Also anyone experienced enough in Tide games will constantly check behind themselves and listen for the “incoming backstab attack sound” when they aren’t looking.

There are so many mechanical disadvantages to this mod it’s unbelievable. Giving people the ability to see their drip and enjoy the feel, and any SLIGHT “FOV advantage” is MORE than made up for in self-induced handicaps. If they ban this mod, I’ll fight on y’all’s behalf for your right to have fun.

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I am actually surprised how well this mod actually functions, i thought it was gonna be pretty janky like the VT2 3rd person mod was. But the models move pretty well and dont break their own arms and shoulders when swinging their weapons, and the models movements looks good when dodging and sliding as well.

But yeah, its not a mod i would consider using myself except for a few fun games with a group where we all run it and see if we can do some high int damnation or something.

And if you need a 3rd perspective mod to know when to dodge stuff coming in behind you, you either need to work on your game awareness or turn up your volume so you can hear the sound cue the game has for when something is swinging at you.

If people wanna use it, i really dont see the problem, aint like its gonna affect me if some dude on my team is using it. Let them have their fun.

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highly unlikely that fatshark will comment on the Legality of single mods, that would only invite all sorts of people, to bombard them with questions that don’t reach more than a few players.

maybe they will publish an open letter were they discuss a selection of “fair” mods, and if they did, 3rd person view would certainly be one they endorse.

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Of course they do, but this is a thread where players discuss. I think this mod should be banned, along with the health bar mod. I’m probably in the minority. I’m fine with this and I’m not going to raise a fuss about this one, but rather enjoy a civilised discussion of the pros and cons.

I can explain you how it can impact badly your gameplay. Example of problems you get while using this mod:

1.) weapon where you need to aim the head and where you have not a move up and down, are difficult to use. Today I wanted to test a dagger I made as a zealot. I had to play in first person camera.
2.) you have no artificial light in front of you… this mean that, sometimes, you don’t see an enemy right in front of you
3.) in certain places, the camera is in the walls. This happen when you defend in the repair mission where you have to inject cryo, or also when in train where you have to secure it.

No, this is not a mod that gives you an advantage… it gives you pleasure at watching your char. But you need to develop skills to play with this mod.

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Give it a try yourself. Honestly. You will see what we mean.
Playing 3rd person is actually trading some quality of life so you can get a new game feel.
Almost forgot, but…
The mod also hard locks your FOV to 65 in all perspectives by the author of the mod, so while you get a little more view behind you, you also lose some of it from the sides if you were playing with a high FOV previously.


Another thing I forgot, but you mentioned it.
There is actually a subtle flashlight effect in First Person, that is always on. It highlights everything with 5m of the player and allows you to play Lights Out missions even without the actual flashlight attachment on guns.

This is not present in third person and makes it pretty hard to play Lights Out maps. Usually you will play Lights Out fully in First Person.

yeah you have quoted my text written in 3 minutes before starting a mission… full of grammatical and words errors :stuck_out_tongue_winking_eye:

you have no artificial light in front of you… this mean that, sometimes, you don’t see an enemy right in front of you

Was what I wanted to say :stuck_out_tongue_winking_eye:

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100% agree with this. I’ve played several missions with the 3rd person mod active and I think I play a bit worse with it overall. Nevertheless it’s really cool getting to watch my character dash around and slash at stuff – worth a small performance penalty imo!

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