My point is essentially that Fatshark’s focus this patch wasn’t balance changes, but the Emporium, alongside response to certain meta standouts with aimed nerfs. Nonetheless, nerfs bring balance in one way or another, so the lack of buffs is somewhat justified since Bolt Sienna is just as problematic as Hot Buns, albeit not braindead silly. And this isn’t the case for just the Sienna, since most of the changes that came after the beta were to shift the balance a bit without destroying certain playstyles. If Fatshark wants to take their sweet time to revitalize certain weapons, talents and/or other aspects of combat in future patches, I’m more than eager to wait for them while I tinker with what we have right now.
Huntsman isn’t the strongest backline class, that I will admit, but that doesn’t mean he’s undesirable to have in a team, unlike RV, which doesn’t bring much to the team except for the occassional supply drops from specials (only IF appropriate talent was taken), and hordeclear with the Grudgeraker. Compared to the Huntsman, RV is very passive ranged class that is mostly oriented towards supporting your team, while having terrible frontline potential, unlike Huntsman which has several weapons to defend himself if need be.
Repeater Handgun is a better anti-special weapon than Crossbow or Longbow IMO, since it easily lets you take out several specials if need be, even without the need to aim for the head, albeit it helps. This is further improved by Huntsman’s ult, which vastly improves it’s damage potential against any elite/special that isn’t Chaos Warrior and refills 8 ammo each time it’s used. Easy to maintain ammo with and use, albeit certainly aimed to be used on-the-run rather than taking your time to place the shots.
Manbow has poor bodyshot Cataclysm breakpoints, yeah, but so does the Longbow/Crossbow if you don’t aim for the head. The only difference in that regard is the ease of use, and if Manbow had breakpoints that enabled 1 shot bodyshot breakpoints, it would be on a stupid level of broken. It still somewhat is on Legend.
The only weapon that truly makes Huntsman “better” against hordes than WS/RV/Sienna is Blunderbuss, and even then, WS still has Hagbane, which is much more flexible of a weapon against everything (which isn’t a bad thing - there should be distinctions between the classes for variety) whereas BH has terrible AoE potential and great single target damage if the player is experienced enough with him to land headshots with Double Shotted, while having a passive with guaranteed crits for both pacing throughout the level and dispatching specials with relative ease mid-fights.
Huntsman’s idea for ammo efficiency is mostly relevant for players who can land headshots and use his specific Lv20 (Makin’ It Look Easy, which works great with RHandgun + Scrounger. Same goes for the Bow in most cases) and/or Lv25 (Shot Crafter, which is a supplement for steady supply of arrows for the bow or Blunderbuss to simply recover from performing the anti-special role from time to time, and even then it isn’t necessary to take it instead of Longshanks) talent.
That said, Huntsman isn’t really excelling at certain roles, but he’s performing them well enough, while also having an aura that helps frontline clear the trash and further improves efficiency of classes such as WHC with whom he has great synergy going on with marking specials/elites, or Shade, that fills the role of boss and frontline elite killing.
I don’t mind the lack of content all that much, and provided FS has recently pointed out they want to take things slow, I wouldn’t expect them to change their policy about this any time soon. The earliest I’d expect any new content or a patch is either mid February, or somewhere, sometime in March.