I believe the lack of more balance changes is caused by the fact that the beta’s “balance” changes’ purpose was really only aimed at BW’s performance and trying to tweak her in a way that wouldn’t break her, and we (or players that played the beta) all know into what has that escalated.
Some balance outliers like the Kruber’s Spear or DK Slayer were present ever since the release of WoM in August 2019, and I’m honestly not surprised that finally something was done about them. DK is still alive, due to a failed tweak to 2hh attacks that effectively changed the combo from L1 Q L1 Q into L1 L2 Q L1 L2 Q, while the Spear is still a very solid melee crowd control weapon that fits any archetype of Huntsman or Merc, really.
Hagbane wasn’t really nerfed. You could say the same thing about any other weapon that relies on dealing AoE damage, like Sienna’s staves. The AoE action skill generation was nerfed as it was:
- Breaking the Shade, effectively making her a WS, except that she had technically superior anti-elite capabilities. Result: character that primarly deals melee single target damage runs on a perpetuum mobile of AoE damage recharging her action skill, which in turns makes her a very potent elite killer with no downsides whatsoever, while providing CC, having great sustain with health-on-kill, as well as being a very flexible boss killer.
- Speaking of which, breaking the Waystalker, which could essentially do the same as the Shade, but resetting her ammo count back to 100% every time she casted a good ult (killing 2+) elites. Hagstalker spamming the Hagbane into hordes on high-level play would never run out of ammo, due to the sheer amount of specials or elites mixed in the hordes that could be sniped with the Trueshot Volley.
- Breaking the BW, which would obliterate hordes if used in combination with FF + FFA + Kaboom, and enabling the user to cast it again within seconds. This was equally stupid when she has had access to both LF and FF. Abilities that scale with enemy density that desintegrate them aren’t exactly entertaining for other players. Heck, I would kick any BW out of my party using that particular build, because there would be no challenge to face for the rest of the level if that player was competent enough. Call me selfish or whatever, but breaking fun factor of combat in this game for other players is the last thing I wish anyone experienced.
Huntsman is far from being overshadowed by WS and BH. He offers up-front damage and relative safety/flexibility due to his ult working like Shade’s. Moreover, players who can headshot improve Huntsman’s reliability to a great extent. Huntsman also has access to one single best anti-horde weapon in the game if used properly, notably, the Blunderbuss, while having great ammo sustain with or without it. Huntsman also provides a decent aura to the rest of your team, and can fill a lot of niches with his viable ranged options being Repeater Handgun (quick, reliable anti-special/elite), Blunderbuss (rather slow but powerful anti-special/horde) and Manbow (a sharpshooting tool for any purpose other than hordes), each with it’s own gimmicks.
Heck, it’s not like Spear “made” Huntsman - he still is and will be a good career, albeit now without having extreme crowd control melee weapon that creates space, (still) benefits from stagger tHP, and is relatively good at killing elites. Huntsman shouldn’t have a weapon that can stagger everything in front of him to create space - he’s a ranged focused backline characteer that should rely greatly on good positioning, albeit his ult redeems him from not doing that. Sometimes.
I don’t care much for the paid cosmetics except for a few that I liked and bought them for the sake of supporting Fatshark, because I think that the particular pieces I bought were a piece of good content and should be the better, future standard for paid cosmetics.
No new free stuff? There’s plenty of hats in the game files still, and I’m not surprised they haven’t been released yet, since there wouldn’t be anything to add to the future patches if that was the case. I’d much rather FS focus on producing high quality cosmetic stuff and release in-game-files cosmetics in monthly rotations. Maybe that will be the case - I honestly don’t know. We’ve got a very solid map - that’s one of the things that matters for the longevity of the game, and there’s more to come this year.
Weapon Traits in VT2 have been flawed ever since release and it’s not just the case of RC/RS being bad and repeatedly nerfed (unfortunately due to Wigglemancer being a thing). I’m eagerly awaiting time when a balance beta will launch and address them in one way or another.
I’ll say this in conclusion: Balancing VT2 around top level of play/meta is the ONLY way to keep combat fresh and make people come up with different builds, and while nerfed things may not be as effective when it comes to top performance on Legend+/Cata+, it should and will not impact lower difficulties nearly as much. When one thing is nerfed, another one comes out on top, while theorycrafting thrives and eventually comes up with something effective and unique, and sometimes even broken beyond measure. This will probably be the case for BW as well, considering she had one very strong build that noone payed attention to due to sheer stupidity and ease of play when Hot Buns build was brought and exploited in the meta.