This post will include Career and Weapon suggestions to make them work better on Cata difficulty. I will also point out what I see as being too strong on Cata.
1. Bardin
2. Kerillain
3. Kruber
4. Saltzpyre
5. Sienna
6. 1H Swords and Axes
1. Bardin:
My suggestion for Bardin is to give RV and IB a 5% Attack Speed Passive increase, making his 2H Melee Weapons more viable on those Careers. E.g. Mining Pick, Greataxe and 1H Axe.
While these Careers have good survival in Melee, their damage output is quite low compared to most of the other Careers in the game. Ranger Veteran could do with some Melee buffs in general. Heâs nowhere close to other Ranged Careers in Melee.
Giving them 5% Attack Speed buffs their Melee Weapons without risking making Slayer incredibly OP (he already gets 7.5% Attack Speed Passive).
An alternative route would be to give Mining Pick and Greataxe a built in Crit% on their push-attacks or first attacks. This would allow for these Careers to get Swiftslaying up quickly, and wonât have much of an effect on Slayer because of his Attack Speed anyway.
Greataxe
While recently buffed to be really good, it sometimes starts fights awkwardly, similar to Exe Sword, where youâre reliant on Swiftslaying for Attack Speed. The Push-Attack of Greataxe is really slow, considering itâs supposed to be a somewhat safe attack. Increasing itâs speed, Cleave or giving it inherent Crit% could help.
Axe and Shield
Would love to see this gain the same 10% Crit Chance as the normal 1H Axe, as it still suffers from all of the same damage output problems that 1H Axes do. On Cata+ Mace and Shield outshines it because of this.
Handgun
While Handgun can reach a breakpoint to one-shot most Elites, it can become extremely difficult to get the reload off against Cata density. This makes it very unforgiving, and difficult to maintain ammo for, especailly on IB, because of the low Crit% and difficulty to land a headshot every time.
As itâs a high damage slow reload Weapon, my suggestion would be to just further increase the Boss damage, so it can be even more useful. IB/RV donât have much Boss killing compared to other Careers, so this could help without having to change reaload speeds or add inherent reload reduction on headshots.
It would also give IB (Shield Weapon) a useful Ranged Weapon as heâll spend most of the match pushing enemies and defending the people who are Special killing. He becomes a little useless and awkward when it comes to Bosses, unless heâs running the Taunt Talent of course.
Drake Guns
âDrakki Wrathâ takes too much Health to maintain, with little payoff. The Overcharge generated should only be increased by 10-15% if at all, to even compare with the Blood of Grimnir Talent, which works out better over all.
I play 1H Mace + Drakefire Pistols and do Push-Attack > weapon switch > Drakefire Pistol Charged shots into Hordes, for damage, and I still wouldnât take âDrakki Wrathâ on Cata.
2. Kerillian (muh main):
Spear
This weapon really struggles to deal with too many Elites on Cata, it would be nice if it gained some Armour Penetration back on Charged Attacks. Itâs also far outshined by Shield + Spear, even if you stack Armoured/Chaos Power.
Greatsword
Now one of my favourite Melee Weapons on Handmaiden. Iâd love to see the Charged Attack gain some Crit%, Armour Penetration, or higher damage in general. Itâs one of the most difficult Weapon Attacks in the game to land, but has very little pay off. Thatâs all it really needs as the Crit% on Push-Attacks makes this a great Weapon for Horde clearing and survival in general.
Glaive
Would be nice to see this weapon get an extra Stamina Shield, as itâs only worth using on HM in itâs current state. The mobility, speed and dodge number make it awkward for WS. Shade, however can still use it to great effect. This also means you canât get much Block Cost Reduction with it, because you have to take Stamina instead.
Volley Crossbow
Still slightly awkward and clunky to use, when compared to BoP and Repeater Handgun insta switching and spamming.
Shade:
Exquisite Huntress with SnD and DD, completely trivializes the game. Even on Twitch Mode itâs ridiculous. Not sure how Shade keeps ending up being so insanely broken, but here we are again. You donât even need Ults for Bosses, you can just take the 40% CDR Talent for more survival.
Handmaiden:
It would be nice to see a new Shield Weapon on her, which was slower, but could actually Stagger Chaos Warriors, and stop Overheads from other Elites. Spear and Shield is very good, but due to itâs damage, it can mainly be built as a DPS weapon.
WS:
The last two rows of her Talent Tree are âAsrai Focusâ and âKurnousâ Rewardâ, with âSpirit Arrowsâ being a potential must-have too, depending on player skill and team build. Nothing else is worth taking on Cata.
3. Kruber:
Handgun
As with Bardinâs: '> While Handgun can reach a breakpoint to one-shot most Elites, it can become extremely difficult to get the reload off against Cata density. This makes it very unforgiving, and difficult to maintain ammo for, especailly on IB, because of the low Crit% and difficulty to land a headshot every time.
As itâs a high damage slow reload Weapon, my suggestion would be to just further increase the Boss damage, so it can be even more useful.â
Itâs still awkward on Huntsman too.
Executionerâs Sword
I may get some flack for this one because Exe is quite strong as-is, but in high density situations, with Elites and smaller enemies, it can be a hard weapon to start off with. My technique is to use a Push-Attack > (short) Charged, because of the inherent Crit% on the Charged Attacks, I try to get Swiftslaying up.
I think the Push-Attack of this weapon, needs some inherent Crit%, so that you can safely get Swiftslaying up, and donât take too much damage waiting for it to proc.
Greatspear
Still really good, the change to itâs Stagger profile did the job. One of the best peeling/Frontlining Weapons in the game.
Repeater Handgun
This is his best Ranged Weapon by far, and in my mind, a bit too strong. He can quickly switch to it and land shots faster than actual Ranged Careers with Bows, etc can get ready to take a shot. If you add another Ranged Weapon like Crossbow to him, you should definitely think about tuning RH down. Until then it should remain, as he his other options arenât great for Special Killing.
Huntsman:
Give him Multiple Hit THP, instead of the Killing Blow THP. Itâs weird that he has Stagger THP, and canât maintain with Killing Blow, it limits the Weapons he can use.
4. Saltzpyre:
Falchion
Add a Stamina Shield, to make it on-par with his other Weapons. No real need for it to only have 2.
Billhook
Power Creep. Not sure how to fix this one. The Special-Attack > L2 combo just seems broken when spammed. Not sure how many people are doing this though (I have my Special-Attack button bound to my mouse).
Axe and Fachion
Remove inherent Crit% from Push-Attacks. This is one of the best Melee Weapons in the game, and really doesnât need Swiftslaying up so quickly. It doesnât make sense to have that on this weapon, but not on the bigger slower Weapons. Power creep.
Repeater Crossbow
Needs a buff imo. It should have decent cleave vs Hordes, but at reduced damage, and it should grant a damage bonus when landing all three bolts on an enemy. This will make it good for Elites and Bosses, while having some damage on Hordes, without completely destroying them.
Bounty Hunter:
As with Huntsman, give him Multiple Hit THP, instead of the Killing Blow THP. Itâs weird that he has, he canât maintain with Killing Blow THP, it limits the Weapons he can use.
Zealot:
Really does not need his Power bonus to effect his Ranged damage too. It makes BoP too good on him. Heâs able to effectively Special Kill and Frontline at the same time, because of the speed of the Weapon Switch, and the damage he does with BoP. I think his Power should be split like Unchained.
WHC:
Incredibly strong, but takes a lot of skill to play well. Do not think he needs a nerf.
5. Sienna:
Dagger
Still great, but I still think it would be nice if the Push-Attack chained into C2.
Mace
Still has great survival, but when put against Flail, itâs just not worth the slower weapon and less damage. The Charged Attacks could be faster or deal more damage, to help it compete.
Flail
Probably her best all-rounder weapon. Downside is the Charged Attack speed, but at least it has a downside.
Bolt Staff
While Bolt has definitely seen some improvements, and Pyro/BW can make good use of it, itâs still a little awkward, and not really worth it compared to other Staffs, it also relies on being built heavily to make it worthwhile.
6. 1H Swords and Axes:
Swords
Saltzpyre - Falchion is good, because the attacks are all overheads, and the lights deal Armour damage. I think adding the Stamina Shield will make this worthwhile on Cata, so you can take Block Cost too. If it doesnât receive that, itâll rarely be used.
Kerillian - Awkward on WS, because of low power and low Crit%, low damage output. Good on HM and Shade because of passives and bonuses. The inherent Crit% on Charged Attacks, and overhead attacks make this a little more viable.
Kruber - Low Armour damage. Either needs to be made to deal Armour Penetration on Lights or given more Crit%. Extremely viable on Merc, because of Passives/Power/Crit(Crit allows you to do Armour damage on Lights instead of doing the Charged combo). Awkward on Footknight outside of Horde clearing. Slightly better on Huntsman because of Crit%, but as stated before, on Kill THP and Stagger THP donât synergize with this weapon.
Sienna - Similar to Kruber, because of the moveset. Pyro most viable, because of Crit (+ her Ult deals with Elites too). Unchained, itâs ok for Horde clearing, but is horrible vs Elites. BW not really worth using it at all.
Axes
Saltzpyre - Zealot makes use of it, because of his insane Attack Speed, WHC can be slightly viable with it, but suffers vs Hordes, and his other weapons synergize with his Passives better. BH can kind of work, but struggles because of THP generation and his lack of Horde Clear in general.
Bardin - Only ever worth using on Slayer, and he has better options too. The Horde clearing and THP generation from IB and RV make it unusable. 5% AS could help with this, but probably not solve the issue. Maybe make it a Boss killing weapon.
Kerillian - Usable on HM and Shade because of Passives, but still lacking compared to all of her other weapons. The Horde clear is low, and the Elite/Monster killing is outdone by other more versatile weapons. Kind of usable on WS, if you use it to get Blood Shot, but struggles against Hordes because of THP generation.