As a player with over 1300 hours of gameplay, I’ve noticed certain imbalances between characters. For the Zealot, since the ultimate ability was nerfed, the versatility of melee weapons has become extremely important. Unfortunately, most of the weapons in the Zealot’s arsenal are unsatisfactory. The Thunder Hammer is almost only useful for boss fights, the Great Sword lacks armor-piercing capability, the Chainsword can only deal with heavily armored units in special mode, which is extremely risky on higher difficulties, and the Axe remains inefficient against heavily armored units. The only weapon that can effectively handle all types of enemies with the right skill setup is the Combat Knife. High mobility seems like an added bonus. Many players have recognized this and built their strategies around high mobility, which might not satisfy all team members in certain situations. However, it is undeniable that if pursuing character strength on higher difficulties, the Combat Knife is undoubtedly one of the few options for the Zealot. This doesn’t mean all players using the Combat Knife love this weapon. But there are only few alternatives. This has led to an increase in unconventional playstyles among Zealot players. Zealot players also want a good gaming experience, which I believe is reasonable. Since I mentioned earlier that there are imbalances between characters, I will now discuss my experience with other characters in high-difficulty scenarios.
First, the Veteran: It is undeniable that the Veteran has exceptionally high character strength. Voice of command is a game-changing skill, with additional shields and high stagger often making it a game-saving ace. The Power Sword and Plasma Gun can achieve terrifying kill efficiency against any type of enemy. There is indeed a significant performance gap between players of similar skill levels when playing the Zealot versus the Veteran. Of course, I’m not suggesting that the Veteran needs a nerf. The Veteran’s current strength is very much in line with player expectations. We would prefer to pursue victories under the threat of more enemies while maintaining character strength, rather than having fewer and fewer options due to repeated nerfs. The game features a multitude of high-quality weapon models, with weapon swings and impact feeling top-notch in the game industry, yet their usage rates are low due to balance issues. Players are often forced to choose from only a few powerful weapons, which is quite unfortunate.
Next, the Psyker: This is a character with a low floor and high ceiling. There is a stark difference in performance between new and experienced players. The Psyker’s talents and weapons are very unique and strong after the updates, and I believe the changes have been quite successful. Skilled players can efficiently handle almost any enemy (except bosses) without consuming ammunition, and also have area shields and crowd control abilities. I’ve seen some Psyker players clear the auric maelstorm alone, rather than using a run and run strategy. However, it’s undeniable that the Veteran is stronger in this regard. (Though this somewhat conflicts with the cooperative gameplay concept, expecting excellent teamwork from four randomly matched players is not very realistic.)
As for the Ogryn, I haven’t played it much, so I can’t provide a meaningful evaluation.
Returning to the initial issue: I believe that instead of nerfing the Combat Knife, it would be better to focus on buffing the Zealot’s other weapons so that the Combat Knife is no longer the only option for maximizing overall strength. Players who use high mobility to employ evasion tactics might seek alternatives if the Combat Knife is nerfed, potentially leading to all available weapons being nerfed eventually. Moreover, methods to counter this playstyle through nerfs will inevitably impact other playstyles as well. It would be better to think in the opposite direction: by enhancing other playstyles, you can reduce the excessive advantage of current strategies. Personally, I believe that other playstyles for the Zealot do need some strengthening. This would likely decrease the number of players who rely on evasion tactics to succeed.
I’ve said a lot, and I appreciate everyone who has read this. Friendly discussion is welcome.