I dislike playing with knife users as much as plasma and voidstrike these days, for slightly different reasons. I never was in the camp of “knife zealot” haters, but had few serious offenders, taking advantage of mobility to speed run the map, ruining the pacing, often aggroing and dumping packs of enemies on other players through stealth and / or mobility alone.
I often hear complaints about psyker and vet being overpowered due to few specific weapons and some build options. Both classes are far more squishy than zealot, and the margin of error on them is far smaller.
I play zealot a lot, it’s easily the most overtuned class in the game in terms of power AND surviability. It’s a class I play if I feel like going full re…rd and not care about smart play. Your talent tree swims in both damage, toughness regen and DR options. Insane damage, stagger (if you even want that), ignore death, self-heal and stealth. Do you want more? Ability cooldown reduction is totally broken (as it is on vet) and one of the keystones has a hidden buff to dodge cooldown reset. Add to that whatever remains from the hidden passive class bonuses.
Then we can add weapons with their insane cleave, damage output, stagger potential and often broken levels of mobility. Knives can deal with any type of enemy and situation. If you screw up, you can simply run away, often forcing someone else to deal with your mess. A knife stealth zealot is a perfect set up for a pub game griefer also. Even I had some of those clowns in my games.
Mobility in general in Darktide needs to be tone down. I’m not sure if I want the VT2 experience, where with few exceptions in most cases you could not run away from a fight, but mobility nerfs, removal of move tech, should be part of future changes.
Power creep has been real since Patch 13/14, and some poorly thought out mechanics persisted and were introduced to the game. Mobility which allows you to easily outrun enemies with no real cost, ability cooldown reduction with no real limiters, overall power, global rending buffs, abundance of ammo and too much of a shift towards ranged combat, multiple overtuned weapons with broken levels of cleave and damage.