Hi people
I don’t know about you, but i noticed that a lot of Zealot’s players (including me) told me that HP curios were generally better for him, making him harder to kill overall and more effective. But reading Zealot’s feats, he’s kind of supposed to be the toughness guy : Yet he doesn’t perform super well in very high difficulties with Toughness curios
And i think that it’s simply because he only have a 100 base toughness. Getting 2 +20% toughness curios (16+4) will only bring you to 140… And 40 that’s jsut not enough to make a significant difference
When you have 100 toughness, you can tank one hit in melee for free (with no bleedthrough), then the next hits will massively hurt you. With 140 toughness, the same thing will happen, except that the second hit you’ll take will deal less dmg than if you had 100 : It’s something, but it’s way less effective than getting ~ +100hp from 2 +24% hp curios (20+4).
It does the same thing in the end, but more reliable. You can tank 50% more hits period, no need for your toughness to be up and it gives additional benefits (more room for corruption, more HP after being wounded, and if you manage your toughness well, you will not lose much more hp than if you had 140)
So, for me it’s essential that Zealot get more base toughness than 100. Not 200 like the Vet, it would be obviously way too good with Zealot’s ult and many bonuses related to Toughness, but something like 130 would be a smart decision. It would greatly improve the effectiveness of +Toughness curios, and it would allow Zealot to build so he can tank 2 hits in a row with no bleedthrough bcecause you could potentially reach values up to ~190 (with curios), and make it a very effective option even compared to HP stack
It would also make sense since Vet have Tougness x2 compared to other classes, Ogryn have HP x2, and Zealot have +30% hp. Him getting +30% toughness too wouldn’t seem inappropriate at all
Hope it wasn’t too long, i’d like to have your opinions about that