TBF it’s also pretty class relative. Zealot gets literally twice the health from the same % health bonus as toughness, and health seems to get higher rolls (highest health bonus I’ve seen is 20%, highest toughness I’ve seen is 16%). For Zealot I think there’s a good argument for health, I’m just not sure it’s clear cut that you should be going for all health curios. I’ve been running +37% health and +16% toughness with stam regen, corruption resist, gunner resistance and toughness regen perks on Heresy NOT using the crit build and it seems to be working well for me. Last match I must have gotten 5+ revives off as last or second to last person standing.
Sometimes I find I just gotta eat some burst damage to deal with a key target allies aren’t getting to and the big health bonuses from health curios on Zealot definitely seen to help there.
I would definitely like to understand better what sources of toughness are % based. Heard opposing opinions about melee kill and coherency, so it does kinda depend on those how worth +toughness is. I’ve been running the much maligned enemies within and without on tier 1 and between that and Ult the little bit of extra toughness and gunner DR does seem to give me noticeably better ability to not get chunked by ranged enemies.