Zealot´s stun grenade also needs a buff

It’s great to see the Ogryn’s talent tree reworked and buffed. One change caught my eye: the grenade box now has +1 usage charge. This is a good balancing direction, as it harmonizes control effects with damage output. If control effects are too weak, players will naturally prioritize stacking damage—after all, eliminating enemies quickly is more efficient than briefly immobilizing them. Control-oriented abilities should inherently excel in sustain and utility. By the same logic, the zealot’s stun grenade also needs an additional charge.With the same number of uses, it pales in comparison to the incendiary grenade in terms of impact.

2 Likes

To be honest, my issue with Stunstorm Grenades is the tax node commitment you’re forced to undertake in order to actually ACCESS them. Zealot’s Skill Tree is in desperate need of a rework in order to make it not just a jungle of mediocre stuff surrounding OP stuff and bloated with tax nodes.

^ I was discussing that with @Hank_jw in our Discord DMs yesterday, actually.

3 Likes

this. does anyone use stun grenades? just asking because i see them so rarely. they can save a run if used, but 99% of the time you end up just hauling them around.

2 Likes

I usually just bring fire nades instead. Same effect (keeping mobs from downed players) without me needing to kill things after throwing it. If they had 1 more use compared to fire nades I’d probably bring them more as a more disposable get-out-of-jail-free card.

3 Likes

I hopeful with the new direction of trees the others will get similar reworks especially around blitz options… psyker even has it around auras so jeally…

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.