Feedback after 50 hours on zealot and clearing difficulty 5 :
1)The talents / trait based on being low hp just dont work, compared to vt2: melee hits still do pure hp damage and you can only get a bit of toughness compared to how in vt2 you could fill up your hp bar on tempHP.
As such not healing on a medicae station to keep the buffs is almost always a mistake that grieves the team, which means its not really a choice, instead the feats/trait are just a temporary reward for playing badly… and to make matters worse, it seems like it was designed to be his primary talent path.
Suggestion: Give him a talent that all damage he gets is toughness damage below a certain percentage of hp / some damage resistance when under a certain % / make holy revenant a baseline part of the Until Death trait / Get rid of the whole thing and give him (or the team) bonus cleave or crit chance upon clearing a certain condition, would fit “preacher zealot” theme.
2)The tier 5 talent options need reworking: The first option gives up to +25% with only ranged weapons, based on proximity. So at most +25% damage, only with ranged, if you take the risk to go melee with a ranged weapon.
The second option gives you +20% damage, basicly the entire game, for both ranged and melee damage. Even for flamers and shotguns, the second option is better.
The third option is written in mystical words that dont actually say anything (can you guys stop with the windings explanations on traits and weapons please? it’s really frustrating) but its bad because its actively detrimental to be low hp in this game.
3)The tier 3 feats are a nonchoice too.
First option rewards you for taking a big hit, something no player should strive for and no dev should reward.
The second option is what everyone should take always.
The third option is nice if youre babysitting people new to the game i guess, but those people will split up and you will heal 20% toughness x 2 most of the time really, so eh.