supra’s instant reply
Ok.
I am just a bit confused as to why you responded to me, telling me what the talent is used for.
At least i got a notification, claiming that it was in response to me.
Post duo/solo scoreboard pls
scourge honestly, not even that needed for duelling sword for how easy can oneshot stuff ![]()
i clicked on amelia’s comment so idek
Lol
Forum trolled me then, i guess.
Glad that we could clear up the misunderstanding.
secret hard mode karkan twin solo/duo score also
that is actually easy
yea true, it’s in a small context there, so we can just get a small picture
i did a nice true duo in hard mode karnak twins, even tho with different weapons
but good content to test things right away, but yea maybe not full picture like as running a hard maelstorm in solo/duo that is for sure more challenging
post havoc solo/duo score (in future) ![]()
We are not playing the same game I think
not in auric maelstorm
forgot it actually existed “desperation” as talent
its not my build, not a fan of the hammer. thats just my analysis of the talents from the build. y’all acting like you cant judge how talents work in this game without a scoreboard… like seriously 90% of all builds are the same.
if you want a real comparison why dont you try the build and compare it to how you normally perform with your build. thats how you get an acurate judgement of its performance for your playstyle.
until death is really a nice talent and such an unique talent for zealot since vt2.
possible to run without it, sure, but it would feel bad not having it, because it is what make zealots special. also in those 5 seconds of invulnerability are massive.
lot of things you can do, like falling down from something you would normally die, but thanks to until death you don’t, preventing lethal damage and getting a med station nearby for example, while being invincible in those 5 seconds, which can change the game. extra survavibility is nice.
holy rev, even if was nerfed, still good to get back some hp and upkeep to the next until death, otherwise after until death procs, you may easily die because of the lack of hp, cause you would be 1hp which is lot riskier
Yep sorry I just realised I did remove this already.
I’ll need to check my buold when I next log in.
Any idea if crit chance is per swing or per enemy?
I am doing wide swings with the hammer and hitting lots of enemies at once…but wonder how crit chance works with such an attack.
i never said invul is bad and i understand the perks, i was mainly referring to why IJ is a must pick just because its labelled a keystone. when obviously god mode is more busted yet not a keystone.
my precious keystone, you noob, heretic for not picking any keystones. rahhh. thats what it sounds like, and instead of proper arguments and reasoning with data analysis the replys are just full of elitism as if that matters.
The build OP originally posted is fine, just use light attacks 90% of the time, more swings means more crits, means more bleeds, means more toughness DR
Everything just scales from crits
With Thrust/Headtaker, light swings will quickly 1 shot almost anything and thrust will give you enough power to take out Crushers and bosses with a empowered heavy swing. The trick for martyrdom crit builds is to use light swings, heavy is a trap, you don’t need it
considering you didn’t even ask why but went ahead in thinking we are elitist says a lot. you just got a bad assumption for no reason.
you can use whatever build if you feel it’s great.
if you would asked for reasoning, you could have done it (cause i didn’t see you asking why)
the reason why IJ is good, is because of the massive speed you can get, this applied with both melee and ranged, and even more with ranged due to the fact the charge itself gives 20% attack speed for either ranged and melee, combined with IJ with max stacks is so fun.
for not talking about the extra damage along the way which is very good.
it is a constant buff that is very nice and well paired with thammer.
also because blazing piety is no avail with thammer, and martydom build doesn’t offer much great fun, because in how you have to build it specifically.
so IJ does make very sense and it’s very nice.not only for thammer but also for ranged.
the Dornlvanotic’s build is very nice, and i also approve it. ultra fun and so much control with knives and charges.
a good build tied to dodges, good balance, duellist, second wind, and inebriate’s poise
which is very good for thammer as well.
