WTF have they done to the Psyker tree?

ever thought about that the game isn’t balanced around people who have no life and play it eight hours a day??? its good as is they should buff more stuff if anything like some ranged weapons

Talent tree change itself made everything Psyker does better. Inferno Staff being op is a problem that’s inherent to inferno staff not the talent tree. Idk this read to me like you just want something to be angry at.

How do you lose in regular difficulties ever?

it wasnt even for the pickaxe it was for the folding shovel, which is unfun now

the only thing they nerf is fun, they let all the unfun garbage like smite spam be

I meant that they nerfed brutal momentum because it would ruin the appeal of pickaxe.

They will take away brutal momentum on the basis that killing 4 crushers is too much but keep smite in the game which will hold infinite crushers in place because there is no coherent game design philosophy.

i dont??? i just dont want stuff to be always nerfed when so many of the existing weapons or abilities are trash already in higher difficulties just because some 1% of the playerbase who play the game more than normal people work per day say so

We have to be nearing the tipping point where these egregious balancing issues can no longer be ignored

Yeah, I’m gonna be real I haven’t even touched the new update yet. Was initially rather excited for it, but the moment I saw 2 additional toughness DR nodes + the 10% DR guaranteed at the top (normally you’d have to work your a$$ off for a consistent 20% on Psyker), no ‘12 stack cap’ on Perilous Combustion, AND a consolidation of the smite talents making it only have 2 upgrades again/literally require no point investment to use making it the most ‘freeing’ of all the blitz’s despite it’s absolutely abysmal ‘playstyle’ in game.

I just sat there, sighed (also looked at the completely unneeded Scriers buffs to an ability already broken to sh!t when they gave it 50% quell on cast/made it last permanently, but now sure why not have even MORE free DR for using it), and literally lost all interest in re-making the massive amount of builds that where now reset. Similar was seen across the board with the other classes (though Zealot finally got their CDR hit so that can at least be called ‘warranted’, technically Vet did too but after all the other buffs/Cooldown buffs they got to their abilities ‘ohh no, I can only spam shout as the golden toughness expires, wow is me’), and I just, completely lost my will to care anymore.

I looked at Arbiter, saw how board I got so quickly ‘building’ him, realized it would just be much of the same with the rest of the classes now, and just, don’t have the drive anymore. You can’t really say ‘I’m here for the gameplay’ when the gameplay is dead/you run around 1 shotting everything on anything but havoc 30+ difficulty, and even in those difficulties you’re hard pressed finding yourself dying. Matchmaking for havoc even more just needs to be a thing that is present, as they now fully completely ignored the advice of the community and designed completely around Havoc. Nobody is designed around the base game/Auric anymore, and the one bastion of ‘the casual hardcore’ is just dead.

You can’t even say ‘go play Psyker cause they are squishy’ anymore, they got 50% DR just like everyone else now, on top of infinite toughness regen like they had before, Even better regen in fact cause your old regen was merged together into one talent so you get both sides for the price of one, and can take Warp Expenditure for fun if you want to hit things.

The final bastion of ‘ohh it’s balanced because you’re tissue paper’ has been completely removed, everyone’s a god, great. I was a Refugee from Destiny 2, I finally left after they finished their story because of this crap and not feeling like being skilled mattered. I’m happy I got to play this game during the ‘golden in between’ period where skill mattered and everything was being figured out, but…guess it’s earned it’s spot on the shelf now. A game with a dedicated niche decided it would take all the wrong lessons from main stream gaming, now it’s just another bog standard shooter with a rich melee system you don’t really have to engage with cause ‘just mash the ad clear combo’, the ability to dodge but who cares you only have to press it when a crusher/mauler tries to hit you, and a talent tree you just click all the good stuff on and win.

o7 I say, it had a good run, I wish all still trying to find the joy it it success. Such people will sadly just not be me at this point, I’ll probably just be finally seeing if Vermintide can at least somewhat scratch the itch… (I like gunplay even if it’s not a focus so not sure it will, but might as well try).

Sorry but this is nonsense. Utter nonsense. Hard pressed to find yourself dying in a gamemode that requires a solid 25% input from each player? Come on now.

I’m not saying the games difficulties are in a good place but that is just not true. Teammate RNG is and will always be the biggest modifier because of this very reason. To say you hardly die above h30 just has to be an exaggeration.

I believe they have aligned classes much close to before so they can adjust values in a more blanket fashion with better results. Will wait and see.

I would like everything (player and enemies) to have a more consistent glass cannon set of values. So good dmg (no one likes bullet sponges) but also high vulnerability. I believe this will reward skill better and will make the difficulty scales mean something again.

This talent already existed before, it just required going out of your way if you also wanted a warpcharge build.

Arguably bubble+inferno is too strong (the bubble nullifies so many potential threats), but there’s more to the question of how strong a class is than it’s peak dmg potential alone.

The difference is melee psyker takes much more skill than just coasting around in a bubble doing inferno primary spam to keep everything at bay so you can charge up another stream of death. Even though it can pull similar numbers to inferno+shriek, you pay for the potential dmg output of melee psyker by it requiring considerably more risky play to pull off.

Even with the nice survivability added with recent talents, melee psyker is still quite squishy, so if you were not bringing a lot of killing-power why’d you want to take the class at all?

The fact is most Havoc teams still reject random psykers without bubble. Getting a spot as shriek+inferno already gets you excluded from most 35+ games, good luck to anyone hoping to find a quick havoc as melee psyker. I can’t imagine how lame it would be if they nerfed that too.

If the difficulty and the players’ skill levels were properly balanced, there wouldn’t be a problem.
But right now in Darktide, there’s an overflow of metas that let players perform far beyond their actual skill level.
Havoc was originally created for players who thought Auric was too easy, but in reality, there should be very few players skilled enough to genuinely find Auric easy. Yet, everyone is playing Havoc, and many players are walking around with the level 40 title.
Why is that? Strange, isn’t it?

barely anyone at all is playing havoc i only play auric and i can count the people with havoc 40 clearance i saw the last weeks on one hand i play on eu and even at peaks time theres barely anyone playing havoc other times you can foret entirely to play havoc bcuz no ones playing it theres mor people playing mortis trial than havoc

that overflow of metas is literally the exact same 2-3 weapons and 2-3 builds while 90% of all other weapons or builds are still garbage and many weapon outright useless when you play damnation and up

and there are only few players who find auric easy maybe u need to get out of ur bubble here on the forum which just represents like a 1% vocal minority of the whole playerbase who have nothing better to do but cry around all the time

fact is the majority of players are not some sweatlords but casual players who still struggle at heresy and up let alone auric or havocs and the people who play havoc are less than those who play mortis trial and maybe 1-5% of the playerbase has cleared above havoc 20-30 bcuz one that mode is dead af and two for the vast majority havoc 20 and up is to difficult

I feel like at this point they need to change the meta just because of how stale everything has gotten. The greater community has no idea what is actually good in this game because people focus so much on the absolute top outliers and never give a thought to anything else. I can assure you that the game has better balance and that you can take whatever build you want into Havoc 40 and win; without question into Damnation or Auric. People are so afraid to step out of their (literal) bubble and just have fun with it and it really is a shame. Exe Stance Helbore and Martyrdom Eviscerator have very good niches in Havoc and people on this very forum are talking smack about them. I’m over here bringing Chainaxe 12 into H40 and even good players I respect keep telling me that thing is bad until they see me go at it.

At least in my experience, the majority of players joining Havoc are under level 100, with a significant number even below level 50. This trend is even more pronounced in Auric.
In Auric and below, virtually all weapons and builds are viable. The problem isn’t that other weapons are “trash”—it’s just that the meta is overwhelmingly strong. If you think otherwise, you’re clearly playing at a level beyond what you can handle.

In reality, most Auric players don’t even know the maps, leave many chests unopened, and don’t know where the stations are. They try to jump over Crusher attacks, don’t understand target priority, and just attack whatever’s in front of them. Since they also can’t dodge properly, unless everything is staggered with VoC, they go down very easily. Honestly, many of them feel like Heresy-tier or worse. I almost want to record videos just to show how bad it gets.

But the blame doesn’t lie with these players—it lies with Fatshark, who created and left unchecked a meta so overpowered that real skill is no longer required.

I thought the game isn’t balanced around Havoc?

Idk about melee Psyker being squishy, I could tank a sniper shot to the face and get all toughness loss back in like 3 sec.

Too? Did Fatshark nerf something on Psyker?

I didn’t claim it wasn’t, merely stating that getting a havoc spot without the bubble-inferno meta build is challenging, and even worse if you’re going melee.

Depending on circumstance, all characters can.

The context of my statement was if inferno staff was hypothetically nerfed (as many seem to want) and if people still complained about the dmg output of melee psyker, which is on-par in the right hands.

So what make melee Psyker more squishy then? Just because lower base stat?

Also it’s not like pre-patch melee Psyker was weak either, I played it quite a fair bit and doesn’t feel like it need more buff.

The only thing holding it back was Psyker player’s inability to engage anything in melee without folding.

Yes, and prior to the recent patch, fewer and worse dmg resist/toughness dmg resist talents.

Going forward it will be interesting to see whether more psykers go melee in high level games with the new talents that buffs dmg resist, together with the buffs to base toughness and health. Though I doubt it because bubble is so strong even if melee psykers can in principle perform well damage-wise, they have very little group utility besides just dealing damage.

The bubble hard-counters so many threats it’s forcing psykers into the meta role constantly. I feel like the same issues affect Zealot and Vet players too, who are often forced into picking chorus and voc.

For psykers, Imo what really deserves nerfs is bubble and smite. I’d love to play more melee in havocs but there’s just never enough games going to have much of a chance finding a group for it.

The same should be done about chorus and voc, and the game rebalanced around these abilities not being that powerful that they completely outshine the competition.