I main Psyker and with over 2k hours majority as Psyker, I’d hate to see the class castrated. That said, its a popular sentiment that Psyker is currently overtuned and that’s putting it mildly.
That’s why I’m creating this poll to hopefully guage community sentiment with the purposes of potentially helping Fatshark make some tweaks without overdoing it.
The Big Three
With that said, I think by now it’s safe to say most of Psyker’s power “creep” comes down to three main areas: Soulblaze, Scrier’s Gaze, and Warp Unbound
Obviously there are others, but perhaps just a little bit at a time for less likelihood of overdoing it.
Soulblaze:
Details and Poll
Arguably the most egregious, Soulblaze is Psyker’s strongest ranged weapon by far - especially when factoring in Perilous Combustion and Uncanny Strikes.
Uncanny Strikes:
Allows Psyker to effectively ignore armor resistance to Soulblaze DoTs. I see two main ideas being thrown around to adjust this:
- Cap Uncanny Strikes at 40% Rending
- Remove Uncanny’s Effects on Soulblaze Entirely
- None of These, Comment Below
Perilous Combustion:
Allows Psyker to push stack cap from 16 up to 31 stacks. Easily applicable in higher difficulties due to frequent and large Elite clusters especially Shotgunners/Gunners/Ragers, all which are extremely weak against Soulblaze.
One particular way to solve this would be to implement a Cooldown. This way PC could still be triggered with any build and be helpful against hordes, but the exponentially compounding effectiveness against Elite blobs would be gone.
- Put a Cooldown on Perilous Combustion
- Put a Cooldown on PC and Increase Stacks to 6 to Compensate
- Exlude Warp Kills From Triggering PC
- Other, Comment Below
Scrier’s Gaze:
Details and Poll
Arguably my favorite Psyker Ability by far, Scrier’s Gaze has seen a lot of buffs over the past few patches. That said, it’s gone from being a fairly weak, unpopular Ability to arguably one of the strongest offensive Abilities in the game sub-Havoc.
Let’s compare Scrier’s Gaze to Zealot’s most melee centered offensive Ability Fury of the Faithful:
Vs…
With Crack of Bone and any Flurry or high cleave melee weapon, Psyker is quite easily able to Quell over 10% Peril each second provided enemy density is heavy enough.
This - combined with Seer’s Presence, Psykinetic Aura, and Scrier’s short 25s CD - allows Psyker to chain Gaze back to back rather easily.
Keep in mind, Psyker is already getting very generous Toughness regen from the top of the tree but now with back to back Scrier’s Gaze Psyker basically has 20% TDR and 2.5% Toughness Regen per second on tap, in addition to Toughness regen from the top of tree and often Disrupt Destiny.
Now, I don’t necessarily think just taking away Toughness Regen without replacing it is good either as melee combat can be much riskier in higher difficulties. That said, it could probably be replaced with something else:
- Just Remove 20% TDR and 2.5% Toughness per Second from Scrier’s Gaze
- Replace With +25% Dodge Speed, Recovery and Linger
- Neither, Comment Below
Warp Unbound:
Details and Poll
I remember back when Gaze was the antithesis of anything that required Peril to attack or push and basically staff Psyker’s were locked to Sanctuary or Shriek for higher difficulties.
Now I’d prefer never to have that again, but Warp Unbound coupled with Scrier’s Gaze uptime dramatically increasing alongside enemy density increases (Seer’s and Psy) effectively allows Psyker to ignore Perils of the Warp which isn’t good either.
Perhaps draw inspiration from Hive Scum:
- Upon exiting Warp Unbound, become Exhausted for 10s. During this time, you are unable to use Warp Attacks.
- Upon Scrier’s Gaze Ending, you take 5% Toughness Damage per second spent above 75% Peril, up to the full 10s of Warp Unbound
- Neither, comment below
Option 1 tones down Damage, option 2 introduces more risk for the great reward of Perils free Warp spam albeit 100% controllable by the player deciding to quell during Unbound.
Thank you to anyone who contributes to the discussion, I look forward to reading feedback.


