WTF have they done to the Psyker tree?

So I tried the game again last, and found out I had to redo my Psyker all over again, thanks to the new tree.

And what I steaming pile of dog sh*te it is.

They have managed to make Inferno staff even more broken, like Soul Drinker that restores 15% toughness over 5 seconds and +5% critical hit chance on top.

It’s insane, how can you screw up so completely all the time.

Every time they do something, they make it worse.

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This game is nothing but buffs. Last significant nerf I can think of is brutal momentum no longer killing multiple ogryn elites because ogryn pickaxe’s speciality was being able to oneshot ogryn crushers.

So why not make the highest dps class in the game with barely any weaknesses extremely durable and deal even more damage?

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It’s not the end of the world, they just need to reduce the global cap on Soulblaze, delete Uncanny from Dueling Sword and Combat Knife or cap Uncanny at 40% Rending, then rework Smite so perma-stagger isn’t available 24/7/365.
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Perhaps remove the 2% Toughness per second on Scrier’s too, bit overkill considering the Toughness regen options at the top of the tree. :man_shrugging:

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The world would be a peaceful place if they just deleted rending talents and blessings and psyker from the game.

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Purg Shriek is basically a force of nature and Sister of the Thorn wishes it was ever this good. Very excited for the december patch to have another buff for Scrier’s.

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I get pop culture feelings from this game

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I get pop culture feelings from <Warhammer 40,000>

and it is glorious, indeed :wink:

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Bro is blaming the tree when the issue always is and always was Inferno staff + rending lol

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Which one is the zealot?

Players: *Hoping that one day the game will be balanced*

FS:

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removing uncanny from dueling sword or hell, removing/ reworking uncanny as a whole would be a huge W and much easier than removing it from a specific weapon. when all the game does is throw armour at you things like uncanny become way too valuable

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Yeah, because adding stuff to a skill tree that makes something that is already broken and OP worse, is always really good indicator of smart, well thought out game design.

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Maybe it’s time to understand that You can’t balance the entire game around Inferno staff, not everyone is using that in their games and not using inferno is like actually fine on Psyker

The tree rework was good, now they only need to nerf Inferno and the other problematic weapon/blessings like uncanny strikes and that’s it

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It’s not god at all, it’s terrible… and once again it’s a massive shove to the make the game more about melee.

And none of it addresses issues of the game. Which is what a reworking is supposed to do… Not make it worse.

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To be fair, Smite + Scrier’s + Psionics now with 20% Rending from Souls Talent is most definitely not good. Smite needs to be reworked, ranged perma stagger, with infinite cleave and unlimited use is impossible to balance in a game where melee is central to gameplay.

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He is too fast you don’t see him.

But honesty I think Arbites is secretly a space marine in disguise.

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That is so twisted! I love it!!! :smiling_face_with_three_hearts:

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Melee Psyker is also pretty up there imo, crazy damage and toughness sustain.

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