Workshop cosmetics = Free money for no effort (and basically everyone will love it as well)

Edit:

Let me just address the first thing. Yes everything officially added will need to be verified by GW. How is this any different then the process done with all other cosmetics? Its the same thing but FS doesnt need to spend the time and money on making the cosmetics.

  • GW refuses a community made cosmetic? FS loses nothing.
  • GW rejects a FS made cosmetic? FS loses the time and effort put into that cosmetic.

Less risk, same reward, no effort required.

As long as people do not sell/profit off of these cosmetics individually there is no threat to GWs business. Yes GW does take down fan art, no that is not the same thing. Profiting off of fanart/doing commissions is violating GW’s intellectual property, that is why you cant make proxy models or charge people for 40k fan art, or really profit/post too much fan material in general. That is violating their intellectual property. No this suggestion is not the same thing.

Explination of why this is different:

  • I make a 40k model (perfectly legal you can make literally anything of anything as long as you do not share/profit off of it)
  • I go to fatshark and say “here this is yours now” (It is now the legal property of fatshark)
  • Fatshark has the license to warhammer
  • Fatshark shows the model that they now own to GW and say “can we put this in our game”
  • The model is legally the same as a model made by any other contractor.
Also yes people are easily able to make things at the quality level of Darktide:

Example from the current CS2 workshop arguably higher quality then the weapon textures we have in darktide:

Other Examples: Spend 5 seconds on etsy with search term “40k” or “Darktide”

Rest of my arguments if you really need them:

Let me just start by saying Valve makes $20m a year for copy pasting workshop cosmetics into TF2 alone. Now of course TF2 is a more popular game with a arguably predatory loot box system, but the point still stands. (Yes TF2 is a simple art style but look at the texture work people do on CS2 weapons and also the absolutely insane amount of extremely high quality proxy models for 40k tabletop)

The Warhammer community is extremely creative oriented and a large portion have 3d modeling experience/like doing art in general. Warhammer has also practically infinite opportunities for cosmetics.

I guarantee you hundreds if not thousands of people will put free work into submitting items like this, for the prospect of 1: Getting their work into a official Warhammer product. 2: Getting a small portion of sales (I believe valve gives 15%).

Literally all that needs to be done is activate the workshop and then get some intern to copy paste the highest rated submissions every few months into a “Community Shop” section of Commodore’s Vestures. Also yes show the submissions to a GW rep before fully adding it in, but this has to be done with all cosmetics how is it any different here?

Would be nice if you could also equip workshop cosmetics (not added in officially yet) in the psykhanium/(potentially solo mode) but that’s honestly not needed.

  • Practically 0 work
  • People will like getting more cosmetics
  • People will like having a none rotating shop

Worst case not enough people submit cosmetics/good cosmetics, in that case you loose like a week worth of dev time (if that). Best case you make millions for doing basically nothing.

Yeah this would require releasing some textures and models for people to work off of. But people can already pretty easily rip those from the game so that is hardly a downside.

Its like outsourcing but free and you don’t need to give concept art or anything!

Also idk if valve has any rules for doing this or not. But worst case it could easily be a in game thing or done on a special webpage or something.

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about a lot of things, and among the multitude is how strict isthe Games Workshop oversight over the content…

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I already said that? GW having oversight over what is added to the game isn’t that big of a deal. Just means obviously stupid cosmetics wouldn’t be added to the game. But there are literally hundreds of things I can think of that could be added to the game right now just from lore.

Like I could give you a list of 30 cosmetics I would love to make for hive scum alone just off the top of my head, that would match 40k and have 0 issues with GW lol.

It is a big deal and there is a mid sized graveyard of content creators who would beg to differ, but nevermind that

Well i wont deny that you have optimism and having 30 more skins that i don’t care about would do me no harm, so go for it :+1:

Yeah because people sell unlicensed models online/make money off unlicensed warhammer content. Yes GW is a little too protective of their IP at times but were talking about adding things into a officially licensed GW product (that is giving money to GW), not selling unlicensed stuff on the side.

Cant because… Uh… Why do you think I made this post? I want a official method for submitting content to the game.

I want pigs to fly a give bacon without having to be cut.

Seems like you, me and the pig are out of luck for now, but in your case atleast you can make the skins in advance and hope for the best. Better than the knife the pig is getting and the firm No on avian pork that i have to live with :smiley:

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I really dont get it. I make a reasonable suggestion for a easy to implement system that is part of a highly lucrative business model, that is highly successful in other games. And I make arguments why it would work here…

And your response is “Like that’s ever going to happen”. My guy this is a forum for making suggestions. Do you have any actual comments for why this wouldn’t work or do you just enjoy being negative for the sake of it?

Like seriously GW isnt that strict with their games license as long as it makes some sense in universe. Ill just direct you towards games like Warhammer Quest, Chaosbane, Inquisitor, Hired Gun, and so on. All pretty mid if not bad games that aren’t even that faithful to lore. GW just doesn’t like people using their intellectual property unlicensed.

Isn’t the TF2 cosmetics mostly possible due to the lower resolution art style that they use, which would be much more difficult to do here on a more intensive system, unless you imply having it work on the “For the Drip” system.

I’m sure there’s some oversight, but given how the “premium” Death Korps of Krieg content came out of the Chinesium e-sweatshop looking like someone’s comic-con Krieg cosplay made from disparate 20th century army surplus bits, as opposed to the actual models and art, and included content for classes that up to that point had never featured in DKoK lore or models (no DKoK Ogryns/Pskyers), I suspect the oversight isn’t all that strict.

Darktide is AA quality. I can easily make darktide level cosmetics. At least in terms of weapons and some armor cosmetics (I’m not good at cloth modeling is the only thing but even then most darktide cosmetics use the same cloth base and add various armor parts on top).

I wouldn’t suggest this for say SM2 as that art style would be way harder to make but darktide level cosmetics should be rather easy for any mildly competent 3d artist, the only difficult part would be the textures and again if those are being pulled from the game then that shouldn’t be a issue. Hell there are plenty of people making crazy good textures in CS2. I just suck at textures so idk, but Im telling you 3d modeling this stuff is extremely easy. I mean screw it, this took me all of 4 minutes and with some decent textures its basically the same quality as the bone saw in game lol. Like if I was making something that actually had a chance of being added to the game and earning me money I would spend 20+ hours on it. Modern tools make things pretty easy.

4 minute bone saw cosmetic concept thing

Also I would like to just generally gesture to the literally thousands of professional quality tabletop proxy model makers that often outclass GW models. Like I’m mildly competent and I put bare minimum effort into the above model, there are some seriously good artists in this community.

I mean seriously just type in “Darktide” into etsy lol.

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yeah you have a point here, my bad

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I hate to be the bearer of bad news but this is really difficult to gauge when it comes to GW, they can be very mercurial in this regard

that said it would be nice if we could have a wider breadth of cosmetics available at any given time

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Yeah I’m aware that GW can be weird about things. But they really don’t seem all that picky considering some of the questionable cosmetics we already have.

Hive scum has a practically unlimited amount of source material to work from and basically anything could fit into 40k lore pretty seamlessly.

Sadly this is not going to happen in Warhammer games, ever. GameWorkshop has quite a tight control over their IP.

Well yes, again everything would need to go through GW approval. But I really don’t think that is a limiting factor. Yeah it means all the models will need to mesh with 40k lore and style. But like GW approved the Armageddon ork hunter skins lol.

Well, if there is a precedence, where GW actually engaged with “community” content and monetised it, I stand corrected.

Astartes series.

Unlicensed fan work, bought and officially licensed by GW. Yes GW does shut down a lot of community content but its usually stuff that breaks their copyright and is profiting off of it at the expense of GW. For example: Proxy minis.

This is just community made submissions for GW to profit off of.

If you say made these models, and then 3d printed them and sold them on etsy as “warhammer weapons” GW would probably have a issue with it yeah.

Yeah it’s less about pickiness per se and more just it’s hard to tell what will or won’t make the cut, if that makes sense. Plus there’s the logistics around having to get approval, the liaising back and forth takes time and resources from both parties.

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Yes I’m aware it takes some effort to go back and forth with GW. But this would still save all the effort of making the cosmetics in the first place and FS can just pick the best submissions to then forward to GW. If GW has any notes on things to change those can then just be given back to the person who submitted the model in the first place.

Maybe I am slightly over stating the “free money” part but it is still “very easy money”. Maybe at least worth a shot. Could run a community contest to submit cosmetics with the best ones being put in the game. Like see what problems might come with this system and how easy/hard it turns out to be.

YES
they are, Gw are incredibly restrictive with what developers can and can’t do with their games that use the license

It used to not be this way a few years back when gw saw 40k games as non canon afterthoughts but now they viewed as important parts of the brand and their current plans of expanding reach of 40k to more people so now they’re being incredibly stringent on them as well I mean they meet with fatshark weekly to enforce brand consistency.

So no they’re not going to outsource further into having community made cosmetics because it would just be even more of a hassle of having to vet a load of applications the overwhelming majority will be rejected.

Also looking at tf2 community made cosmetics well valve standards of what they accept have fallen far like it’s gotten ridiculous.

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