Finding the right balance is always a bit tricky for devs of almost any game really. As Ive already wrote in different threads - the most enjoyable games are often the ones that are easy to get into and enjoyable on a beginner level but also have a gigantic skill ceiling, leaving massive room for improvements for those ppl interested in “being the best”. If you cater too much to the casuals, your game will die out fast because they will move on after a few weeks. If you cater too much to the “elitist”(not really meant in a negative way here) players, the casuals will get scared off and youll likely find yourself with an empty game too, potentially even out of funds to continue development.
I think FS are on the right track with this game tho. I enjoyed V1 - as did many others - but am also happy that V2 is not just V1 with new maps and a bit better graphics. The new features and mechanics feel nice, rewarding and refreshing. However, we need to be careful when we ask for buffs and such regarding these things as too much of this(which was the case during the beta) will warp the game experience and essentially turn V2 too far away from its roots, warping it into something entirely different.
V1 was heavily dependent on individual player skill and teamwork. It was much more akin to games like Left 4 Dead than V2 was in previous versions. There were no player skills, no passives, no ultimates. EVERYTHING was down to the player and their gear. No get out of jail free abilities. The game had broken stuff too. The trueflight bow was the best example of that. However, all in all the game was teamplay and personal skill above all. V2 seems to return to this premise while trying to keep their new features somewhat relevant and useful without being completely overpowered.
If you have to rely on a crutch skill thatll save your bum everytime you find yourself in a dire situation, V2 might not be for you unless youre among the casual crowd that doesnt mind if they never play anything more challenging than easy or vet. This isnt to imply that you personally belong to this group as I dont know you, your habits, your skill etc. However, as a general observation I found this to be true more often than not. People that rely solely on the “new and shiny tools” that V2 brought in, without first learning the basics of how Vermintide should be played, will likely not last very long on higher difficulties and will struggle to enjoy themselves as soon as they leave their comfort zone.