if only witch hunter inflict 20% dmg in the form of a stacking bleed from all melee attacks L_L …
With crit gear its probably every 4th hit and guess what the 3 hits before crit will kill every mansized mob in the game anyway and ofc you cant always hit the head so count in some body hits that might steal your crit or you crit headshot a mob that would die even to normal headshot and that gives us around 10% mansized mobs insta killed by crit headshot .
True but Kruber is a beast he could go in with a rake and a rock and give the rat men hell, Saltz is so delicate and squishy he faints when he gets his nail broken by a heretic lol
I’d like to see WHC more focused on special killing. That’s what he was born and trained for.
Instead of doing more damage to tagged enemies he might just get a damage buff the less enemies he hits per swing. (Yes, melee only)
Don’t get upset by the numbers, I am very bad in balancing these out but just for the idea:
WHC damage is increased by 50% but one third of his overall damage is spread evenly across all enemies hit.
So instead doing 100% damage to all hit enemies he does 150% to one, 125% to two, 116% to three.
Bonus: Instead of insta-kill on crit headshot Victor’s crits are not affected by the penalty and do 150% to all hit enemies.
Btw: Who thought it was a great idea for an ult to knockback enemies and give a damage buff for a short time? I do always lose some time by getting back in melee range and differentiate dead rats on the floor from knocked down rats. Also their heads are further away.
It’s like kicking a ball away and then running for it.
I’d like to see affected enemies only staggered (and maybe debuffed as if they would have been tagged. Even untaggable ones)
This is one of the reasons I get so annoyed with the ult. Things you want to kill get flung outside of your kill range. It’s nice in a tight spot, but if you’re in a position where you’re surrounded as WHC it’s usually gg anyway so just stagger things and let me batter my way out.
Even when I’m playing as WHC I get annoyed by the constant pinging of the tag, so I’d like that mechanic changed. Autotag all tagable enemies without using the sound would be a nice thing with a ten second cooldown between autotags.
Finally, does anyone think the hitbox for the axe is a bit… narrow? I don’t know how to describe it really but there’s definitely times where I’ve swung for a clanrat, the axe has literally shaved the little fellas scalp it appeared to swing so close, yet the rat goes on to bodge me with his sword. I guess they’ve made the hitbox small so you can’t just plough through a horde (like a… er… falcion?) so it needs careful aiming but it leads to sometimes cheap shots and a feeling of “ghost swings”. The axe is great at killing specials and I think it suits Salty to be chopping things to bits.
There ment to be Anti Patrol/big Groups Skills an triggered if anybody in the Group near you kills one, they fit well the Witcher Hunters Character.
I rather say our main Problem is the lack of Individuality for every Character Career, there copy pastet and slightly changed.
I would say its a big Problem in the first Place that you need 2 Hits for a Clan Skaven with a Battleaxe, if you use Abjure Temptation you can reduce that down to 1 Hit but until you grab a Grim your of no real use for Wave clearing or killing any little Group, all other WH Weapon can be useful right at the Start.
Oh and your only hit 1 Target above anything else then a Slave Rat or Zombie. The Thing is if you had normal cleave on the Axe it would be just a better Falchion.
Huntsman and Merc are fragile in terms of HP
I like the knockback on ult actually. When I’m boxed in, it creates the ideal space to start dodgedancing again.
I’ve talked about Witch Hunter Captain also…
in this thread… and go into detail about how much the nerfs since Beta have absolutely wrecked the Witch Hunter Captain… right down to the weapon nerfs in detail…
Its so bad right now… they’re going to have to dedicate an entire patch just to fix the Witch Hunter Captain…
Then the axe needs to do serious damage to armoured opponents if It is so weak in a horde. 2 hit sv, insta-break shields with first hit, 4 hit maulers etc to offset the weakness against the dross enemies. In vt1 with an axe he could go toe to toe with an sv patrol but could easily get in trouble in a horde when he had the axe. The axe was ultimate anti-armour and I did the Trial of the Foolhardy with the axe on cata no real problems ploughing through the sv. I miss having 56 ammo for the pistols too. You know what… I might just go back to VT1 for a bit…
It does in no way compensate for the lack of cleave right now, and is without doubt the worst melee weapon for Saltz
No one is going to play WHC.
I don’t play it above Champion either anymore since the nerfs. Which I detailed in my previous post.
I play Sienna now and top the charts with Battle Mage and Conflag.
I see loads of Zealots, and some Bounty Hunters… but few to any WHC at Champion level or higher.
Its a clear sign the Job is seriously underpowered.
Fix what you broke… and people will start to play it again.
Lower the CD on his ult… I mean… cummon lol
Also give em some more ‘umph’ somehow. He could use it
Nothing’s broken. He just requires a bit more skill to use. I’d prefer if 1 of my favourite characters doesn’t turn into another cheesefactory.
Dude… you don’t get it yet do you…
If you have to put out twice the effort to achieve the same results as other jobs/characters…
Then he’s underpowered in comparison.
ie… They broke the WHC out of beta… and continued to break him even more as they kept nerfing.
And at this point its patently apparent they don’t seem to give a damn about having done so.
Im a WHC Main, play only Legend, i can say he is in a damn good place besides that lame ass Ult.
Slayer needs twice the effort over bh or pyro as well actually. Guess we better buff him too.
Maybe you should try accepting not everything is as noob friendly as both classes mentioned above.
He isn’t, though.
The moment you compare WHC to Saltzpyre’s other careers, it becomes lackluster. While the ult doesn’t help for sure, his low health is brutal, especially when a lot of damage is just flat out unavoidable in the current state of sound effects and music.